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	<id>http://horizonwiki.lol/index.php?action=history&amp;feed=atom&amp;title=Maneuvers</id>
	<title>Maneuvers - Revision history</title>
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	<updated>2026-05-02T13:08:50Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://horizonwiki.lol/index.php?title=Maneuvers&amp;diff=33159&amp;oldid=prev</id>
		<title>imported&gt;Redbaren: Created page with &quot;&lt;div class=&quot;toau&quot;&gt; ==Introduction==  Maneuvers are a set of switchboard-like signals used by Puppetmasters to exert greater control over the abilities of their Automatons.  There are 8 different maneuvers corresponding to the 8 elements of Vana&#039;diel and each enhances both the stats of the automaton and any attachments that share that element.  {| border=&quot;0&quot; width=&quot;100%&quot; cellpadding=&quot;4&quot; cellspacing=&quot;2&quot; valign=&quot;top&quot; |- |valign=&quot;top&quot; width=&quot;68%&quot;|  ==Ho...&quot;</title>
		<link rel="alternate" type="text/html" href="http://horizonwiki.lol/index.php?title=Maneuvers&amp;diff=33159&amp;oldid=prev"/>
		<updated>2024-05-04T08:53:20Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;div class=&amp;quot;toau&amp;quot;&amp;gt; ==Introduction==  Maneuvers are a set of switchboard-like signals used by &lt;a href=&quot;/wiki/Puppetmaster&quot; title=&quot;Puppetmaster&quot;&gt;Puppetmasters&lt;/a&gt; to exert greater control over the abilities of their &lt;a href=&quot;/wiki/Automaton&quot; title=&quot;Automaton&quot;&gt;Automatons&lt;/a&gt;.  There are 8 different maneuvers corresponding to the 8 elements of Vana&amp;#039;diel and each enhances both the stats of the automaton and any &lt;a href=&quot;/index.php?title=Attachments&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Attachments (page does not exist)&quot;&gt;attachments&lt;/a&gt; that share that element.  {| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot; |- |valign=&amp;quot;top&amp;quot; width=&amp;quot;68%&amp;quot;|  ==Ho...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;toau&amp;quot;&amp;gt;&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
Maneuvers are a set of switchboard-like signals used by [[Puppetmaster]]s to exert greater control over the abilities of their [[Automaton|Automatons]].  There are 8 different maneuvers corresponding to the 8 elements of Vana&amp;#039;diel and each enhances both the stats of the automaton and any [[attachments]] that share that element.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;2&amp;quot; valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|valign=&amp;quot;top&amp;quot; width=&amp;quot;68%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==How They Work==&lt;br /&gt;
&lt;br /&gt;
An [[Animator]], [[Turbo Animator]], [[Animator +1]], [[Deluxe Animator]], [[Alternator]], [[Magneto]], [[Divinator]], or [[Forefront Animator]] must be equipped to use maneuvers.  Maneuver commands can be found under the [[Pet Commands]] sub-category of the Abilities menu.&lt;br /&gt;
&lt;br /&gt;
Maneuvers share a 10 second recast timer and up to three (3) elemental maneuvers may be active at the same time.  Once 3 maneuvers are active you do not need to wait for a maneuver to wear off before using a new maneuver.  Instead the new maneuver will replace the first of the 3 active maneuvers already in place.  Therefore a [[Puppetmaster]] may have a constant cycle of maneuvers in place that are updated every 10 seconds.&lt;br /&gt;
&lt;br /&gt;
However, using too many maneuvers of the same element in close succession may cause an [[Overload]].&lt;br /&gt;
&lt;br /&gt;
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|valign=&amp;quot;top&amp;quot; width=&amp;quot;28%&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
==Maneuvers==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;85%&amp;quot;&lt;br /&gt;
!style=&amp;quot;background:#70FF70;&amp;quot;|Command&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; BGCOLOR=&amp;quot;#F0FFEA&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;[[Image:Dark_maneuver.png]] [[Dark Maneuver]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; BGCOLOR=&amp;quot;#F0FFEA&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;[[Image:Earth_maneuver.png]] [[Earth Maneuver]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; BGCOLOR=&amp;quot;#F0FFEA&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;[[Image:Fire_maneuver.png]] [[Fire Maneuver]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; BGCOLOR=&amp;quot;#F0FFEA&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;[[Image:Ice_maneuver.png]] [[Ice Maneuver]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; BGCOLOR=&amp;quot;#F0FFEA&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;[[Image:Light_maneuver.png]] [[Light Maneuver]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; BGCOLOR=&amp;quot;#F0FFEA&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;[[Image:Thunder_maneuver.png]] [[Thunder Maneuver]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; BGCOLOR=&amp;quot;#F0FFEA&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;[[Image:Water_maneuver.png]] [[Water Maneuver]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; BGCOLOR=&amp;quot;#F0FFEA&amp;quot;&lt;br /&gt;
|align=&amp;quot;left&amp;quot;|&amp;amp;nbsp;[[Image:Wind_maneuver.png]] [[Wind Maneuver]]&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot; BGCOLOR=&amp;quot;#F0FFEA&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Maneuver Duration==&lt;br /&gt;
As of the March 2015 update, maneuvers no longer have a static 1 minute duration. Here are the changes taken directly from the patch notes:&lt;br /&gt;
*The effect duration of maneuvers now increases based on the amount of time elapsed since using [[Deploy]].&lt;br /&gt;
** This effect is removed whenever the automaton is knocked out or deactivated, or when the player changes areas.&lt;br /&gt;
** The effect is maintained even if combat ends, whether by vanquishing monsters, retrieving the automaton, or other such means.&lt;br /&gt;
&lt;br /&gt;
Take note that the duration only increases while your automaton is [[Deploy|Deployed]] (engaging the enemy). It is not simply a factor of how long your automaton has be activated.&lt;br /&gt;
&lt;br /&gt;
==Keeping Track of Maneuvers==&lt;br /&gt;
&lt;br /&gt;
In game, when a maneuver is used, an associated icon will appear in the status bar.  Each subsequent maneuver, after the first, will shift the previous maneuver&amp;#039;s icon to the right until three maneuver icons are active.  Therefore the use of a 4th maneuver will remove the maneuver icon furthest to the right and the newest maneuver icon will appear on the left.&lt;br /&gt;
&lt;br /&gt;
==What They Do==&lt;br /&gt;
&lt;br /&gt;
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At their simplest each maneuver will grant a boost to the [[Automaton]]&amp;#039;s stat associated with that element; e.g. each active [[Water]] maneuver will grant a bonus to the [[Automaton]]&amp;#039;s [[MND]] stat.  Having multiple of the same maneuver active will double or triple the stat boost gained to a maximum of +24 at level 90 using [[Puppetry Dastanas]].&lt;br /&gt;
&lt;br /&gt;
The potency of the bonus is dependent on the level of the Puppetmaster, and thereby scales when the Puppetmaster is under a level cap or set as a support job. Further testing is required as to the exact value granted at any given level range; however, it appears the bonus increases by one every 15 levels to a max of +7 at level 90.&lt;br /&gt;
&lt;br /&gt;
[[Puppetry Dastanas]] gives an additional +1 boost to [[Automaton]]&amp;#039;s associated stat per maneuver; e.g. [[Wind]] maneuver will grant up to +8 [[AGI]] at 90, instead of +7.&lt;br /&gt;
&lt;br /&gt;
However, the main use for maneuvers is to activate or enhance the effects of the [[Automaton]]&amp;#039;s [[Attachments|attachments]].&lt;br /&gt;
&lt;br /&gt;
For example, the [[Shock Absorber]] attachment provides no basic bonus.  Instead the use of an [[Earth]] maneuver may activate a [[Stoneskin]] effect.&lt;br /&gt;
&lt;br /&gt;
Conversely, the [[Tension Spring]] attachment gives a flat 5% [[Attack Bonus]].  However, the use of [[Fire]] maneuvers will increase this bonus.&lt;br /&gt;
&lt;br /&gt;
More details of the effects of maneuvers can be found on the pages for individual attachments.&lt;br /&gt;
&lt;br /&gt;
Using maneuvers increase the potency of most attachments.&lt;br /&gt;
&lt;br /&gt;
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!width=&amp;quot;50%&amp;quot; bgcolor=&amp;quot;#ffdead&amp;quot; align=&amp;quot;center&amp;quot;|Stat Boost per Maneuver&lt;br /&gt;
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&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Status Effects]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Redbaren</name></author>
	</entry>
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