Category:Healing Magic: Difference between revisions
imported>Spiffly Created page with "Category:Magic '''WARNING! This page may list some weapons and/or armour which have not yet been implemented. If you wish to add pages in, please do not add any items beyond Horizon's current era cut-off date.''' *Spells that use the Healing Magic skill all help players recover from battle. *These spells help players regain Hit Points, remove negative Status Effects, deal damage to undead, or recover from K.O.. *Healing Magic skill also helps defend agai..." |
imported>Kaimoon0 m →Cure: matching order of operations to left-to-right for simplicity |
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[[Category:Magic]] |
[[Category:Magic]] |
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'''WARNING! This page may list some weapons and/or armour which have not yet been implemented. If you wish to add pages in, please do not add any items beyond Horizon's current era cut-off date.''' |
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*Spells that use the Healing Magic skill all help players recover from battle. |
*Spells that use the Healing Magic skill all help players recover from battle. |
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*These spells help players regain [[Hit Points]], remove negative [[Status Effect]]s, deal damage to undead, or recover from [[K.O.]]. |
*These spells help players regain [[Hit Points]], remove negative [[Status Effect]]s, deal damage to undead, or recover from [[K.O.]]. |
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*Healing Magic skill also helps defend against spell interruptions for any spell within its category. |
*Healing Magic skill also helps defend against spell interruptions for any spell within its category. |
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*All healing magic spells are [[Light]] based. |
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*Healing Magic skill increases the amount of Hit Points 'Cure' spells will recover, up to a "soft" cap, and increases the amount of damage done by cure spells to undead. |
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== Cure == |
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On Horizon, healing spells reach certain potency caps (such as 20 HP restored for Cure) and will only surpass those caps once a player's combined MND, VIT, and Healing Magic Skill reach a pre-determined threshold. You can see the requirements healing spells need to improve their potency using the following script: |
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https://github.com/AirSkyBoat/AirSkyBoat/blob/staging/scripts/globals/spells/healing_spell.lua |
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{|class="sortable" border="1" cellpadding="5" cellspacing="0" width="100%" |
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|- BGCOLOR="#d87093" |
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The "power" formula is believed to be as follows: |
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!width="20%" align="left"|Job |
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<div class="center">Power = (⌊Healing Magic Skill ⁄ 5⌋ + MND) × 3 + VIT</div> |
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!width="20%"|Skill Ranking |
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!width="20%"|Cap at Level 1 |
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{| class="ffxi-table wide-table" |
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!width="20%"|Cap at Level 37 |
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! |
! Cure Level |
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! MP Cost |
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! Casting Time |
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! Recast Time |
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|- |
|- |
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|[[ |
| [[Cure]] |
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| 8 MP |
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|align="center"|{{sort|01|A+}} |
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| 2 seconds |
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|align="center"|6 |
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| 8 seconds |
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|align="center"|114 |
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|align="center"|276 |
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|- |
|- |
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|[[ |
| [[Cure II]] |
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| 24 MP |
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|align="center"|{{sort|07|C}} |
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| 2.25 seconds |
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|align="center"|5 |
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| 5.5 seconds |
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|align="center"|105 |
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|align="center"|225 |
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|- |
|- |
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|[[ |
| [[Cure III]] |
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| 46 MP |
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|align="center"|{{sort|08|C-}} |
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| 2.5 seconds |
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|align="center"|5 |
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| 5 seconds |
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|align="center"|105 |
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|align="center"|220 |
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|- |
|- |
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|[[ |
| [[Cure IV]] |
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| 88 MP |
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|align="center"|{{sort|09|D(B+)*}} |
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| 2.5 seconds |
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|align="center"|4(5)* |
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| 8 seconds |
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|align="center"|101(109)* |
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|- |
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|align="center"|210(256)* |
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| [[Cure V]] |
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| 135 MP |
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| 2.5 seconds |
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| 10 seconds |
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|} |
|} |
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*''Scholar's Healing Magic skill increases to B+ rating under [[Light Arts]].'' |
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See: [[:category:Combat Skills|Combat Skills]] for more Skill information. |
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=== Cure === |
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[[WHM]] Lv.1 / [[RDM]] Lv.3 / [[PLD]] Lv.5 |
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Cure will only heal for a maximum of '''20''' HP until a player reaches a power of ''100'', after which it will heal for '''30''' before Cure modifications. |
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=== Cure II === |
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[[WHM]] Lv.11 / [[RDM]] Lv.14 / [[PLD]] Lv.17 |
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Cure II will only heal for a maximum of '''75''' HP until a player reaches a power of ''170'', after which it will heal for '''90''' before Cure modifications. |
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=== Cure III === |
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[[WHM]] Lv.21 / [[RDM]] Lv.26 / [[PLD]] Lv.30 |
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Cure III will only heal for a maximum of '''160 '''HP until a player reaches a power of ''300'', after which it will heal for '''190''' before Cure modifications. |
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=== Cure IV === |
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[[WHM]] Lv.41 / [[RDM]] Lv.48 / [[PLD]] Lv.55<span class="wotg"> / [[SCH]] Lv.55</span><span class="toau"> / Magic Skill 147 [[Automaton]]</span> |
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Cure IV will only heal for a maximum of '''330''' HP until a player reaches a power of ''460'', after which it will heal for '''390''' before Cure modifications. |
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=== Cure V === |
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[[WHM]] 61 |
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Cure V will only heal for a maximum of '''570''' HP until a player reaches a power of ''560'', after which it will heal for '''690''' before Cure modifications. |
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=== Example Math === |
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* Cure IV |
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{ { power = 220, maxCap = 330, rate = 0.6666, constant = 165, minCap = 270 }, { <b>power = 460</b>, maxCap = 390, rate = 2, constant = 275, minCap = 270 }, { power = 999, maxCap = 390, rate = 6.5, constant = 354.6666, minCap = 270 } } |
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Bonuses such as time of day, weather, equipment, and Cure potency are calculated after this formula. |
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==Job Ratings== |
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{{Job ratings table|Healing}} |
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<span class="wotg">*''Scholar's Healing Magic skill increases to B+ rating under [[Light Arts]].''</span> |
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==Equipment that Enhances this Skill== |
==Equipment that Enhances this Skill== |
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===By Amount Added=== |
===By Amount Added=== |
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{| class="horizon-table jobs-table table-xs sortable center-col-2" |
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{| border=0 cellspacing=1 cellpadding=2 width=60% |
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|- |
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|- bgcolor=#0033CC |
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! |
! width="80%" | Name |
||
! |
! width="20%" | Skill Increase |
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|- |
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|- align=center bgcolor=#E3E6FF |
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| [[Cleric's Pantaloons]] |
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| +15 || +12 || +10 || +9 || +7 || +6 || +5 || +3 |
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| +15 |
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|- align=center bgcolor=#E3E6FF |
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|- |
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| [[Cleric's Pantaloons]] ||{{Check}}|| || || || || || || |
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| [[Cleric's Pantaloons +1]] |
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|- align=center bgcolor=#E3E6FF |
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| +15 |
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| [[Cleric's Pantaloons +1]] ||{{Check}}|| || || || || || || |
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|- |
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|- align=center bgcolor=#E3E6FF |
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| [[Healer's Mitts]] |
| [[Healer's Mitts]] |
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| +15 |
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|- align=center bgcolor=#E3E6FF |
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|- |
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| [[Healer's Mitts +1]] ||{{Check}}|| || || || || || || |
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| [[Healer's Mitts +1]] |
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|- align=center bgcolor=#E3E6FF |
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| +15 |
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| [[Scholar's Pants]] ||{{Check}}|| || || || || || || |
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|- class="wotg" |
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|- align=center bgcolor=#E3E6FF |
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| [[Scholar's Pants |
| [[Scholar's Pants]] |
||
| +15 |
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|- align=center bgcolor=#E3E6FF |
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|- class="wotg" |
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| [[Duelist's Tabard +1]] || ||{{Check}}|| || || || || || |
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| [[Scholar's Pants +1]] |
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|- align=center bgcolor=#E3E6FF |
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| +15 |
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| [[Duelist's Tabard]] || || ||{{Check}}|| || || || || |
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|- |
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|- align=center bgcolor=#E3E6FF |
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| [[Duelist's Tabard +1]] |
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| [[Narval]] || || ||{{Check}}|| || || || || |
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| +12 |
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|- align=center bgcolor=#E3E6FF |
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|- |
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| [[Prelatic Pole]] || || ||{{Check}}|| || || || || |
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| [[Duelist's Tabard]] |
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|- align=center bgcolor=#E3E6FF |
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| +10 |
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| [[Valor Coronet]] || || ||{{Check}}|| || || || || |
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|- |
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|- align=center bgcolor=#E3E6FF |
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| [[Narval]] |
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| [[Valor Coronet +1]] || || ||{{Check}}|| || || || || |
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| +10 |
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|- align=center bgcolor=#E3E6FF |
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|- |
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| [[Warlock's Tights]] || || ||{{Check}}|| || || || || |
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| [[Prelatic Pole]] |
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|- align=center bgcolor=#E3E6FF |
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| +10 |
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| [[Warlock's Tights +1]] || || ||{{Check}}|| || || || || |
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|- |
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|- align=center bgcolor=#E3E6FF |
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| [[Valor Coronet]] |
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| [[Argute Loafers +1]] || || || ||{{Check}}|| || || || |
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| +10 |
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|- align=center bgcolor=#E3E6FF |
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|- |
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| [[Argute Loafers]] || || || || ||{{Check}}|| || || |
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| [[Valor Coronet +1]] |
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|- align=center bgcolor=#E3E6FF |
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| +10 |
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| [[Healing Mace]] || || || || ||{{Check}}|| || || |
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|- |
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|- align=center bgcolor=#E3E6FF |
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| [[Warlock's Tights]] |
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| [[Healing Torque]] || || || || ||{{Check}}|| || || |
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| +10 |
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|- align=center bgcolor=#E3E6FF |
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|- |
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| [[Patrician's Cuffs]] || || || || || ||{{Check}}|| || |
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| [[Warlock's Tights +1]] |
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|- align=center bgcolor=#E3E6FF |
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| +10 |
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| [[Rune Rod]] || || || || || ||{{Check}}|| || |
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|- class="wotg" |
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|- align=center bgcolor=#E3E6FF |
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| [[Argute Loafers +1]] |
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| [[Altruistic Cape]] || || || || || || ||{{Check}}|| |
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| +9 |
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|- align=center bgcolor=#E3E6FF |
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|- class="wotg" |
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| [[Druid's Slops]] || || || || || || ||{{Check}}|| |
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| [[Argute Loafers]] |
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|- align=center bgcolor=#E3E6FF |
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| +7 |
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| [[Marduk's Shalwar]] || || || || || || ||{{Check}}|| |
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|- |
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|- align=center bgcolor=#E3E6FF |
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| [[Healing Mace]] |
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| [[Nashira Manteel]] || || || || || || ||{{Check}}|| |
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| +7 |
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|- align=center bgcolor=#E3E6FF |
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|- |
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| [[Healing Earring]] || || || || || || || ||{{Check}} |
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| [[Healing Torque]] |
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|- align=center bgcolor=#E3E6FF |
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| +7 |
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| [[Phi Necklace]] || || || || || || || ||{{Check}} |
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|- class="wotg" |
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| [[Patrician's Cuffs]] |
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| +6 |
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|- |
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| [[Rune Rod]] |
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| +6 |
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|- |
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| [[Altruistic Cape]] |
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| +5 |
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|- |
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| [[Druid's Slops]] |
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| +5 |
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|- class="toau" |
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| [[Marduk's Shalwar]] |
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| +5 |
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|- |
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| [[Nashira Manteel]] |
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| +5 |
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|- |
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| [[Healing Earring]] |
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| +3 |
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|- class="toau" |
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| [[Phi Necklace]] |
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| +3 |
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|} |
|} |
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| Line 110: | Line 170: | ||
|width="50%" valign="top"| |
|width="50%" valign="top"| |
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====Weapons==== |
====Weapons==== |
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:{|class=sortable |
:{| class="horizon-table jobs-table sortable" frame="6" border=0 cellspacing=1 cellpadding=2 width=60% |
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|- |
|- align="center" |
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! width="5%" | Level |
! width="5%" | Level |
||
! width="45%" | Name |
! width="45%" | Name |
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| Line 117: | Line 177: | ||
! width="10%" | Bonus |
! width="10%" | Bonus |
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|- valign="top" |
|- valign="top" |
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|- |
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|-style="background:#e3e6ff;" |
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|align="center"| 52 |
|align="center"| 52 |
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|align="center"| [[Healing Mace]] |
|align="center"| [[Healing Mace]] |
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| Line 123: | Line 183: | ||
|align="center"| +7 |
|align="center"| +7 |
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|- |
|- |
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|- |
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|-style="background:#e3e6ff;" |
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|align="center"| 67 |
|align="center"| 67 |
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|align="center"| [[Narval]] |
|align="center"| [[Narval]] |
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| Line 129: | Line 189: | ||
|align="center"| +10 |
|align="center"| +10 |
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|- |
|- |
||
|- |
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|-style="background:#e3e6ff;" |
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|align="center"| 70 |
|align="center"| 70 |
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|align="center"| [[Rune Rod]] |
|align="center"| [[Rune Rod]] |
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| Line 135: | Line 195: | ||
|align="center"| +6 |
|align="center"| +6 |
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|- |
|- |
||
|- |
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|-style="background:#e3e6ff;" |
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|align="center"| 71 |
|align="center"| 71 |
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|align="center"| [[Prelatic Pole]] |
|align="center"| [[Prelatic Pole]] |
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| Line 144: | Line 204: | ||
====Head==== |
====Head==== |
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:{|class=sortable |
:{| class="horizon-table jobs-table sortable" frame="6" border=0 cellspacing=1 cellpadding=2 width=60% |
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|- |
|- align="center" |
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! width="5%" | Level |
! width="5%" | Level |
||
! width="45%" | Name |
! width="45%" | Name |
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| Line 151: | Line 211: | ||
! width="10%" | Bonus |
! width="10%" | Bonus |
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|- valign="top" |
|- valign="top" |
||
|- |
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|-style="background:#e3e6ff;" |
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|align="center"| 73 |
|align="center"| 73 |
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|align="center"| [[Valor Coronet]] |
|align="center"| [[Valor Coronet]] |
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| Line 157: | Line 217: | ||
|align="center"| +10 |
|align="center"| +10 |
||
|- |
|- |
||
|- |
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|-style="background:#e3e6ff;" |
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|align="center"| 75 |
|align="center"| 75 |
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|align="center"| [[Valor Coronet +1]] |
|align="center"| [[Valor Coronet +1]] |
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| Line 166: | Line 226: | ||
====Neck==== |
====Neck==== |
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:{|class=sortable |
:{| class="horizon-table jobs-table sortable" frame="6" border=0 cellspacing=1 cellpadding=2 width=60% |
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|- |
|- align="center" |
||
! width="5%" | Level |
! width="5%" | Level |
||
! width="45%" | Name |
! width="45%" | Name |
||
| Line 173: | Line 233: | ||
! width="10%" | Bonus |
! width="10%" | Bonus |
||
|- valign="top" |
|- valign="top" |
||
|- |
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|-style="background:#e3e6ff;" |
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|align="center"| 65 |
|align="center"| 65 |
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|align="center"| [[Healing Torque]] |
|align="center"| [[Healing Torque]] |
||
| Line 179: | Line 239: | ||
|align="center"| +7 |
|align="center"| +7 |
||
|- |
|- |
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|- class="toau" |
|||
|-style="background:#e3e6ff;" |
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|align="center"| 75 |
|align="center"| 75 |
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|align="center"| [[Phi Necklace]] |
|align="center"| [[Phi Necklace]] |
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| Line 188: | Line 248: | ||
====Body==== |
====Body==== |
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:{|class=sortable |
:{| class="horizon-table jobs-table sortable" frame="6" border=0 cellspacing=1 cellpadding=2 width=60% |
||
|- |
|- align="center" |
||
! width="5%" | Level |
! width="5%" | Level |
||
! width="45%" | Name |
! width="45%" | Name |
||
| Line 195: | Line 255: | ||
! width="10%" | Bonus |
! width="10%" | Bonus |
||
|- valign="top" |
|- valign="top" |
||
|- |
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|-style="background:#e3e6ff;" |
|||
|align="center"| 74 |
|align="center"| 74 |
||
|align="center"| [[Duelist's Tabard]] |
|align="center"| [[Duelist's Tabard]] |
||
| Line 201: | Line 261: | ||
|align="center"| +10 |
|align="center"| +10 |
||
|- |
|- |
||
|- |
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|-style="background:#e3e6ff;" |
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|align="center"| 75 |
|align="center"| 75 |
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|align="center"| [[Nashira Manteel]] |
|align="center"| [[Nashira Manteel]] |
||
|align="center"| [[WHM]]/[[BLM]]/[[RDM]]/[[SMN]]/[[BLU]] |
|align="center"| [[WHM]]/[[BLM]]/[[RDM]]/[[SMN]]<span class="toau">/[[BLU]]</span> |
||
|align="center"| +5 |
|align="center"| +5 |
||
|- |
|- |
||
|- |
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|-style="background:#e3e6ff;" |
|||
|align="center"| 75 |
|align="center"| 75 |
||
|align="center"| [[Duelist's Tabard +1]] |
|align="center"| [[Duelist's Tabard +1]] |
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| Line 216: | Line 276: | ||
====Hands==== |
====Hands==== |
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:{|class=sortable |
:{| class="horizon-table jobs-table sortable" frame="6" border=0 cellspacing=1 cellpadding=2 width=60% |
||
|- |
|- align="center" |
||
! width="5%" | Level |
! width="5%" | Level |
||
! width="45%" | Name |
! width="45%" | Name |
||
| Line 223: | Line 283: | ||
! width="10%" | Bonus |
! width="10%" | Bonus |
||
|- valign="top" |
|- valign="top" |
||
|- |
|||
|-style="background:#e3e6ff;" |
|||
|align="center"| 60 |
|align="center"| 60 |
||
|align="center"| [[Healer's Mitts]] |
|align="center"| [[Healer's Mitts]] |
||
| Line 229: | Line 289: | ||
|align="center"| +15 |
|align="center"| +15 |
||
|- |
|- |
||
|- class="wotg" |
|||
|-style="background:#e3e6ff;" |
|||
|align="center"| 70 |
|align="center"| 70 |
||
|align="center"| [[Patrician's Cuffs]] |
|align="center"| [[Patrician's Cuffs]] |
||
| Line 235: | Line 295: | ||
|align="center"| +6 |
|align="center"| +6 |
||
|- |
|- |
||
|- |
|||
|-style="background:#e3e6ff;" |
|||
|align="center"| 74 |
|align="center"| 74 |
||
|align="center"| [[Healer's Mitts +1]] |
|align="center"| [[Healer's Mitts +1]] |
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| Line 244: | Line 304: | ||
====Legs==== |
====Legs==== |
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:{|class=sortable |
:{| class="horizon-table jobs-table sortable" frame="6" border=0 cellspacing=1 cellpadding=2 width=60% |
||
|- |
|- align="center" |
||
! width="5%" | Level |
! width="5%" | Level |
||
! width="45%" | Name |
! width="45%" | Name |
||
| Line 251: | Line 311: | ||
! width="10%" | Bonus |
! width="10%" | Bonus |
||
|- valign="top" |
|- valign="top" |
||
|- |
|||
|-style="background:#e3e6ff;" |
|||
|align="center"| 56 |
|align="center"| 56 |
||
|align="center"| [[Warlock's Tights]] |
|align="center"| [[Warlock's Tights]] |
||
| Line 257: | Line 317: | ||
|align="center"| +10 |
|align="center"| +10 |
||
|- |
|- |
||
|-class="wotg" |
|||
|-style="background:#e3e6ff;" |
|||
|align="center"| 56 |
|align="center"| 56 |
||
|align="center"| [[Scholar's Pants]] |
|align="center"| [[Scholar's Pants]] |
||
| Line 263: | Line 323: | ||
|align="center"| +15* |
|align="center"| +15* |
||
|- |
|- |
||
|- |
|||
|-style="background:#e3e6ff;" |
|||
|align="center"| 64 |
|align="center"| 64 |
||
|align="center"| [[Druid's Slops]] |
|align="center"| [[Druid's Slops]] |
||
|align="center"| [[WHM]]/[[BLM]]/[[RDM]]/[[BRD]]/[[SMN]]/[[SCH]] |
|align="center"| [[WHM]]/[[BLM]]/[[RDM]]/[[BRD]]/[[SMN]]<span class="wotg">/[[SCH]]</span> |
||
|align="center"| +5 |
|align="center"| +5 |
||
|- |
|- |
||
|- |
|||
|-style="background:#e3e6ff;" |
|||
|align="center"| 73 |
|align="center"| 73 |
||
|align="center"| [[Cleric's Pantaloons]] |
|align="center"| [[Cleric's Pantaloons]] |
||
| Line 275: | Line 335: | ||
|align="center"| +15 |
|align="center"| +15 |
||
|- |
|- |
||
|- |
|||
|-style="background:#e3e6ff;" |
|||
|align="center"| 74 |
|align="center"| 74 |
||
|align="center"| [[Warlock's Tights +1]] |
|align="center"| [[Warlock's Tights +1]] |
||
| Line 281: | Line 341: | ||
|align="center"| +10 |
|align="center"| +10 |
||
|- |
|- |
||
|-class="wotg" |
|||
|-style="background:#e3e6ff;" |
|||
|align="center"| 74 |
|align="center"| 74 |
||
|align="center"| [[Scholar's Pants +1]] |
|align="center"| [[Scholar's Pants +1]] |
||
| Line 287: | Line 347: | ||
|align="center"| +15* |
|align="center"| +15* |
||
|- |
|- |
||
|-class="toau" |
|||
|-style="background:#e3e6ff;" |
|||
|align="center"| 75 |
|align="center"| 75 |
||
|align="center"| [[Marduk's Shalwar]] |
|align="center"| [[Marduk's Shalwar]] |
||
| Line 293: | Line 353: | ||
|align="center"| +5 |
|align="center"| +5 |
||
|- |
|- |
||
|- |
|||
|-style="background:#e3e6ff;" |
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|align="center"| 75 |
|align="center"| 75 |
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|align="center"| [[Cleric's Pantaloons +1]] |
|align="center"| [[Cleric's Pantaloons +1]] |
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:: *Under the effects of [[Light Arts]] |
<span class="wotg">:: *Under the effects of [[Light Arts]]</span> |
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<div class="wotg"> |
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====Feet==== |
====Feet==== |
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:{|class=sortable |
:{| class="horizon-table jobs-table sortable" frame="6" border=0 cellspacing=1 cellpadding=2 width=60% |
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|- |
|- align="center" |
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! width="5%" | Level |
! width="5%" | Level |
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! width="45%" | Name |
! width="45%" | Name |
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| Line 310: | Line 370: | ||
! width="10%" | Bonus |
! width="10%" | Bonus |
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|- valign="top" |
|- valign="top" |
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|- |
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|-style="background:#e3e6ff;" |
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|align="center"| 72 |
|align="center"| 72 |
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|align="center"| [[Argute Loafers]] |
|align="center"| [[Argute Loafers]] |
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| Line 316: | Line 376: | ||
|align="center"| +7 |
|align="center"| +7 |
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|- |
|- |
||
|- |
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|-style="background:#e3e6ff;" |
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|align="center"| 75 |
|align="center"| 75 |
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|align="center"| [[Argute Loafers +1]] |
|align="center"| [[Argute Loafers +1]] |
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| Line 323: | Line 383: | ||
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|- |
||
|} |
|} |
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</div> |
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====Back==== |
====Back==== |
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:{|class=sortable |
:{| class="horizon-table jobs-table sortable" frame="6" border=0 cellspacing=1 cellpadding=2 width=60% |
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|- |
|- align="center" |
||
! width="5%" | Level |
! width="5%" | Level |
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! width="45%" | Name |
! width="45%" | Name |
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! width="10%" | Bonus |
! width="10%" | Bonus |
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|- valign="top" |
|- valign="top" |
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|- |
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|-style="background:#e3e6ff;" |
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|align="center"| 73 |
|align="center"| 73 |
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|align="center"| [[Altruistic Cape]] |
|align="center"| [[Altruistic Cape]] |
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| Line 341: | Line 401: | ||
====Earring==== |
====Earring==== |
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:{|class=sortable |
:{| class="horizon-table jobs-table sortable" frame="6" border=0 cellspacing=1 cellpadding=2 width=60% |
||
|- |
|- align="center" |
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! width="5%" | Level |
! width="5%" | Level |
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! width="45%" | Name |
! width="45%" | Name |
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! width="10%" | Bonus |
! width="10%" | Bonus |
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|- valign="top" |
|- valign="top" |
||
|- |
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|-style="background:#e3e6ff;" |
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|align="center"| 35 |
|align="center"| 35 |
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|align="center"| [[Healing Earring]] |
|align="center"| [[Healing Earring]] |
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---- |
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{{HealingNavbox}} |
{{HealingNavbox}} |
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[[Category:Magic]] |
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[[Category:Healing Magic]] |
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[[Category:White Magic]] |
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Latest revision as of 05:53, 7 October 2025
- Spells that use the Healing Magic skill all help players recover from battle.
- These spells help players regain Hit Points, remove negative Status Effects, deal damage to undead, or recover from K.O..
- Healing Magic skill also helps defend against spell interruptions for any spell within its category.
- All healing magic spells are Light based.
Cure
On Horizon, healing spells reach certain potency caps (such as 20 HP restored for Cure) and will only surpass those caps once a player's combined MND, VIT, and Healing Magic Skill reach a pre-determined threshold. You can see the requirements healing spells need to improve their potency using the following script:
https://github.com/AirSkyBoat/AirSkyBoat/blob/staging/scripts/globals/spells/healing_spell.lua
The "power" formula is believed to be as follows:
| Cure Level | MP Cost | Casting Time | Recast Time |
|---|---|---|---|
| Cure | 8 MP | 2 seconds | 8 seconds |
| Cure II | 24 MP | 2.25 seconds | 5.5 seconds |
| Cure III | 46 MP | 2.5 seconds | 5 seconds |
| Cure IV | 88 MP | 2.5 seconds | 8 seconds |
| Cure V | 135 MP | 2.5 seconds | 10 seconds |
Cure
WHM Lv.1 / RDM Lv.3 / PLD Lv.5
Cure will only heal for a maximum of 20 HP until a player reaches a power of 100, after which it will heal for 30 before Cure modifications.
Cure II
WHM Lv.11 / RDM Lv.14 / PLD Lv.17
Cure II will only heal for a maximum of 75 HP until a player reaches a power of 170, after which it will heal for 90 before Cure modifications.
Cure III
WHM Lv.21 / RDM Lv.26 / PLD Lv.30
Cure III will only heal for a maximum of 160 HP until a player reaches a power of 300, after which it will heal for 190 before Cure modifications.
Cure IV
WHM Lv.41 / RDM Lv.48 / PLD Lv.55 / SCH Lv.55 / Magic Skill 147 Automaton
Cure IV will only heal for a maximum of 330 HP until a player reaches a power of 460, after which it will heal for 390 before Cure modifications.
Cure V
WHM 61
Cure V will only heal for a maximum of 570 HP until a player reaches a power of 560, after which it will heal for 690 before Cure modifications.
Example Math
- Cure IV
{ { power = 220, maxCap = 330, rate = 0.6666, constant = 165, minCap = 270 }, { power = 460, maxCap = 390, rate = 2, constant = 275, minCap = 270 }, { power = 999, maxCap = 390, rate = 6.5, constant = 354.6666, minCap = 270 } } Bonuses such as time of day, weather, equipment, and Cure potency are calculated after this formula.
Job Ratings
| Job | Rank | Cap at Level 1 | Cap at Level 37 | Cap at Level 75 |
|---|
*Scholar's Healing Magic skill increases to B+ rating under Light Arts.
Equipment that Enhances this Skill
By Amount Added
| Name | Skill Increase |
|---|---|
| Cleric's Pantaloons | +15 |
| Cleric's Pantaloons +1 | +15 |
| Healer's Mitts | +15 |
| Healer's Mitts +1 | +15 |
| Scholar's Pants | +15 |
| Scholar's Pants +1 | +15 |
| Duelist's Tabard +1 | +12 |
| Duelist's Tabard | +10 |
| Narval | +10 |
| Prelatic Pole | +10 |
| Valor Coronet | +10 |
| Valor Coronet +1 | +10 |
| Warlock's Tights | +10 |
| Warlock's Tights +1 | +10 |
| Argute Loafers +1 | +9 |
| Argute Loafers | +7 |
| Healing Mace | +7 |
| Healing Torque | +7 |
| Patrician's Cuffs | +6 |
| Rune Rod | +6 |
| Altruistic Cape | +5 |
| Druid's Slops | +5 |
| Marduk's Shalwar | +5 |
| Nashira Manteel | +5 |
| Healing Earring | +3 |
| Phi Necklace | +3 |
By Equipment Slot
| Magic of Vana'diel: Healing Magic | |
|---|---|
| HP Recovery |
|
| Revival | |
| Status Recovery | |
| Magic of Vana'diel | |
|---|---|
| Magic Skills | |