Cure: Difference between revisions
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__NOTOC__{{Collapse Sections}}{{Infobox Magic |
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Restores target's HP. |
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| spell name = Cure |
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| icon = File:Cure-menu.webp |
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| type = White Magic |
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| skill = Healing |
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| description = Restores target's HP. |
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| mp = 8 |
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| element = Light |
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| whm level = 1 |
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| rdm level = 3 |
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| pld level = 5 |
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| sch level = 5 |
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| casting time = 2 |
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| recast time = 5 |
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| affected targets = single |
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}} |
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<section begin="Item Image"/>{{Item Image|ScrollofCure.PNG|Cure}}<section end="Item Image"/> |
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==Statistics== |
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{{Item Statistics |
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| type = Scroll |
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| name = Scroll of Cure |
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| icon id = 4608 |
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| jobs = WHM |
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| level = 1 |
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| job2 = RDM |
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| level2 = 3 |
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| job3 = PLD |
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| level3 = 5<span class="wotg"> |
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| job4 = SCH |
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| level4 = 5</span> |
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| description = Teaches the white magic Cure<br/>Restores target's HP. |
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| notes = |
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<ul><li>Cure spells deal damage to [[Undead]] family monsters.</li> |
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<li>Cure spells remove [[Sleep (Status Effect)|Sleep]] from affected targets.</li> |
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<li class="toau">Automatons will cast this spell with every head configuration except [[Spiritreaver Head]], maneuvers and attachments permitting.</li> |
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<!--<li>Under [[Afflatus Solace]], Cure spells grant a brief Stoneskin effect equal to 25% of the total cured amount, including overheal. This stoneskin effect caps at 300.</li>--> |
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<li class="wotg">Healing becomes area of effect on the target under the effects of [[Accession]]<!-- or [[Majesty]]-->. |
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</li><ul/> |
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}} |
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== Further Information == |
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* Modified by Casters Healing skill > casters MND > Casters VIT, |
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The most up to date understanding of cure potency is documented on the [[Healing Magic Skill]] page. |
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** One Healing Magic Skill is equivalent to two MND or four VIT. 1:2:4 ratio if unmodified from retail. |
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==Other Uses== |
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Learnable by [[White Mage|WHM]] 1, [[Red Mage|RDM]] 3, [[Paladin|PLD]] 5, [[Sch|SCH]] 5 |
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{{Used In |
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| resale price = {{Resale Price|17}} |
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}} |
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==How to Obtain== |
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{{AH|Scrolls|White Magic}} |
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===Jobs=== |
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* Freshly created [[White Mage]]s start the game with this in their inventory. There is an {{Exclusive|nc}} tag on the item. |
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===Merchants=== |
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{| class="npc-table horizon-table table-sm" |
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! colspan="3" style="text-align: left; font-weight: normal"; |'''Price:''' 61 - 69 gil |
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|- |
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! width="25%" |Name |
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! width="40%" |Location |
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! width="35%" |Type |
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|- |
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|[[Kususu]] |
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|{{Location|Port Windurst|H-8}} |
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|{{Merchant|standard}} |
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|- |
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|[[Regine]] |
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|{{Location|Port San d'Oria|J-8}} |
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|{{Merchant|standard}} |
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|- |
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|[[Sororo]] |
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|{{Location|Bastok Markets|H-5}} |
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|{{Merchant|standard}} |
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|} |
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---- |
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{{HealingNavbox}} |
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[[Category:Healing Magic]] |
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{{noera}} |
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On HorizonXI, healing spells reach certain potency caps (such as 20 HP restored for Cure) and will only surpass those caps once a player's combined MND, VIT, and Healing Magic Skill reach a pre-determined "power". Viewing the below script, you can see what "power" requirements healing spells need to improve potency. |
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https://github.com/AirSkyBoat/AirSkyBoat/blob/staging/scripts/globals/spells/healing_spell.lua |
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The "power" formula is believed to be as follows: |
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(MND * 3) + VIT + (Healing Magic Skill * 0.6) = Power |
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As per the above link, Cure will only heal for a maximum of 20 HP until a player reaches a power of 100. |
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If a player has 22 MND, 19 VIT, and 36 healing skill, their total power would be 106.6 and would thus break the 100 power threshold needed for Cure's potency to jump from 20 to 30. |
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Type: [[Healing]] |
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MP: 8 |
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Cast: 2 seconds |
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Recast: 8 Seconds |
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Element: [[Light]] |
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Target: [[Single]] |
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Latest revision as of 02:22, 13 October 2025
Cure
| Type | White Magic Healing Magic Skill |
|---|---|
| Description | Restores target's HP. |
| Cost | 8 MP |
| Element | |
| Jobs |
|
| Casting Time | 2 seconds |
| Recast Time | 5 seconds |
| Affected Targets | Single |
Statistics
- Cure spells deal damage to Undead family monsters.
- Cure spells remove Sleep from affected targets.
- Automatons will cast this spell with every head configuration except Spiritreaver Head, maneuvers and attachments permitting.
- Healing becomes area of effect on the target under the effects of Accession.
Further Information
The most up to date understanding of cure potency is documented on the Healing Magic Skill page.
Other Uses
| Resale Price: ~17 gil |
How to Obtain
Auction House Category: Scrolls > White Magic Error creating thumbnail: File missing
Jobs
- Freshly created White Mages start the game with this in their inventory. There is an
tag on the item.
Merchants
| Price: 61 - 69 gil | ||
|---|---|---|
| Name | Location | Type |
| Kususu | Port Windurst (H-8 | Standard Merchant |
| Regine | Port San d'Oria (J-8 | Standard Merchant |
| Sororo | Bastok Markets (H-5 | Standard Merchant |
| Magic of Vana'diel: Healing Magic | |
|---|---|
| HP Recovery |
|
| Revival | |
| Status Recovery | |
| Magic of Vana'diel | |
|---|---|
| Magic Skills | |


