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	<id>http://horizonwiki.lol/index.php?action=history&amp;feed=atom&amp;title=Magic_Accuracy</id>
	<title>Magic Accuracy - Revision history</title>
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	<updated>2026-05-02T03:24:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://horizonwiki.lol/index.php?title=Magic_Accuracy&amp;diff=32519&amp;oldid=prev</id>
		<title>imported&gt;Jasperbear at 22:54, 25 March 2026</title>
		<link rel="alternate" type="text/html" href="http://horizonwiki.lol/index.php?title=Magic_Accuracy&amp;diff=32519&amp;oldid=prev"/>
		<updated>2026-03-25T22:54:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:54, 25 March 2026&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
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  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Raising Magic Accuracy directly increases the chance that a spell will land on the target without resistance. However, the potency of the spell (e.g. the potency of paralyze or duration of another status effect spell) is not affected by simply raising Magic Accuracy. Attributes such as [[INT]] and [[MND]] raise the potency of their corresponding spells. It has been proven that one point of skill in the appropriate magic skill (e.g. [[Elemental Magic]], [[Enfeebling Magic]], ...) corresponds to one point of Magic Accuracy, and not .9.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Raising Magic Accuracy directly increases the chance that a spell will land on the target without resistance. However, the potency of the spell (e.g. the potency of paralyze or duration of another status effect spell) is not affected by simply raising Magic Accuracy. Attributes such as [[INT]] and [[MND]] raise the potency of their corresponding spells. It has been proven that one point of skill in the appropriate magic skill (e.g. [[Elemental Magic]], [[Enfeebling Magic]], ...) corresponds to one point of Magic Accuracy, and not .9.&lt;/div&gt;&lt;/td&gt;
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		<author><name>imported&gt;Jasperbear</name></author>
	</entry>
	<entry>
		<id>http://horizonwiki.lol/index.php?title=Magic_Accuracy&amp;diff=32518&amp;oldid=prev</id>
		<title>imported&gt;.riverking: Created page with &quot;{{construction}} ===Overview=== Magic Accuracy denotes the likelihood of a spell casting on a target not being  Resisted. Similar to a physical attack, status effect magic attacks can miss and result in a full resist of the spell. Elemental magic attacks are different as the target would still take damage, but the damage dealt would be, at the highest level of resistance, substantially smaller than normal. See the Resistance page for more information....&quot;</title>
		<link rel="alternate" type="text/html" href="http://horizonwiki.lol/index.php?title=Magic_Accuracy&amp;diff=32518&amp;oldid=prev"/>
		<updated>2023-10-20T19:43:49Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{construction}} ===Overview=== Magic Accuracy denotes the likelihood of a spell casting on a target not being &lt;a href=&quot;/wiki/Resistance&quot; title=&quot;Resistance&quot;&gt; Resisted&lt;/a&gt;. Similar to a physical attack, status effect magic attacks can miss and result in a full resist of the spell. Elemental magic attacks are different as the target would still take damage, but the damage dealt would be, at the highest level of resistance, substantially smaller than normal. See the &lt;a href=&quot;/wiki/Resistance&quot; title=&quot;Resistance&quot;&gt;Resistance&lt;/a&gt; page for more information....&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{construction}}&lt;br /&gt;
===Overview===&lt;br /&gt;
Magic Accuracy denotes the likelihood of a spell casting on a target not being [[Resistance | Resisted]]. Similar to a physical attack, status effect magic attacks can miss and result in a full resist of the spell. Elemental magic attacks are different as the target would still take damage, but the damage dealt would be, at the highest level of resistance, substantially smaller than normal. See the [[Resistance]] page for more information.&lt;br /&gt;
&lt;br /&gt;
Raising Magic Accuracy directly increases the chance that a spell will land on the target without resistance. However, the potency of the spell (e.g. the potency of paralyze or duration of another status effect spell) is not affected by simply raising Magic Accuracy. Attributes such as [[INT]] and [[MND]] raise the potency of their corresponding spells. It has been proven that one point of skill in the appropriate magic skill (e.g. [[Elemental Magic]], [[Enfeebling Magic]], ...) corresponds to one point of Magic Accuracy, and not .9.&lt;/div&gt;</summary>
		<author><name>imported&gt;.riverking</name></author>
	</entry>
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