Clear Mind: Difference between revisions
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imported>Ego573 (Fandom) Tested out Clear Mind II in Promyvion-Holla for the level 30 restriction. Added Clear Mind II values based on that data. |
imported>Stealthduck0 mNo edit summary |
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{{Job Trait| |
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Raises amount of [[Magic Points]] recovered while healing. |
| description = Raises amount of [[Magic Points|MP]] recovered while healing. |
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| notes = |
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* Tiers III, IV, V, and VI are stronger on Horizon. |
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* Standard recovery of MP per tick while resting without this trait is as follows: +12, +16, +20... |
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* White Mage levels are Horizon Changes {{changes}} |
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| effect overview = This trait has the following effects: |
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| tier 1 = +3 [[MP Recovered While Healing]] (+15, +19, +23... [[MP]] per [[Tick]]) |
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| tier 2 = +6 MP Recovered While Healing (+18, +22, +26... MP per Tick) |
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| tier 3 = +10 MP Recovered While Healing (+22, +27, +32... MP per Tick) |
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| tier 4 = +13 MP Recovered While Healing (+25, +30, +35... MP per Tick) |
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| tier 5 = +17 MP Recovered While Healing (+29, +35, +41... MP per Tick) |
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| tier 6 = +21 MP Recovered While Healing (+33, +40, +47... MP per Tick) |
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== Horizon Changes {{changes}} == |
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{{#section:Category:Horizon Changes|Clear Mind WHM}} |
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{{#section:Category:Horizon Changes|MP Recovered While Healing}} |
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== Equipment that Enhances this Trait == |
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*Although no equipment directly enhances Clear Mind, there is equipment that increases your [[MP Recovered While Healing]]. |
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[[Category:Job Traits]] |
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'''Clear Mind I''' |
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* +3 hMP |
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''MP Per Tick: +15, +19, +23...'' |
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'''Clear Mind II''' |
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* +6 hMP |
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''MP Per Tick: +18, +22, +26...'' |
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'''Clear Mind III''' |
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* +15 hMP |
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''MP Per Tick: +27, +31, +35...'' |
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'''Clear Mind V''' |
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* +17 hMP |
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* +2 to base rate of [[MP Recovered While Healing]] |
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''MP Per Tick: +29, +35, +41...'' |
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Latest revision as of 08:12, 27 February 2026
Job Trait
| Description: Raises amount of MP recovered while healing. Job traits are always active |
Notes:
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Tiers
Clear Mind II: +6 MP Recovered While Healing (+18, +22, +26... MP per Tick)
Clear Mind III: +10 MP Recovered While Healing (+22, +27, +32... MP per Tick)
Clear Mind IV: +13 MP Recovered While Healing (+25, +30, +35... MP per Tick)
Clear Mind V: +17 MP Recovered While Healing (+29, +35, +41... MP per Tick)
Clear Mind VI: +21 MP Recovered While Healing (+33, +40, +47... MP per Tick)
Effect Overview
This trait has the following effects:
Jobs That Learn This Trait
The following jobs obtain this trait at these corresponding levels: Lua error: Error: Table JobTraitUnlocks not found..
Horizon Changes 
- Higher levels of Clear Mind can be obtained at lower levels than normal, and the effects of certain tiers are increased. Error creating thumbnail: File missing
- Base MP recovery rate starts at 12 per tick. Each tick thereafter increases by 4. This effect was originally 1 per tick.
- Certain jobs have a further increase to their base MP recovery rate and MP/tick scaling, due to increases to the scaling of Clear Mind.
At level 75, these changes are:
- Red Mage: +1 for a total of 5 MP recovery rate scaling per tick
- Black Mage and Summoner: +2 for a total of 6 MP recovery rate scaling per tick
- White Mage: +3 for a total of 7 MP recovery rate scaling per tick
Equipment that Enhances this Trait
- Although no equipment directly enhances Clear Mind, there is equipment that increases your MP Recovered While Healing.