Magic Efficiency: Revision history

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25 April 2026

15 March 2026

14 March 2026

9 March 2026

  • curprev 21:1621:16, 9 March 2026 imported>Jasperbear 5,253 bytes 0 Corrections
  • curprev 08:4308:43, 9 March 2026 imported>Jasperbear 5,253 bytes 0 data fix
  • curprev 08:2408:24, 9 March 2026 imported>Jasperbear m 5,253 bytes +16 No edit summary
  • curprev 08:2208:22, 9 March 2026 imported>Jasperbear m 5,237 bytes 0 spelling
  • curprev 08:2008:20, 9 March 2026 imported>Jasperbear m 5,237 bytes +1 No edit summary
  • curprev 08:1608:16, 9 March 2026 imported>Jasperbear m 5,236 bytes −6 No edit summary
  • curprev 08:1408:14, 9 March 2026 imported>Jasperbear 5,242 bytes +5,242 Created page with "Each spell that uses magic points has a damage-per-magic-point efficiency (Dmg/MP). In general, higher damage spells tend to have a higher Dmg/MP efficiency. Here, 'damage' refers to the raw 'V value', as explained on the Magic Damage page. (The damage in this table does '''NOT''' factor in magic burst, enemy weakness, the player's INT, mutliple-target damage reduction, affinity, weather, etc. etc.) {| border="1"; style="text-align: center;" |- |'''Spell''' |colsp..."