<?xml version="1.0"?>
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	<id>http://horizonwiki.lol/index.php?action=history&amp;feed=atom&amp;title=Aggro</id>
	<title>Aggro - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://horizonwiki.lol/index.php?action=history&amp;feed=atom&amp;title=Aggro"/>
	<link rel="alternate" type="text/html" href="http://horizonwiki.lol/index.php?title=Aggro&amp;action=history"/>
	<updated>2026-05-02T03:18:27Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>http://horizonwiki.lol/index.php?title=Aggro&amp;diff=976&amp;oldid=prev</id>
		<title>imported&gt;Jasperbear: /* Methods of Detection */</title>
		<link rel="alternate" type="text/html" href="http://horizonwiki.lol/index.php?title=Aggro&amp;diff=976&amp;oldid=prev"/>
		<updated>2026-03-29T06:24:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Methods of Detection&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:24, 29 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Sight&#039;&#039;&#039;: The enemy will detect you if you are within [[Distance | 15 yalms]], inside the enemy&#039;s &quot;field of vision,&quot; and not [[Invisible (Status Effect)|Invisible]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Sight&#039;&#039;&#039;: The enemy will detect you if you are within [[Distance | 15 yalms]], inside the enemy&#039;s &quot;field of vision,&quot; and not [[Invisible (Status Effect)|Invisible]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Some enemies have different sight aggro ranges.&amp;lt;ref&amp;gt;https://github.com/search?q=repo%3ALandSandBoat%2Fserver%20sight_range&amp;amp;type=code&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Some enemies have different sight aggro ranges.&amp;lt;ref&amp;gt;https://github.com/search?q=repo%3ALandSandBoat%2Fserver%20sight_range&amp;amp;type=code&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**This &quot;field of vision&quot; is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;approximately 60-75&lt;/del&gt; degrees from the direct front of the enemy, and can be avoided by walking around or behind the field (and the enemy itself).&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**This &quot;field of vision&quot; is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;64&lt;/ins&gt; degrees from the direct front of the enemy, and can be avoided by walking around or behind the field (and the enemy itself).&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ref&amp;gt;https://github.com/LandSandBoat/server/blob/35b8005ded64a41ceda6bd2b27f691cf2f376954/src/map/ai/controllers/mob_controller.cpp#L306&amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**The faint inner circle on the [[radar]] is at about [[Distance | 15 yalms]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**The faint inner circle on the [[radar]] is at about [[Distance | 15 yalms]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Sound&#039;&#039;&#039;: The enemy will detect you if you are within [[Distance | 8 yalms]] of it and not [[Sneak (Status Effect) | Sneaked]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Sound&#039;&#039;&#039;: The enemy will detect you if you are within [[Distance | 8 yalms]] of it and not [[Sneak (Status Effect) | Sneaked]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Jasperbear</name></author>
	</entry>
	<entry>
		<id>http://horizonwiki.lol/index.php?title=Aggro&amp;diff=975&amp;oldid=prev</id>
		<title>imported&gt;Jasperbear at 22:57, 28 March 2026</title>
		<link rel="alternate" type="text/html" href="http://horizonwiki.lol/index.php?title=Aggro&amp;diff=975&amp;oldid=prev"/>
		<updated>2026-03-28T22:57:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:57, 28 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Spells that do not cost MP will not cause magic aggro. As such, [[Ninjutsu]] and [[Bard]] [[songs]] are safe to use.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Spells that do not cost MP will not cause magic aggro. As such, [[Ninjutsu]] and [[Bard]] [[songs]] are safe to use.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**The outer circle on the [[radar]] is at about [[Distance | 20 yalms]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**The outer circle on the [[radar]] is at about [[Distance | 20 yalms]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Low HP/&quot;Blood&quot;&#039;&#039;&#039;: The enemy will detect you if your HP is &amp;lt; 75% (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;e&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;g&lt;/del&gt;. healthbar color is yellow, orange, or red) while within [[Distance | 20 yalms]] of it.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Low HP/&quot;Blood&quot;&#039;&#039;&#039;: The enemy will detect you if your HP is &amp;lt; 75% (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;i&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;e&lt;/ins&gt;. healthbar color is yellow, orange, or red) while within [[Distance | 20 yalms]] of it.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Blood aggro is detected in a circular radius from the center of the enemy&#039;s model.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Blood aggro is detected in a circular radius from the center of the enemy&#039;s model.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[[True Sight]]&#039;&#039;&#039;: A version of Sight aggro that ignores [[Invisible (Status Effect)|Invisible]] status. (All other conditions of Sight aggro will apply.)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[[True Sight]]&#039;&#039;&#039;: A version of Sight aggro that ignores [[Invisible (Status Effect)|Invisible]] status. (All other conditions of Sight aggro will apply.)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Jasperbear</name></author>
	</entry>
	<entry>
		<id>http://horizonwiki.lol/index.php?title=Aggro&amp;diff=974&amp;oldid=prev</id>
		<title>imported&gt;Jasperbear: /* Methods of Detection */</title>
		<link rel="alternate" type="text/html" href="http://horizonwiki.lol/index.php?title=Aggro&amp;diff=974&amp;oldid=prev"/>
		<updated>2026-03-28T22:57:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Methods of Detection&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:57, 28 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Spells that do not cost MP will not cause magic aggro. As such, [[Ninjutsu]] and [[Bard]] [[songs]] are safe to use.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Spells that do not cost MP will not cause magic aggro. As such, [[Ninjutsu]] and [[Bard]] [[songs]] are safe to use.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**The outer circle on the [[radar]] is at about [[Distance | 20 yalms]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**The outer circle on the [[radar]] is at about [[Distance | 20 yalms]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Low HP/&quot;Blood&quot;&#039;&#039;&#039;: The enemy will detect you if your HP color is yellow, orange, or red while within [[Distance | 20 yalms]] of it.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Low HP/&quot;Blood&quot;&#039;&#039;&#039;: The enemy will detect you if your HP&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; is &amp;lt; 75% (e.g. healthbar&lt;/ins&gt; color is yellow, orange, or red&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;)&lt;/ins&gt; while within [[Distance | 20 yalms]] of it.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Blood aggro is detected in a circular radius from the center of the enemy&#039;s model.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Blood aggro is detected in a circular radius from the center of the enemy&#039;s model.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[[True Sight]]&#039;&#039;&#039;: A version of Sight aggro that ignores [[Invisible (Status Effect)|Invisible]] status. (All other conditions of Sight aggro will apply.)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[[True Sight]]&#039;&#039;&#039;: A version of Sight aggro that ignores [[Invisible (Status Effect)|Invisible]] status. (All other conditions of Sight aggro will apply.)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Jasperbear</name></author>
	</entry>
	<entry>
		<id>http://horizonwiki.lol/index.php?title=Aggro&amp;diff=973&amp;oldid=prev</id>
		<title>imported&gt;Jasperbear: /* Methods of Detection */</title>
		<link rel="alternate" type="text/html" href="http://horizonwiki.lol/index.php?title=Aggro&amp;diff=973&amp;oldid=prev"/>
		<updated>2026-03-28T22:52:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Methods of Detection&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:52, 28 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** The [[Ranger]] [[:category:Job Traits | Job Trait]] [[Alertness]] can occasionally reduce detection to sound-aggroing enemies.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** The [[Ranger]] [[:category:Job Traits | Job Trait]] [[Alertness]] can occasionally reduce detection to sound-aggroing enemies.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Magic&#039;&#039;&#039;: The enemy will detect you if magic is cast within [[Distance | 20 yalms]] of it (counted from where you are standing; the position of the target does not matter).&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Magic&#039;&#039;&#039;: The enemy will detect you if magic is cast within [[Distance | 20 yalms]] of it (counted from where you are standing; the position of the target does not matter).&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Some enemies have different magic aggro ranges. &amp;lt;ref&amp;gt;https://github.com/search?q=repo%3ALandSandBoat%2Fserver+magic_range&amp;amp;type=code&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Magic aggro is detected in a circular radius from the center of the enemy&#039;s model.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Magic aggro is detected in a circular radius from the center of the enemy&#039;s model.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Spells that do not cost MP will not cause magic aggro. As such, [[Ninjutsu]] and [[Bard]] [[songs]] are safe to use.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Spells that do not cost MP will not cause magic aggro. As such, [[Ninjutsu]] and [[Bard]] [[songs]] are safe to use.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Jasperbear</name></author>
	</entry>
	<entry>
		<id>http://horizonwiki.lol/index.php?title=Aggro&amp;diff=972&amp;oldid=prev</id>
		<title>imported&gt;Jasperbear: /* Methods of Detection */</title>
		<link rel="alternate" type="text/html" href="http://horizonwiki.lol/index.php?title=Aggro&amp;diff=972&amp;oldid=prev"/>
		<updated>2026-03-28T22:12:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Methods of Detection&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:12, 28 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Possible methods of detection are as follows:&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Possible methods of detection are as follows:&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Sight&#039;&#039;&#039;: The enemy will detect you if you are within [[Distance | 15 yalms]], inside the enemy&#039;s &quot;field of vision,&quot; and not [[Invisible (Status Effect)|Invisible]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Sight&#039;&#039;&#039;: The enemy will detect you if you are within [[Distance | 15 yalms]], inside the enemy&#039;s &quot;field of vision,&quot; and not [[Invisible (Status Effect)|Invisible]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Some enemies have different sight aggro ranges.&amp;lt;ref&amp;gt;https://github.com/search?q=repo%3ALandSandBoat%2Fserver%20sight_range&amp;amp;type=code&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**This &quot;field of vision&quot; is approximately 60-75 degrees from the direct front of the enemy, and can be avoided by walking around or behind the field (and the enemy itself).&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**This &quot;field of vision&quot; is approximately 60-75 degrees from the direct front of the enemy, and can be avoided by walking around or behind the field (and the enemy itself).&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**The faint inner circle on the [[radar]] is at about [[Distance | 15 yalms]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**The faint inner circle on the [[radar]] is at about [[Distance | 15 yalms]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Sound&#039;&#039;&#039;: The enemy will detect you if you are within [[Distance | 8 yalms]] of it and not [[Sneak (Status Effect) | Sneaked]].&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Sound&#039;&#039;&#039;: The enemy will detect you if you are within [[Distance | 8 yalms]] of it and not [[Sneak (Status Effect) | Sneaked]].&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Some enemies have different sound aggro ranges. &amp;lt;ref&amp;gt;https://github.com/search?q=repo%3ALandSandBoat%2Fserver+sound_range&amp;amp;type=code&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Sound aggro is detected in a circular radius from the center of the enemy&#039;s model. As such, walking behind the enemy will &#039;&#039;not&#039;&#039; avoid aggro to sound.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Sound aggro is detected in a circular radius from the center of the enemy&#039;s model. As such, walking behind the enemy will &#039;&#039;not&#039;&#039; avoid aggro to sound.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**The [[Ninja]] [[:category:Job Traits | Job Trait]] [[Stealth]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and&lt;/del&gt; the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Ranger]]&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[:category:Job&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Traits&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Job&lt;/del&gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Trait]] [[Alertness]] can occasionally reduce detection to sound-aggroing enemies&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**The [[Ninja]] [[:category:Job Traits | Job Trait]] [[Stealth]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reduces&lt;/ins&gt; the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sound&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aggro&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;radius&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3&lt;/ins&gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;yalms.&amp;lt;ref&amp;gt;https://github.com/LandSandBoat/server/blob/35b8005ded64a41ceda6bd2b27f691cf2f376954/src/map/ai/controllers/mob_controller&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cpp#L280&amp;lt;/ref&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** The [[Ranger]] [[:category:Job Traits | Job Trait]] [[Alertness]] can occasionally reduce detection to sound-aggroing enemies.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Magic&#039;&#039;&#039;: The enemy will detect you if magic is cast within [[Distance | 20 yalms]] of it (counted from where you are standing; the position of the target does not matter).&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Magic&#039;&#039;&#039;: The enemy will detect you if magic is cast within [[Distance | 20 yalms]] of it (counted from where you are standing; the position of the target does not matter).&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Magic aggro is detected in a circular radius from the center of the enemy&#039;s model.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Magic aggro is detected in a circular radius from the center of the enemy&#039;s model.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;--&amp;gt;&amp;lt;li class=&quot;toau&quot;&amp;gt;&#039;&#039;&#039;Sleeping Non-Aggro&#039;&#039;&#039;: Some mobs in [[Treasures of Aht Urhgan]] areas are [[Diurnal]] or [[Nocturnal]], and will therefore occasionally be sleeping. The &quot;Zzz&quot;s floating from their heads indicate that they will not aggro until they are awoken (either because they are attacked or because the clock changes to their &quot;awake&quot; time). Unlike normal [[Sleep (Status Effect) | Sleep]], any type of aggressive action will cause them to awaken from this type of sleep, even if it does not deal any damage.&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;--&amp;gt;&amp;lt;li class=&quot;toau&quot;&amp;gt;&#039;&#039;&#039;Sleeping Non-Aggro&#039;&#039;&#039;: Some mobs in [[Treasures of Aht Urhgan]] areas are [[Diurnal]] or [[Nocturnal]], and will therefore occasionally be sleeping. The &quot;Zzz&quot;s floating from their heads indicate that they will not aggro until they are awoken (either because they are attacked or because the clock changes to their &quot;awake&quot; time). Unlike normal [[Sleep (Status Effect) | Sleep]], any type of aggressive action will cause them to awaken from this type of sleep, even if it does not deal any damage.&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In nearly all cases, even if a monster is within range to be aggroed, aggro can be prevented by positioning yourself behind a wall or some other type of solid terrain, such that there is no clear unobstructed line between you and the mob (or the mob&#039;s line of sight, in the case of sight aggro). In other words, even if a magic aggro mob is 10&#039; away from you, as long as you are behind a solid obstruction, you may still cast without aggro. Note however, that doors or gates (such as the Banishing Gates in [[Garlaige Citadel]]) do not count as valid obstructions -- mobs can see and aggro right through such objects as if they were not there.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In nearly all cases, even if a monster is within range to be aggroed, aggro can be prevented by positioning yourself behind a wall or some other type of solid terrain, such that there is no clear unobstructed line between you and the mob (or the mob&#039;s line of sight, in the case of sight aggro). In other words, even if a magic aggro mob is 10&#039; away from you, as long as you are behind a solid obstruction, you may still cast without aggro. Note however, that doors or gates (such as the Banishing Gates in [[Garlaige Citadel]]) do not count as valid obstructions -- mobs can see and aggro right through such objects as if they were not there.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Methods of Pursuit===&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Methods of Pursuit===&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once an enemy aggros, it will normally continue to follow the player until it or the player is defeated, or the player zones to a new area. However, many enemies pursue their target (in addition to their detection methods) using &#039;&#039;&#039;Scent&#039;&#039;&#039;. It is possible to &quot;lose&quot; aggro on these types of enemies if the player [[Deodorize]]s him or herself while he or she is out of the enemy&#039;s widest detection range. If aggro was successfully lost, the enemy will give up chasing the player at the point where [[Deodorize]] was applied.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once an enemy aggros, it will normally continue to follow the player until it or the player is defeated, or the player zones to a new area. However, many enemies pursue their target (in addition to their detection methods) using &#039;&#039;&#039;Scent&#039;&#039;&#039;. It is possible to &quot;lose&quot; aggro on these types of enemies if the player [[Deodorize]]s him or herself while he or she is out of the enemy&#039;s widest detection range. If aggro was successfully lost, the enemy will give up chasing the player at the point where [[Deodorize]] was applied.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Jasperbear</name></author>
	</entry>
	<entry>
		<id>http://horizonwiki.lol/index.php?title=Aggro&amp;diff=971&amp;oldid=prev</id>
		<title>imported&gt;Redbaren at 07:51, 3 March 2026</title>
		<link rel="alternate" type="text/html" href="http://horizonwiki.lol/index.php?title=Aggro&amp;diff=971&amp;oldid=prev"/>
		<updated>2026-03-03T07:51:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:51, 3 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Blood aggro is detected in a circular radius from the center of the enemy&#039;s model.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Blood aggro is detected in a circular radius from the center of the enemy&#039;s model.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[[True Sight]]&#039;&#039;&#039;: A version of Sight aggro that ignores [[Invisible (Status Effect)|Invisible]] status. (All other conditions of Sight aggro will apply.)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[[True Sight]]&#039;&#039;&#039;: A version of Sight aggro that ignores [[Invisible (Status Effect)|Invisible]] status. (All other conditions of Sight aggro will apply.)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[[True &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sound&lt;/del&gt;]]&#039;&#039;&#039;: A version of Sound aggro that ignores [[Sneak (Status Effect) | Sneak]] status. (All other conditions of Sound aggro will apply.)&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;[[True &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hearing&lt;/ins&gt;]]&#039;&#039;&#039;: A version of Sound aggro that ignores [[Sneak (Status Effect) | Sneak]] status. (All other conditions of Sound aggro will apply.)&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Spawned Monsters&#039;&#039;&#039;: Many spawned monsters will immediately attack the person who caused the monster to spawn. In some cases, it may be possible to spawn the monster(s) with a [[Sneak (Status Effect) | Sneak]] effect up and cause the monster(s) to spawn passive (not aggressive). (Spawning monsters with an [[Invisible (Status Effect)|Invisible]] effect up is generally impossible because it prevents you from examining/trading to [[???]]s or similar points.)&amp;lt;!--&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;Spawned Monsters&#039;&#039;&#039;: Many spawned monsters will immediately attack the person who caused the monster to spawn. In some cases, it may be possible to spawn the monster(s) with a [[Sneak (Status Effect) | Sneak]] effect up and cause the monster(s) to spawn passive (not aggressive). (Spawning monsters with an [[Invisible (Status Effect)|Invisible]] effect up is generally impossible because it prevents you from examining/trading to [[???]]s or similar points.)&amp;lt;!--&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;--&amp;gt;&amp;lt;li class=&quot;toau&quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;: The enemy will detect you if you use a [[Job Ability]] or [[Weapon Skill]] within [[Distance | 20 yalms]] of it.&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;--&amp;gt;&amp;lt;li class=&quot;toau&quot;&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039;: The enemy will detect you if you use a [[Job Ability]] or [[Weapon Skill]] within [[Distance | 20 yalms]] of it.&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Redbaren</name></author>
	</entry>
	<entry>
		<id>http://horizonwiki.lol/index.php?title=Aggro&amp;diff=970&amp;oldid=prev</id>
		<title>imported&gt;.riverking: Created page with &quot;&#039;&#039;&#039;Aggro&#039;&#039;&#039; is a shortening of &quot;Aggressive (behavior).&quot; This term refers to the behavior of an enemy approaching and attacking, as opposed to your attacking first.  Only enemies high enough in level, relative to your main job level, can be aggressive towards you (with the exception of Spheroids).  Checking (/check) the monster can give you an idea of its level in relation to yours. Monsters that check as &quot;Too Weak&quot; will generally not be aggressive, along w...&quot;</title>
		<link rel="alternate" type="text/html" href="http://horizonwiki.lol/index.php?title=Aggro&amp;diff=970&amp;oldid=prev"/>
		<updated>2023-10-19T17:35:04Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Aggro&amp;#039;&amp;#039;&amp;#039; is a shortening of &amp;quot;Aggressive (behavior).&amp;quot; This term refers to the behavior of an enemy approaching and attacking, as opposed to your attacking first.  Only enemies high enough in level, relative to your &lt;a href=&quot;/index.php?title=Main_job&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Main job (page does not exist)&quot;&gt;main job&lt;/a&gt; level, can be aggressive towards you (with the exception of Spheroids). &lt;a href=&quot;/wiki/Check&quot; class=&quot;mw-redirect&quot; title=&quot;Check&quot;&gt; Checking&lt;/a&gt; (/check) the monster can give you an idea of its level in relation to yours. Monsters that check as &amp;quot;Too Weak&amp;quot; will generally not be aggressive, along w...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Aggro&amp;#039;&amp;#039;&amp;#039; is a shortening of &amp;quot;Aggressive (behavior).&amp;quot; This term refers to the behavior of an enemy approaching and attacking, as opposed to your attacking first.&lt;br /&gt;
&lt;br /&gt;
Only enemies high enough in level, relative to your [[main job]] level, can be aggressive towards you (with the exception of Spheroids). [[Check | Checking]] (/check) the monster can give you an idea of its level in relation to yours. Monsters that check as &amp;quot;Too Weak&amp;quot; will generally not be aggressive, along with some monsters in the &amp;quot;Easy Prey&amp;quot; range. However, [[:category:Notorious Monsters|Notorious Monsters]] will always check as &amp;quot;Impossible to Gauge&amp;quot;, regardless of whether they are high enough in level to be aggressive towards you or not.&lt;br /&gt;
&lt;br /&gt;
[[Healing | Resting]] (/heal) temporarily drops your &amp;quot;level&amp;quot; to 1 as far as aggro rules are concerned. Meaning, if you rest in a &amp;quot;Too Weak&amp;quot; mob&amp;#039;s aggro range, it will still aggro you no matter how high your actual level may be.&lt;br /&gt;
&lt;br /&gt;
Most [[Beastmen]] aggro. Many higher-level enemies of families that do not aggro at lower levels may aggro as well.&lt;br /&gt;
&lt;br /&gt;
===Methods of Detection===&lt;br /&gt;
Enemies that aggro rely on one or several &amp;quot;senses&amp;quot; of detection, depending on enemy and type of enemy. What each enemy aggros to is typically noted within each [[:category:Bestiary |Bestiary ]] entry on this Wiki.&lt;br /&gt;
&lt;br /&gt;
Possible methods of detection are as follows:&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Sight&amp;#039;&amp;#039;&amp;#039;: The enemy will detect you if you are within [[Distance | 15 yalms]], inside the enemy&amp;#039;s &amp;quot;field of vision,&amp;quot; and not [[Invisible (Status Effect)|Invisible]].&lt;br /&gt;
**This &amp;quot;field of vision&amp;quot; is approximately 60-75 degrees from the direct front of the enemy, and can be avoided by walking around or behind the field (and the enemy itself).&lt;br /&gt;
**The faint inner circle on the [[radar]] is at about [[Distance | 15 yalms]].&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Sound&amp;#039;&amp;#039;&amp;#039;: The enemy will detect you if you are within [[Distance | 8 yalms]] of it and not [[Sneak (Status Effect) | Sneaked]].&lt;br /&gt;
**Sound aggro is detected in a circular radius from the center of the enemy&amp;#039;s model. As such, walking behind the enemy will &amp;#039;&amp;#039;not&amp;#039;&amp;#039; avoid aggro to sound.&lt;br /&gt;
**The [[Ninja]] [[:category:Job Traits | Job Trait]] [[Stealth]] and the [[Ranger]] [[:category:Job Traits | Job Trait]] [[Alertness]] can occasionally reduce detection to sound-aggroing enemies.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Magic&amp;#039;&amp;#039;&amp;#039;: The enemy will detect you if magic is cast within [[Distance | 20 yalms]] of it (counted from where you are standing; the position of the target does not matter).&lt;br /&gt;
**Magic aggro is detected in a circular radius from the center of the enemy&amp;#039;s model.&lt;br /&gt;
**Spells that do not cost MP will not cause magic aggro. As such, [[Ninjutsu]] and [[Bard]] [[songs]] are safe to use.&lt;br /&gt;
**The outer circle on the [[radar]] is at about [[Distance | 20 yalms]].&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Low HP/&amp;quot;Blood&amp;quot;&amp;#039;&amp;#039;&amp;#039;: The enemy will detect you if your HP color is yellow, orange, or red while within [[Distance | 20 yalms]] of it.&lt;br /&gt;
**Blood aggro is detected in a circular radius from the center of the enemy&amp;#039;s model.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[True Sight]]&amp;#039;&amp;#039;&amp;#039;: A version of Sight aggro that ignores [[Invisible (Status Effect)|Invisible]] status. (All other conditions of Sight aggro will apply.)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[True Sound]]&amp;#039;&amp;#039;&amp;#039;: A version of Sound aggro that ignores [[Sneak (Status Effect) | Sneak]] status. (All other conditions of Sound aggro will apply.)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Spawned Monsters&amp;#039;&amp;#039;&amp;#039;: Many spawned monsters will immediately attack the person who caused the monster to spawn. In some cases, it may be possible to spawn the monster(s) with a [[Sneak (Status Effect) | Sneak]] effect up and cause the monster(s) to spawn passive (not aggressive). (Spawning monsters with an [[Invisible (Status Effect)|Invisible]] effect up is generally impossible because it prevents you from examining/trading to [[???]]s or similar points.)&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;li class=&amp;quot;toau&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Ability&amp;#039;&amp;#039;&amp;#039;: The enemy will detect you if you use a [[Job Ability]] or [[Weapon Skill]] within [[Distance | 20 yalms]] of it.&amp;lt;/li&amp;gt;&lt;br /&gt;
**&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;li class=&amp;quot;toau&amp;quot;&amp;gt;Ability aggro is detected in a circular radius from the center of the enemy&amp;#039;s model.&amp;lt;/li&amp;gt;&lt;br /&gt;
**&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;li class=&amp;quot;toau&amp;quot;&amp;gt;At the moment, only certain monster families from [[Aht Urhgan]] regions exhibit this behavior.&amp;lt;/li&amp;gt;&lt;br /&gt;
*&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;li class=&amp;quot;toau&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Sleeping Non-Aggro&amp;#039;&amp;#039;&amp;#039;: Some mobs in [[Treasures of Aht Urhgan]] areas are [[Diurnal]] or [[Nocturnal]], and will therefore occasionally be sleeping. The &amp;quot;Zzz&amp;quot;s floating from their heads indicate that they will not aggro until they are awoken (either because they are attacked or because the clock changes to their &amp;quot;awake&amp;quot; time). Unlike normal [[Sleep (Status Effect) | Sleep]], any type of aggressive action will cause them to awaken from this type of sleep, even if it does not deal any damage.&amp;lt;/li&amp;gt;&lt;br /&gt;
In nearly all cases, even if a monster is within range to be aggroed, aggro can be prevented by positioning yourself behind a wall or some other type of solid terrain, such that there is no clear unobstructed line between you and the mob (or the mob&amp;#039;s line of sight, in the case of sight aggro). In other words, even if a magic aggro mob is 10&amp;#039; away from you, as long as you are behind a solid obstruction, you may still cast without aggro. Note however, that doors or gates (such as the Banishing Gates in [[Garlaige Citadel]]) do not count as valid obstructions -- mobs can see and aggro right through such objects as if they were not there.&lt;br /&gt;
===Methods of Pursuit===&lt;br /&gt;
Once an enemy aggros, it will normally continue to follow the player until it or the player is defeated, or the player zones to a new area. However, many enemies pursue their target (in addition to their detection methods) using &amp;#039;&amp;#039;&amp;#039;Scent&amp;#039;&amp;#039;&amp;#039;. It is possible to &amp;quot;lose&amp;quot; aggro on these types of enemies if the player [[Deodorize]]s him or herself while he or she is out of the enemy&amp;#039;s widest detection range. If aggro was successfully lost, the enemy will give up chasing the player at the point where [[Deodorize]] was applied.&lt;br /&gt;
*Water element (Rain) [[weather]] and walking through bodies of water will have a similar effect to that of [[Deodorize]].&lt;br /&gt;
[[Category:Terminology]]&lt;/div&gt;</summary>
		<author><name>imported&gt;.riverking</name></author>
	</entry>
</feed>