<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://horizonwiki.lol/index.php?action=history&amp;feed=atom&amp;title=Template%3AMonster_Notes</id>
	<title>Template:Monster Notes - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://horizonwiki.lol/index.php?action=history&amp;feed=atom&amp;title=Template%3AMonster_Notes"/>
	<link rel="alternate" type="text/html" href="http://horizonwiki.lol/index.php?title=Template:Monster_Notes&amp;action=history"/>
	<updated>2026-05-02T06:04:29Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>http://horizonwiki.lol/index.php?title=Template:Monster_Notes&amp;diff=101267&amp;oldid=prev</id>
		<title>imported&gt;Spiffly at 22:29, 8 September 2023</title>
		<link rel="alternate" type="text/html" href="http://horizonwiki.lol/index.php?title=Template:Monster_Notes&amp;diff=101267&amp;oldid=prev"/>
		<updated>2023-09-08T22:29:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:29, 8 September 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;A&#039;&#039;&#039; = Aggressive; &#039;&#039;&#039;NA&#039;&#039;&#039; = Non-Aggresive; &#039;&#039;&#039;L&#039;&#039;&#039; = Links; &#039;&#039;&#039;S&#039;&#039;&#039; = Detects by Sight; &#039;&#039;&#039;H&#039;&#039;&#039; = Detects by Sound;&amp;lt;br&amp;gt;&#039;&#039;&#039;HP&#039;&#039;&#039; = Detects Low HP; &#039;&#039;&#039;M&#039;&#039;&#039; = Detects Magic; &#039;&#039;&#039;Sc&#039;&#039;&#039; = Follows by Scent; &#039;&#039;&#039;T(S)&#039;&#039;&#039; = True-sight; &#039;&#039;&#039;T(H)&#039;&#039;&#039; = True-hearing&amp;lt;br&amp;gt;&#039;&#039;&#039;JA&#039;&#039;&#039; = Detects job abilities; &#039;&#039;&#039;WS&#039;&#039;&#039; = Detects weaponskills; &#039;&#039;&#039;Z(D)&#039;&#039;&#039; = Asleep in Daytime; &#039;&#039;&#039;Z(N)&#039;&#039;&#039; = Asleep at Nighttime; &#039;&#039;&#039;A(R)&#039;&#039;&#039; = Aggressive to Reive participants&amp;lt;/center&amp;gt;&amp;lt;noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;center&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;gt;&amp;lt;span style=&quot;font-weight: normal&quot;&lt;/ins&gt;&amp;gt;&#039;&#039;&#039;A&#039;&#039;&#039; = Aggressive; &#039;&#039;&#039;NA&#039;&#039;&#039; = Non-Aggresive; &#039;&#039;&#039;L&#039;&#039;&#039; = Links; &#039;&#039;&#039;S&#039;&#039;&#039; = Detects by Sight; &#039;&#039;&#039;H&#039;&#039;&#039; = Detects by Sound;&amp;lt;br&amp;gt;&#039;&#039;&#039;HP&#039;&#039;&#039; = Detects Low HP; &#039;&#039;&#039;M&#039;&#039;&#039; = Detects Magic; &#039;&#039;&#039;Sc&#039;&#039;&#039; = Follows by Scent; &#039;&#039;&#039;T(S)&#039;&#039;&#039; = True-sight; &#039;&#039;&#039;T(H)&#039;&#039;&#039; = True-hearing&amp;lt;br&amp;gt;&#039;&#039;&#039;JA&#039;&#039;&#039; = Detects job abilities; &#039;&#039;&#039;WS&#039;&#039;&#039; = Detects weaponskills; &#039;&#039;&#039;Z(D)&#039;&#039;&#039; = Asleep in Daytime; &#039;&#039;&#039;Z(N)&#039;&#039;&#039; = Asleep at Nighttime; &#039;&#039;&#039;A(R)&#039;&#039;&#039; = Aggressive to Reive participants&amp;lt;/center&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;gt;&amp;lt;/span&lt;/ins&gt;&amp;gt;&amp;lt;noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Monster Notes==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Monster Notes==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Spiffly</name></author>
	</entry>
	<entry>
		<id>http://horizonwiki.lol/index.php?title=Template:Monster_Notes&amp;diff=101266&amp;oldid=prev</id>
		<title>imported&gt;Chiimi000 at 21:45, 10 August 2023</title>
		<link rel="alternate" type="text/html" href="http://horizonwiki.lol/index.php?title=Template:Monster_Notes&amp;diff=101266&amp;oldid=prev"/>
		<updated>2023-08-10T21:45:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:45, 10 August 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;A&#039;&#039;&#039; = Aggressive; &#039;&#039;&#039;NA&#039;&#039;&#039; = Non-Aggresive; &#039;&#039;&#039;L&#039;&#039;&#039; = Links; &#039;&#039;&#039;S&#039;&#039;&#039; = Detects by Sight; &#039;&#039;&#039;H&#039;&#039;&#039; = Detects by Sound;&amp;lt;br&amp;gt;&#039;&#039;&#039;HP&#039;&#039;&#039; = Detects Low HP; &#039;&#039;&#039;M&#039;&#039;&#039; = Detects Magic; &#039;&#039;&#039;Sc&#039;&#039;&#039; = Follows by Scent; &#039;&#039;&#039;T(S)&#039;&#039;&#039; = True-sight; &#039;&#039;&#039;T(H)&#039;&#039;&#039; = True-hearing&amp;lt;br&amp;gt;&#039;&#039;&#039;JA&#039;&#039;&#039; = Detects job abilities; &#039;&#039;&#039;WS&#039;&#039;&#039; = Detects weaponskills; &#039;&#039;&#039;Z(D)&#039;&#039;&#039; = Asleep in Daytime; &#039;&#039;&#039;Z(N)&#039;&#039;&#039; = Asleep at Nighttime; &#039;&#039;&#039;A(R)&#039;&#039;&#039; = Aggressive to Reive participants&amp;lt;/center&amp;gt;&amp;lt;noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;A&#039;&#039;&#039; = Aggressive; &#039;&#039;&#039;NA&#039;&#039;&#039; = Non-Aggresive; &#039;&#039;&#039;L&#039;&#039;&#039; = Links; &#039;&#039;&#039;S&#039;&#039;&#039; = Detects by Sight; &#039;&#039;&#039;H&#039;&#039;&#039; = Detects by Sound;&amp;lt;br&amp;gt;&#039;&#039;&#039;HP&#039;&#039;&#039; = Detects Low HP; &#039;&#039;&#039;M&#039;&#039;&#039; = Detects Magic; &#039;&#039;&#039;Sc&#039;&#039;&#039; = Follows by Scent; &#039;&#039;&#039;T(S)&#039;&#039;&#039; = True-sight; &#039;&#039;&#039;T(H)&#039;&#039;&#039; = True-hearing&amp;lt;br&amp;gt;&#039;&#039;&#039;JA&#039;&#039;&#039; = Detects job abilities; &#039;&#039;&#039;WS&#039;&#039;&#039; = Detects weaponskills; &#039;&#039;&#039;Z(D)&#039;&#039;&#039; = Asleep in Daytime; &#039;&#039;&#039;Z(N)&#039;&#039;&#039; = Asleep at Nighttime; &#039;&#039;&#039;A(R)&#039;&#039;&#039; = Aggressive to Reive participants&amp;lt;/center&amp;gt;&amp;lt;noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br /&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Templates|{{PAGENAME}}]]&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-added&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Monster Notes==&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Monster Notes==&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;NA&#039;&#039;&#039; = Non-Aggressive. These monsters are not known to attack characters due to Job abilities, Magic, or any form of character prowess other than physical damage.&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;NA&#039;&#039;&#039; = Non-Aggressive. These monsters are not known to attack characters due to Job abilities, Magic, or any form of character prowess other than physical damage.&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Chiimi000</name></author>
	</entry>
	<entry>
		<id>http://horizonwiki.lol/index.php?title=Template:Monster_Notes&amp;diff=101265&amp;oldid=prev</id>
		<title>imported&gt;Valkav (Fandom): Valkav moved page Monster Notes to Template:Monster Notes without leaving a redirect</title>
		<link rel="alternate" type="text/html" href="http://horizonwiki.lol/index.php?title=Template:Monster_Notes&amp;diff=101265&amp;oldid=prev"/>
		<updated>2023-02-06T00:40:08Z</updated>

		<summary type="html">&lt;p&gt;Valkav moved page &lt;a href=&quot;/index.php?title=Monster_Notes&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Monster Notes (page does not exist)&quot;&gt;Monster Notes&lt;/a&gt; to &lt;a href=&quot;/wiki/Template:Monster_Notes&quot; title=&quot;Template:Monster Notes&quot;&gt;Template:Monster Notes&lt;/a&gt; without leaving a redirect&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:40, 6 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>imported&gt;Valkav (Fandom)</name></author>
	</entry>
	<entry>
		<id>http://horizonwiki.lol/index.php?title=Template:Monster_Notes&amp;diff=101264&amp;oldid=prev</id>
		<title>imported&gt;Valkav (Fandom) at 00:39, 6 February 2023</title>
		<link rel="alternate" type="text/html" href="http://horizonwiki.lol/index.php?title=Template:Monster_Notes&amp;diff=101264&amp;oldid=prev"/>
		<updated>2023-02-06T00:39:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:39, 6 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;WS&#039;&#039;&#039; = Detects on Weaponskills. These monsters can detect the use of [[Weapon Skill]]s anywhere 360&amp;amp;deg; around them and tend to detect them on a far greater distance than they would sight or sound. Only certain monsters in the [[Aht Urhgan]] zones can detect this way&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;WS&#039;&#039;&#039; = Detects on Weaponskills. These monsters can detect the use of [[Weapon Skill]]s anywhere 360&amp;amp;deg; around them and tend to detect them on a far greater distance than they would sight or sound. Only certain monsters in the [[Aht Urhgan]] zones can detect this way&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;A(R)&#039;&#039;&#039; = Aggressive to Rieve participants. Reive Monsters become aggressive after a player takes one offensive action in Reive. They stay aggressive until all participating players are KO&#039;d simultaneously, clearing all hate lists.&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;A(R)&#039;&#039;&#039; = Aggressive to Rieve participants. Reive Monsters become aggressive after a player takes one offensive action in Reive. They stay aggressive until all participating players are KO&#039;d simultaneously, clearing all hate lists.&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{DEFAULTSORT:Template:Monster_Notes}}&lt;/div&gt;&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-added&quot;&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Valkav (Fandom)</name></author>
	</entry>
	<entry>
		<id>http://horizonwiki.lol/index.php?title=Template:Monster_Notes&amp;diff=101263&amp;oldid=prev</id>
		<title>imported&gt;Valkav (Fandom) at 00:35, 6 February 2023</title>
		<link rel="alternate" type="text/html" href="http://horizonwiki.lol/index.php?title=Template:Monster_Notes&amp;diff=101263&amp;oldid=prev"/>
		<updated>2023-02-06T00:35:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:35, 6 February 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;WS&#039;&#039;&#039; = Detects on Weaponskills. These monsters can detect the use of [[Weapon Skill]]s anywhere 360&amp;amp;deg; around them and tend to detect them on a far greater distance than they would sight or sound. Only certain monsters in the [[Aht Urhgan]] zones can detect this way&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;WS&#039;&#039;&#039; = Detects on Weaponskills. These monsters can detect the use of [[Weapon Skill]]s anywhere 360&amp;amp;deg; around them and tend to detect them on a far greater distance than they would sight or sound. Only certain monsters in the [[Aht Urhgan]] zones can detect this way&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;A(R)&#039;&#039;&#039; = Aggressive to Rieve participants. Reive Monsters become aggressive after a player takes one offensive action in Reive. They stay aggressive until all participating players are KO&#039;d simultaneously, clearing all hate lists.&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&#039;&#039;&#039;A(R)&#039;&#039;&#039; = Aggressive to Rieve participants. Reive Monsters become aggressive after a player takes one offensive action in Reive. They stay aggressive until all participating players are KO&#039;d simultaneously, clearing all hate lists.&amp;lt;/noinclude&amp;gt;&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;tr&gt;
  &lt;td colspan=&quot;2&quot; class=&quot;diff-empty diff-side-deleted&quot;&gt;&lt;/td&gt;
  &lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;
  &lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{DEFAULTSORT:Template:Monster_Notes}}&lt;/div&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>imported&gt;Valkav (Fandom)</name></author>
	</entry>
	<entry>
		<id>http://horizonwiki.lol/index.php?title=Template:Monster_Notes&amp;diff=101262&amp;oldid=prev</id>
		<title>imported&gt;Valkav (Fandom): Created page with &quot;&lt;center&gt;&#039;&#039;&#039;A&#039;&#039;&#039; = Aggressive; &#039;&#039;&#039;NA&#039;&#039;&#039; = Non-Aggresive; &#039;&#039;&#039;L&#039;&#039;&#039; = Links; &#039;&#039;&#039;S&#039;&#039;&#039; = Detects by Sight; &#039;&#039;&#039;H&#039;&#039;&#039; = Detects by Sound;&lt;br&gt;&#039;&#039;&#039;HP&#039;&#039;&#039; = Detects Low HP; &#039;&#039;&#039;M&#039;&#039;&#039; = Detects Magic; &#039;&#039;&#039;Sc&#039;&#039;&#039; = Follows by Scent; &#039;&#039;&#039;T(S)&#039;&#039;&#039; = True-sight; &#039;&#039;&#039;T(H)&#039;&#039;&#039; = True-hearing&lt;br&gt;&#039;&#039;&#039;JA&#039;&#039;&#039; = Detects job abilities; &#039;&#039;&#039;WS&#039;&#039;&#039; = Detects weaponskills; &#039;&#039;&#039;Z(D)&#039;&#039;&#039; = Asleep in Daytime; &#039;&#039;&#039;Z(N)&#039;&#039;&#039; = Asleep at Nighttime; &#039;&#039;&#039;A(R)&#039;&#039;&#039; = Aggressive to Reive participants&lt;/center&gt;&lt;noinclude&gt; Categor...&quot;</title>
		<link rel="alternate" type="text/html" href="http://horizonwiki.lol/index.php?title=Template:Monster_Notes&amp;diff=101262&amp;oldid=prev"/>
		<updated>2023-02-06T00:27:45Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;center&amp;gt;&amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039; = Aggressive; &amp;#039;&amp;#039;&amp;#039;NA&amp;#039;&amp;#039;&amp;#039; = Non-Aggresive; &amp;#039;&amp;#039;&amp;#039;L&amp;#039;&amp;#039;&amp;#039; = Links; &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; = Detects by Sight; &amp;#039;&amp;#039;&amp;#039;H&amp;#039;&amp;#039;&amp;#039; = Detects by Sound;&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;HP&amp;#039;&amp;#039;&amp;#039; = Detects Low HP; &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039; = Detects Magic; &amp;#039;&amp;#039;&amp;#039;Sc&amp;#039;&amp;#039;&amp;#039; = Follows by Scent; &amp;#039;&amp;#039;&amp;#039;T(S)&amp;#039;&amp;#039;&amp;#039; = True-sight; &amp;#039;&amp;#039;&amp;#039;T(H)&amp;#039;&amp;#039;&amp;#039; = True-hearing&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;JA&amp;#039;&amp;#039;&amp;#039; = Detects job abilities; &amp;#039;&amp;#039;&amp;#039;WS&amp;#039;&amp;#039;&amp;#039; = Detects weaponskills; &amp;#039;&amp;#039;&amp;#039;Z(D)&amp;#039;&amp;#039;&amp;#039; = Asleep in Daytime; &amp;#039;&amp;#039;&amp;#039;Z(N)&amp;#039;&amp;#039;&amp;#039; = Asleep at Nighttime; &amp;#039;&amp;#039;&amp;#039;A(R)&amp;#039;&amp;#039;&amp;#039; = Aggressive to Reive participants&amp;lt;/center&amp;gt;&amp;lt;noinclude&amp;gt; Categor...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;center&amp;gt;&amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039; = Aggressive; &amp;#039;&amp;#039;&amp;#039;NA&amp;#039;&amp;#039;&amp;#039; = Non-Aggresive; &amp;#039;&amp;#039;&amp;#039;L&amp;#039;&amp;#039;&amp;#039; = Links; &amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; = Detects by Sight; &amp;#039;&amp;#039;&amp;#039;H&amp;#039;&amp;#039;&amp;#039; = Detects by Sound;&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;HP&amp;#039;&amp;#039;&amp;#039; = Detects Low HP; &amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039; = Detects Magic; &amp;#039;&amp;#039;&amp;#039;Sc&amp;#039;&amp;#039;&amp;#039; = Follows by Scent; &amp;#039;&amp;#039;&amp;#039;T(S)&amp;#039;&amp;#039;&amp;#039; = True-sight; &amp;#039;&amp;#039;&amp;#039;T(H)&amp;#039;&amp;#039;&amp;#039; = True-hearing&amp;lt;br&amp;gt;&amp;#039;&amp;#039;&amp;#039;JA&amp;#039;&amp;#039;&amp;#039; = Detects job abilities; &amp;#039;&amp;#039;&amp;#039;WS&amp;#039;&amp;#039;&amp;#039; = Detects weaponskills; &amp;#039;&amp;#039;&amp;#039;Z(D)&amp;#039;&amp;#039;&amp;#039; = Asleep in Daytime; &amp;#039;&amp;#039;&amp;#039;Z(N)&amp;#039;&amp;#039;&amp;#039; = Asleep at Nighttime; &amp;#039;&amp;#039;&amp;#039;A(R)&amp;#039;&amp;#039;&amp;#039; = Aggressive to Reive participants&amp;lt;/center&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Templates|{{PAGENAME}}]]&lt;br /&gt;
==Monster Notes==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;NA&amp;#039;&amp;#039;&amp;#039; = Non-Aggressive. These monsters are not known to attack characters due to Job abilities, Magic, or any form of character prowess other than physical damage.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;A&amp;#039;&amp;#039;&amp;#039; = Aggressive. Monster is known to actively attack characters without provocation. Will attack characters of any level if they are using /heal or /sit.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;L&amp;#039;&amp;#039;&amp;#039; = Linking. Other monsters in the same family will assist. Links can either be automatic (links no matter how they are pulled, pet pulling does not prevent links; usually happens in the case of monsters in a party), one-way (e.g., [[:Category:Saplings|saplings]] link with [[:Category:Treants|treants]] but not the other way around), or normal (links can be erased with pet pulling).&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;S&amp;#039;&amp;#039;&amp;#039; = Detects by Sight. Monsters can either have night vision, clear vision, or see in one direction. In limited cases monsters can see 180&amp;amp;deg; around them to the front.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;H&amp;#039;&amp;#039;&amp;#039; = Detects by Hearing. These monsters detect sound 360&amp;amp;deg; around them. Hearing range depends on the monster family.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;HP&amp;#039;&amp;#039;&amp;#039; = Detects low HP. Character must have yellow or lower HP for the monster to detect. All [[undead]] detect low health naturally. HP detection is 360&amp;amp;deg;. &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;M&amp;#039;&amp;#039;&amp;#039; = Detects on Magic. Monster becomes aggressive the moment casting begins. Magic detection is 360&amp;amp;deg;. [[Arcana]] are known to detect magic, though other monsters can also display this behavior. [[Songs]], [[Ninjutsu]], [[Phantom Roll]]s and [[Blood Pact]]s do not count as magic.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Sc&amp;#039;&amp;#039;&amp;#039; = Follows by Scent. Certain sight and sound monsters detect by scent after they have been aggroed. Aggro may be shed by crossing a body of water. Rain (outdoor zones only) also hampers the monster&amp;#039;s pursuit. [[Deodorize]] or [[Deodorizer]] will also stop the monster from pursuing, as long as the character is no longer within detection range.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;T(S)&amp;#039;&amp;#039;&amp;#039; = True Sight. Sight monsters that can see through [[Invisible (Status Effect)|invisible]]. You can avoid detection by walking behind these monsters or staying out of their sight range.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;T(H)&amp;#039;&amp;#039;&amp;#039; = True Hearing. Hearing monsters that can hear through [[Sneak (Status Effect)|sneak]]. It&amp;#039;s much more difficult to avoid a true hearing monster because you cannot walk behind them without being detected (they detect 360&amp;amp;deg; like any sound aggressive monsters).&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;JA&amp;#039;&amp;#039;&amp;#039; = Detects on Job Abilities. These monsters can detect the use of [[Job Ability|job abilities]] anywhere 360&amp;amp;deg; around them and tend to detect them on a far greater distance than they would sight or sound. Only certain monsters in the [[Aht Urhgan]] zones can detect this way.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;WS&amp;#039;&amp;#039;&amp;#039; = Detects on Weaponskills. These monsters can detect the use of [[Weapon Skill]]s anywhere 360&amp;amp;deg; around them and tend to detect them on a far greater distance than they would sight or sound. Only certain monsters in the [[Aht Urhgan]] zones can detect this way&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;A(R)&amp;#039;&amp;#039;&amp;#039; = Aggressive to Rieve participants. Reive Monsters become aggressive after a player takes one offensive action in Reive. They stay aggressive until all participating players are KO&amp;#039;d simultaneously, clearing all hate lists.&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>imported&gt;Valkav (Fandom)</name></author>
	</entry>
</feed>