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	<id>http://horizonwiki.lol/index.php?action=history&amp;feed=atom&amp;title=Downtime</id>
	<title>Downtime - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://horizonwiki.lol/index.php?action=history&amp;feed=atom&amp;title=Downtime"/>
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	<updated>2026-05-02T09:20:54Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://horizonwiki.lol/index.php?title=Downtime&amp;diff=16062&amp;oldid=prev</id>
		<title>imported&gt;Txtoast at 14:32, 11 September 2025</title>
		<link rel="alternate" type="text/html" href="http://horizonwiki.lol/index.php?title=Downtime&amp;diff=16062&amp;oldid=prev"/>
		<updated>2025-09-11T14:32:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:32, 11 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Downtime refers to any time a [[party]] or individual player is not engaged in fighting.  [[healing|Resting]], waiting for creatures to [[Spawn Point|respawn]] or waiting for a player to return from being away from the game are examples of downtime.  To maintain efficient parties for more [[Experience Points|experience]] over longer durations, downtime should be minimized as much as possible.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Downtime refers to any time a [[party]] or individual player is not engaged in fighting.  [[healing|Resting]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, player death/KO&lt;/ins&gt;, waiting for creatures to [[Spawn Point|respawn]] or waiting for a player to return from being away from the game are examples of downtime.  To maintain efficient parties for more [[Experience Points|experience]] over longer durations, downtime should be minimized as much as possible.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Reducing Downtime==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Reducing Downtime==&lt;/div&gt;&lt;/td&gt;
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&lt;/table&gt;</summary>
		<author><name>imported&gt;Txtoast</name></author>
	</entry>
	<entry>
		<id>http://horizonwiki.lol/index.php?title=Downtime&amp;diff=16061&amp;oldid=prev</id>
		<title>imported&gt;Redbaren: Created page with &quot;Downtime refers to any time a party or individual player is not engaged in fighting.  Resting, waiting for creatures to respawn or waiting for a player to return from being away from the game are examples of downtime.  To maintain efficient parties for more experience over longer durations, downtime should be minimized as much as possible.  ==Reducing Downtime==  Reducing downtime is possible by using food, items, and...&quot;</title>
		<link rel="alternate" type="text/html" href="http://horizonwiki.lol/index.php?title=Downtime&amp;diff=16061&amp;oldid=prev"/>
		<updated>2024-05-10T23:29:19Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Downtime refers to any time a &lt;a href=&quot;/wiki/Party&quot; title=&quot;Party&quot;&gt;party&lt;/a&gt; or individual player is not engaged in fighting.  &lt;a href=&quot;/wiki/Healing&quot; title=&quot;Healing&quot;&gt;Resting&lt;/a&gt;, waiting for creatures to &lt;a href=&quot;/wiki/Spawn_Point&quot; title=&quot;Spawn Point&quot;&gt;respawn&lt;/a&gt; or waiting for a player to return from being away from the game are examples of downtime.  To maintain efficient parties for more &lt;a href=&quot;/wiki/Experience_Points&quot; title=&quot;Experience Points&quot;&gt;experience&lt;/a&gt; over longer durations, downtime should be minimized as much as possible.  ==Reducing Downtime==  Reducing downtime is possible by using food, items, and...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Downtime refers to any time a [[party]] or individual player is not engaged in fighting.  [[healing|Resting]], waiting for creatures to [[Spawn Point|respawn]] or waiting for a player to return from being away from the game are examples of downtime.  To maintain efficient parties for more [[Experience Points|experience]] over longer durations, downtime should be minimized as much as possible.&lt;br /&gt;
&lt;br /&gt;
==Reducing Downtime==&lt;br /&gt;
&lt;br /&gt;
Reducing downtime is possible by using food, items, and proper timing.  [[Jobs]] capable of regenerating [[HP]] or [[MP]] can also help reduce downtime.  Lastly, pulling a creature to fight before the previous fight has finished is also an effective method, but many strategies exist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Terminology]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Redbaren</name></author>
	</entry>
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