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		<title>imported&gt;Chiimi000: Created page with &quot;Category:TerminologyCategory:guides  ===Introduction=== Damage per Second is first of all known as a theoretical formula to approximate the effectiveness of weapons versus enemies over time. Moreover an absolute value, which is  calculated by total damage over a specific time, could be counted to the term DPS, too. The formula is not an absolute predicter of weapon effectiveness, due to the fact that it ignores any hidden effects, +/- stats, latent abilities, amo...&quot;</title>
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		<updated>2024-02-24T22:48:26Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/wiki/Category:Terminology&quot; title=&quot;Category:Terminology&quot;&gt;Category:Terminology&lt;/a&gt;&lt;a href=&quot;/wiki/Category:Guides&quot; title=&quot;Category:Guides&quot;&gt;Category:guides&lt;/a&gt;  ===Introduction=== Damage per Second is first of all known as a theoretical formula to approximate the effectiveness of weapons versus enemies over time. Moreover an absolute value, which is  calculated by total damage over a specific time, could be counted to the term DPS, too. The formula is not an absolute predicter of weapon effectiveness, due to the fact that it ignores any hidden effects, +/- stats, latent abilities, amo...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Terminology]][[Category:guides]]&lt;br /&gt;
&lt;br /&gt;
===Introduction===&lt;br /&gt;
Damage per Second is first of all known as a theoretical formula to approximate the effectiveness of weapons versus enemies over time. Moreover an absolute value, which is  calculated by total damage over a specific time, could be counted to the term DPS, too. The formula is not an absolute predicter of weapon effectiveness, due to the fact that it ignores any hidden effects, +/- stats, latent abilities, amount of [[TP]] per hit, the strength of a WS (calculated most of the time with the base dmg of &amp;#039;&amp;#039;mainhand-equipped weapons&amp;#039;&amp;#039;) and other additional effects like poison or ignoring defense, that may result in a more effective weapon. Remember, these are only the possible factors, which are given by the equiped weapon itself.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The &amp;lt;u&amp;gt;DPS&amp;lt;/u&amp;gt; formula for melee weapons===&lt;br /&gt;
&lt;br /&gt;
:{| class=&amp;quot;horizon-table table-md ffxi-table&amp;quot;&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&amp;#039;&amp;#039;&amp;#039;[([[Damage|DMG]] rating of weapon) x 60] / ([[Delay]] of weapon)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
:*In the case of Hand to Hand weaponry, the base delay is 480. The abilty [[Martial Arts]] I reduces it to 400 and each further tier reduces the delay by another 20.&amp;lt;br&amp;gt;&lt;br /&gt;
:*Ranged weapons apparently dont have a constant multiplier by 60. Tests predict 70 to 100 according to what ranged weapon was equipped (see also [[Delay]]).&lt;br /&gt;
&lt;br /&gt;
===Discussion===&lt;br /&gt;
Higher generated numbers should have an advantage against lower numbers at the damage over time. But don&amp;#039;t forget, that most WS&amp;#039;s are calculated with the weapon base DMG and could easily outdamage a higher DPS - predicted by formula - weapon over time. Especially at VT+ mobs, at which normal hits aren&amp;#039;t very effective, the formula shouldn&amp;#039;t be the criterion for choice. The other major factors are the speed of [[TP]] gain to execute a WS, your job and the abilities (e.g. [[Meditate]]; [[Double Attack]]; [[Sneak Attack|Sa]][[Trick Attack|Ta]]), your food (more dex or more attack), rest of your equipment and your own skill e.g. finding optimal ranged attack distance.&amp;lt;br&amp;gt;&lt;br /&gt;
Effectiveness of a weapon and damage per second is based first of all by base dmg and [[TP]] gain and nevertheless by party members too. Depending on the weapon type, a well excuted WS can be worth more than in any formula and your own damage per second. Best example is, when you are able to open light or dark WS&amp;#039;s fast enough to constantly chain with other party members.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
At the end a &amp;#039;&amp;#039;little example&amp;#039;&amp;#039;, which gives a usefull idea of the effectiveness of the formula and the DPS system:&lt;br /&gt;
The [[Military Axe]] has an unusually low delay for a [[Great Axe]] weapon. In comparison, the [[Centurion&amp;#039;s Axe]] was  created with common higher delay and higher base DMG. Let&amp;#039;s see what the formula&amp;#039;s choice is:&lt;br /&gt;
&lt;br /&gt;
Military axe: 46 x 60 / (474) = 5.82 DPS&amp;lt;br&amp;gt;&lt;br /&gt;
Centurion&amp;#039;s Axe: 48 x 60 / (504) = 5.71 DPS&lt;br /&gt;
&lt;br /&gt;
According to the DPS, the Military Axe is superior to the Centurion&amp;#039;s Axe - around 2% more DPS. 2% is a lot in FFXI compared to the effort, which some players do to boost their attack and or strength and the [[AGI]] +1 at the Centurion&amp;#039;s Axe doesnt help for damage, but otherwise the 504 delay give 13.72 [[TP]] per hit instead of 12,7 [[TP]] per hit by 474 delay (&amp;#039;&amp;#039;new TP system Update April 2006&amp;#039;&amp;#039;).&lt;br /&gt;
====What does this mean?==== &lt;br /&gt;
A difference of 1,02 means, that after every 98 hits you have theoretically done 1 more WS with the Centurion&amp;#039;s Axe. The Military Axe need theoretically 62 sec for 1 WS to be ready and for 98 hits 774 sec = 836 sec to fullfill the same amount of weaponskills as the Centurion&amp;#039;s Axe , which need 823 sec. [[Double Attack]] gives also a TP gaining boost over time. Let&amp;#039;s see: 836 sec = 108 hits (M.Axe); 823 sec = 98 hits without Double Attack. With Double Attack we could predict that the C. Axe is even faster. Approximately 10% of the hits done without losing time = 740 sec for 98 hits (C.Axe) and 766 sec for 108 hits (M.Axe); we won another 13 sec with C.Axe at 10% Double Attack rate and only 7 hits lesser than M.Axe (don&amp;#039;t forget, that at 26 sec the C.Axe can do 3 hits)!!! &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====What have we now?====&lt;br /&gt;
A stronger C.Axe superior to M.Axe (with 7 more hits - but need more time for same amount of WS&amp;#039;s and the WS&amp;#039;s are probably weaker anyway).&lt;br /&gt;
&lt;br /&gt;
====Now the Clue==== &lt;br /&gt;
You need 100% TP for a WS and all the calculations above are not rounding to 100%. It is just a theoretically pro for C.Axe at DPS calculated with TP, predicted in pure numbers, like the formula of DPS without TP do.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Truth is, both weapons need 8 hits for 100% TP; we can&amp;#039;t do half or comma hits. &lt;br /&gt;
&lt;br /&gt;
M. Axe: 7 hits (55.3sec) = 88.9% TP; 8 hits (63.2sec) = 101.6% TP&amp;lt;br&amp;gt;&lt;br /&gt;
C. Axe: 7 hits (58.8sec) = 96.4% TP; 8 hits (67.2sec) = 109.76% TP&lt;br /&gt;
&lt;br /&gt;
Double Attack and TP gained by damage give more afford for the C.Axe. 3.4% TP to full 100% is  done by &amp;lt;u&amp;gt;one hit of an enemy&amp;lt;/u&amp;gt;. &amp;lt;u&amp;gt;TP over 100% is even more faster done&amp;lt;/u&amp;gt; with the C.Axe as we have seen at our calculation above. The &amp;lt;u&amp;gt;more at damage&amp;lt;/u&amp;gt; is also a great pro to choice the Centurion&amp;#039;s Axe instead of the 1st of view better Military Axe. Only when you don&amp;#039;t do any WS&amp;#039;s, waste TP points  by waiting too long at stagnating 300% TP or defeating too weak mobs with low &amp;#039;&amp;#039;defense (mob)/attack (char) quotient&amp;#039;&amp;#039;, the DPS of the M. Axe comes in handy.&lt;br /&gt;
The last factor -&amp;lt;u&amp;gt;the missing rate&amp;lt;/u&amp;gt;- doesn&amp;#039;t give a great bonus to weapons, which have only a delay diffrence of 300 (= 0.5 sec). Statistically they miss nearly the same.&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
You always have to see what usage the weapon has got in certain situations, what job you have and don&amp;#039;t rely too much on formulas: Consider for yourself and HAVE FUN!&lt;br /&gt;
&lt;br /&gt;
===Recommended Links===&lt;br /&gt;
:*[[Tactical Points]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Chiimi000</name></author>
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