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	<id>http://horizonwiki.lol/index.php?action=history&amp;feed=atom&amp;title=Patch_Notes%3A_January_27th_2023</id>
	<title>Patch Notes: January 27th 2023 - Revision history</title>
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	<updated>2026-05-02T02:23:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>imported&gt;Spiffly: Created page with &quot;{{Tocright}} == Jobs == * DRK: Fixed blood weapon so it does not work against undead mobs. (Tracent) * THF: Fixed an issue with sneak attack guaranteeing a critical hit but not adding extra damage at certain positions on the mob. (Tracent) * BRD: Fixed an issue where Bard songs were replacing the lowest duration status effect instead of the Bard&#039;s own song status effect (Klenth) * SMN: Fixed damage formulas for Avatar Magical Blood Pacts (Shozokui, Frank) * MNK: Fixed co...&quot;</title>
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		<updated>2023-10-16T22:00:17Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Tocright}} == Jobs == * DRK: Fixed blood weapon so it does not work against undead mobs. (Tracent) * THF: Fixed an issue with sneak attack guaranteeing a critical hit but not adding extra damage at certain positions on the mob. (Tracent) * BRD: Fixed an issue where Bard songs were replacing the lowest duration status effect instead of the Bard&amp;#039;s own song status effect (Klenth) * SMN: Fixed damage formulas for Avatar Magical Blood Pacts (Shozokui, Frank) * MNK: Fixed co...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Tocright}}&lt;br /&gt;
== Jobs ==&lt;br /&gt;
* DRK: Fixed blood weapon so it does not work against undead mobs. (Tracent)&lt;br /&gt;
* THF: Fixed an issue with sneak attack guaranteeing a critical hit but not adding extra damage at certain positions on the mob. (Tracent)&lt;br /&gt;
* BRD: Fixed an issue where Bard songs were replacing the lowest duration status effect instead of the Bard&amp;#039;s own song status effect (Klenth)&lt;br /&gt;
* SMN: Fixed damage formulas for Avatar Magical Blood Pacts (Shozokui, Frank)&lt;br /&gt;
* MNK: Fixed counterstance for MNK. (Public)&lt;br /&gt;
&lt;br /&gt;
== Items ==&lt;br /&gt;
* Corrected bonuses granted by Knight&amp;#039;s Earring. (Critical)&lt;br /&gt;
* Fix duration and effect of adv. synth support from Fisherman&amp;#039;s Belt (Tracent)&lt;br /&gt;
* Added Minuet Earring latent effect (Tracent)&lt;br /&gt;
&lt;br /&gt;
== Quests &amp;amp; Missions ==&lt;br /&gt;
* The quest &amp;quot;The Cold Light of Day&amp;quot; now properly rewards a title. (Tracent)&lt;br /&gt;
* Removed dialogue from Lokpix that pertained to the &amp;quot;Open Sesame&amp;quot; quest. (Abdiah)&lt;br /&gt;
* Fixed ability to harvest required item in order to complete Let Sleeping Dogs Lie quest. (Hookstar) &lt;br /&gt;
* Fixed players from being stopped in customs during the &amp;quot;A Job for the Consortium&amp;quot; quest during &amp;quot;safe&amp;quot; hours. (Abdiah)&lt;br /&gt;
* Fixes an issue where Ichorous Ire wasn&amp;#039;t able to be spawned during Windurst quest Blast From The Past. (Public)&lt;br /&gt;
* Fixed incorrect progress check that was causing players to be unable to progress the quest &amp;quot;Hitting the Marquisate&amp;quot;. (Abdiah)&lt;br /&gt;
* Fixed the level restriction for the battlefield &amp;quot;Flames for the Dead&amp;quot; to be 60 instead of 50. (Abdiah)&lt;br /&gt;
* Fixed an issue with Promyvion BCNMs that would cause players who had already completed the fight to be stuck in a black screen (Tracent)&lt;br /&gt;
* Remove out of era drop from Pirate&amp;#039;s Chart fight (Tracent)&lt;br /&gt;
* Corrected an issue preventing players from progressing on the quest &amp;quot;For the Birds&amp;quot;. (Relliko)&lt;br /&gt;
&lt;br /&gt;
== Crafting, Gathering, &amp;amp; Fishing ==&lt;br /&gt;
* Removed incorrect shall shell and istiridye recipes. (Tracent)&lt;br /&gt;
* Added missing synthesis recipe for Beast Horn. (Public) &lt;br /&gt;
* Added missing synthesis recipe for Gavial Cuisses (Tracent)&lt;br /&gt;
* Guild point item changeover should now properly reset at JP midnight. (Tracent)&lt;br /&gt;
* Fixed an issue with guild point item changing at incorrect times (Tracent)&lt;br /&gt;
* Adjusted the results of desynthing Flute to award the proper item on HQ1. (Hookstar)&lt;br /&gt;
&lt;br /&gt;
== Monsters ==&lt;br /&gt;
* Final Sting will now ignore shadows instead of wipe shadows (Tracent)&lt;br /&gt;
* Fixed an issue where damage received from counters done by monsters was much higher than intended (Public)&lt;br /&gt;
* Shadow Dragon in Xarcabard will now respawn every 30 minutes. (Abdiah)&lt;br /&gt;
* Fixed an issue where Cemetery Cherry would not spawn (Frank)&lt;br /&gt;
* Fixed BST antlion abilities sand blast and sand pit so they can be used (Tracent) &lt;br /&gt;
* Made balancing changes to the BCNM &amp;quot;Royal Succession&amp;quot;. (Abdiah)&lt;br /&gt;
* Choke Breath mob skill now properly deals damage and applies debuffs. (Public)&lt;br /&gt;
* Added server persistence to Odqan&amp;#039;s respawn timer. (Abdiah) &lt;br /&gt;
* Fixed a bug where when an empty mob was killed with terroanima applied to it, it wouldn&amp;#039;t attack upon respawning. (Abdiah)&lt;br /&gt;
* Corrected the amount of regen the NM Celphie receives during hundred fists. (Tracent)&lt;br /&gt;
* Fixed an issue where Kreutzet was respawning under the wrong conditions (Frank)&lt;br /&gt;
* Removed sound aggro from Jagils in Bibiki Bay (Tracent)&lt;br /&gt;
* Fixed an issue where Overlord Bakgodek would despawn and reset its counter if its up during a zone crash/maintenance (Frank)&lt;br /&gt;
* Fixed an issue with the NM Goblin Wolfman where its attack speed either was extremely too slow or too fast. (Tracent)&lt;br /&gt;
* Correct ??? to spawn Phantom Worm to its in era respawn time (Tracent)&lt;br /&gt;
* Fixed an issue preventing Greater Pugils from spawning in Korroloka Tunnel (Frank)&lt;br /&gt;
* Fixed an issue with cure potency equipment not applying properly. (Tracent)&lt;br /&gt;
&lt;br /&gt;
== System ==&lt;br /&gt;
* Reset the King HNM System * This will be done during major maintenances, and players will be notified via patch notes. (Aerec)&lt;br /&gt;
* Removed the flying fisherman from Bastok Markets (Public)&lt;br /&gt;
* Many zones have been corrected to not allow chocobos to be ridden within them. (Public)&lt;br /&gt;
* Parties will no longer disband when only one member remains in the party list. (Tracent)&lt;br /&gt;
* Fixed an issue where the Barge in Carpenters Landing would not take you if you only had a single Barge Ticket. (Frank)&lt;br /&gt;
* Fixed a crash that would cause zones to crash occasionally on player logout (Kore)&lt;br /&gt;
* Fixed an issue where successfully hooking a fish under certain circumstances would crash the server. (Shozokui)&lt;br /&gt;
* Rebuilt system to properly spawn mobs in shared spawn points (Damarus)&lt;br /&gt;
* Fixed an issue where an item listed at the same price on the AH would pick an item at random instead of sorting by time. (Frank)&lt;br /&gt;
* Magic damage will no longer display incorrect damage numbers when the monster can not take higher than 1 point of damage. (Abdiah)&lt;br /&gt;
* Using food will no longer overwrite the most recent status effect applied to the player. (Abdiah)&lt;br /&gt;
* Corrected variable that allows for pirates to possibly spawn on boat ride to Mhaura. (Hookstar) &lt;br /&gt;
* Fixed parameters required to enter the Marble Bridge Eatery. (Icy-Inferno)&lt;br /&gt;
* Fixed claim shield to not fail out when using Stun to claim a monster with claim shield applied to it (Damarus)&lt;br /&gt;
* Fixed Magic Burst Damage / Spell Resistance for Notorious Monsters (Shozokui, Frank, Jimmayus)&lt;br /&gt;
* Fixed an issue where a skillchain resisting on a Notorious Monster was causing a server crash. (Tracent)&lt;br /&gt;
* Undying Promise BCNM has been reworked to be more accurate to retail behavior and resolved an issue that would sometimes cause a server crash. (Shozokui)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game Balance ==&lt;br /&gt;
=== NIN ===&lt;br /&gt;
* The ability Yonin has been implemented. On use the ability does the following:&lt;br /&gt;
** While up the ability lowers cooldowns of Utsusemi Spells.&lt;br /&gt;
** Lowers the Ninja&amp;#039;s attack by 15%.&lt;br /&gt;
** Grants the Ninja 10 Enmity.&lt;br /&gt;
** Reduces the chance an enemy can critically strike a Ninja.&lt;br /&gt;
** This ability can not be used while Ninja is a subjob.&lt;br /&gt;
** This ability can be dispelled.&lt;br /&gt;
** There is no decay to the bonuses granted.&lt;br /&gt;
* Magic accuracy for Ninjutsu spells has been increased.&lt;br /&gt;
* Please note that Innin may also appear in the Ninja&amp;#039;s client, the ability has not been implemented at this time and has been disabled. &lt;br /&gt;
&lt;br /&gt;
=== DRG ===&lt;br /&gt;
* The ability steady wing has been implemented as it was in retail.&lt;br /&gt;
* Wyvern&amp;#039;s breaths now give an appropriate message hinting at the bonus effect they give. &lt;br /&gt;
&lt;br /&gt;
=== BST ===&lt;br /&gt;
The following ability changes have been made:&lt;br /&gt;
* Beastial Loyalty Cooldown: 20 Minutes -&amp;gt; 30 Minutes&lt;br /&gt;
* Ready Recharch Rate: 30 seconds -&amp;gt; 45 seconds per charge&lt;br /&gt;
* Jug Pets now have a level difference calculation applied to their PDIF. &lt;br /&gt;
&lt;br /&gt;
(Aerec &amp;amp; Balance Team)&lt;br /&gt;
&lt;br /&gt;
[[Category:Patch Notes]]&lt;/div&gt;</summary>
		<author><name>imported&gt;Spiffly</name></author>
	</entry>
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