Damage Types: Difference between revisions

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Different attacks do different types of damage, and different enemies may be resistant or particularly vulnerable to certain damage types. The basic types are:
Different attacks do different types of damage, and different enemies may be resistant or particularly vulnerable to certain damage types. The basic types are:
{| class="horizon-table editing-table table-lg"
{| class="horizon-table editing-table table-lg center-col-1" style="width:30em"
! width="15%" | Icon
! width="15%" | Icon
! width="15%" | Damage Type
! width="15%" | Damage Type
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* Rapier and Epee-type [[:Category:Swords|Swords]] deal Piercing damage. Some examples: [[Joyeuse]], [[Degen]], [[Fleuret]].
* Rapier and Epee-type [[:Category:Swords|Swords]] deal Piercing damage. Some examples: [[Joyeuse]], [[Degen]], [[Fleuret]].

** Bilbo-type [[:Category:Swords|Swords]], such as the [[Tuck]], use a similar model as Rapiers, but still deal Slashing damage.
* Bilbo-type [[:Category:Swords|Swords]], such as the [[Tuck]], use a similar model as Rapiers, but still deal Slashing damage.

* The [[Swan Bilbo]] ([[:Category:Swords|Sword]]) deals Blunt damage.
* The [[Swan Bilbo]] ([[:Category:Swords|Sword]]) deals Blunt damage.

* The [[Bourdonasse]] ([[:Category:Polearms|Polearm]]) deals Blunt damage.
* The [[Bourdonasse]] ([[:Category:Polearms|Polearm]]) deals Blunt damage.

* The [[Crude Sword]] ([[:Category:Great Swords|Great Sword]]) deals Blunt damage.
* The [[Crude Sword]] ([[:Category:Great Swords|Great Sword]]) deals Blunt damage.

* The [[Honebami]] ([[:Category:Great Katana|Great Katana]]) deals Blunt damage.
* The [[Honebami]] ([[:Category:Great Katana|Great Katana]]) deals Blunt damage.

* The [[Chiroptera Dagger]] ([[:Category:Daggers|Dagger]]) deals Slashing damage.
* The [[Chiroptera Dagger]] ([[:Category:Daggers|Dagger]]) deals Slashing damage.

* The [[Vampiric Claws]] ([[:Category:Hand-to-Hand|Hand-to-Hand]]) weapon deals Slashing damage.
* The [[Vampiric Claws]] ([[:Category:Hand-to-Hand|Hand-to-Hand]]) weapon deals Slashing damage.

* The [[Birdbanes]] ([[:Category:Hand-to-Hand|Hand-to-Hand]]) weapon deals Piercing damage.
* The [[Birdbanes]] ([[:Category:Hand-to-Hand|Hand-to-Hand]]) weapon deals Piercing damage.

* When using the [[Monk]] [[Job Ability]] "[[Formless Strikes]]", the damage type of melee strikes and kick attacks is nonphysical, nonelemental. This damage will not be subject to any of the damage-type specific bonuses or penalties below.
* When using the [[Monk]] [[Job Ability]] "[[Formless Strikes]]", the damage type of melee strikes and kick attacks is nonphysical, non-elemental. This damage will not be subject to any of the damage-type specific bonuses or penalties below.


Despite having an uncharacteristic damage type when meleeing, these exceptions still use normal damage types during [[Weapon Skill|weapon skills]]. For example, when performing a weapon skill with [[Vampiric Claws]] or while using [[Formless Strikes]] and any [[Hand-to-Hand]] weapon, the damage type is Blunt.
Despite having an uncharacteristic damage type when meleeing, these exceptions still use normal damage types during [[Weapon Skill|weapon skills]]. For example, when performing a weapon skill with [[Vampiric Claws]] or while using [[Formless Strikes]] and any [[Hand-to-Hand]] weapon, the damage type is Blunt.


==Damage Type Modifiers by Monster Family==
==Damage Type Modifiers by Monster Family==
{| class="mobs horizon-table table-xl"
{| class="mobs horizon-table table-xl" style="width:25em"
!width=40%|Family
!width=40%|Family
!width=15%|H2H (Blunt)
!width=15%|H2H (Blunt)
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|0.50
|0.50
|}
|}

*Where not otherwised specified, the damage modifier is understood to be 1.0
*Where not otherwised specified, the damage modifier is understood to be 1.0

*Reduced modifiers for undead monsters (marked above with *) will be raised to near 1.0 for a short time if the monster takes damage from a [[Banish]] spell.
*Reduced modifiers for undead monsters (marked above with *) will be raised to near 1.0 for a short time if the monster takes damage from a [[Banish]] spell.

*The [[Warrior]] job ability [[Tomahawk (Ability)|Tomahawk]] raises reduced modifiers for any monster it is used on for 30 seconds (and +15 seconds per additional merit, up to 1:30). It is currently unknown if it raises the reduced modifiers to 1.0, or if there is less of an effect.
*The [[Warrior]] job ability [[Tomahawk (Ability)|Tomahawk]] raises reduced modifiers for any monster it is used on for 30 seconds (and +15 seconds per additional merit, up to 1:30). It is currently unknown if it raises the reduced modifiers to 1.0, or if there is less of an effect.
<div class="wotg">
*Source: [http://db.vanamon.com/monster/ Vanad'iel Monsters (Japanese)]
*Verified ladybugs take extra damage from piercing by comparing Birdbanes to Tactician Magician Hooks +0, did not verify 1.25x or 1.5x modifier. -Sylph: Neiko
*Verified ladybugs take extra damage from piercing by comparing Birdbanes to Tactician Magician Hooks +0, did not verify 1.25x or 1.5x modifier.</div>


==Avatar damage types ==
==Avatar damage types ==


[[Avatar|Avatars]] all do Blunt damage with their normal melee attacks.
[[Avatar|Avatars]] all do {{changes}} [[Slashing]] damage with their normal melee attacks.


The physical [[Blood Pact|blood pacts]], however, do 4 different types of damage (all physical BPs are melee damage unless otherwise specified):
The physical [[Blood Pact|blood pacts]], however, do 4 different types of damage (all physical BPs are melee damage unless otherwise specified):


<div class="flex-container">
{| class="horizon-table editing-table table-lg"
<div class="flex-container-item-4">
|- valign=top
{| class="horizon-table editing-table table-sm center-col-1 center-col-2"
|width=25%|
! colspan=2 | [[Carbuncle]]
{| width=100%
|-
|-
! [[Blood Pact]] || Damage Type
!colspan=2|[[Carbuncle]]
|-
|-
![[Blood Pact]] || Damage Type
| [[Poison Nails]] || [[Piercing]]
|-
| [[Poison Nails]] || Piercing
|}
|}
</div>
|width=25%|
<div class="flex-container-item-4">
{| width=100%
{| class="horizon-table editing-table table-sm center-col-1 center-col-2"
! colspan=2 | [[Ifrit]]
|-
|-
! [[Blood Pact]] || Damage Type
!colspan=2|[[Ifrit]]
|-
|-
![[Blood Pact]] || Damage Type
|- align=center
| [[Punch]] || H2H
| [[Punch]] || H2H
|-
|- align=center
| [[Burning Strike]] || H2H
| [[Burning Strike]] || H2H
|-
|- align=center
| [[Double Punch]] || H2H
| [[Double Punch]] || H2H
|-
|- align=center
| [[Flaming Crush]] || H2H
| [[Flaming Crush]] || H2H
|}
|}
</div>
|width=25%|
<div class="flex-container-item-4">
{| width=100%
{| class="horizon-table editing-table table-sm center-col-1 center-col-2"
! colspan=2 | [[Titan]]
|-
|-
! [[Blood Pact]] || Damage Type
!colspan=2|[[Titan]]
|-
|-
![[Blood Pact]] || Damage Type
| [[Rock Throw]] || Impact (Ranged)
|-
|- align=center
|[[Rock Throw]] || Impact (Ranged)
| [[Rock Buster]] || Impact
|-
|- align=center
|[[Rock Buster]] || Impact
| [[Megalith Throw]] || Impact (Ranged)
|-
|- align=center
|[[Megalith Throw]] || Impact (Ranged)
| [[Mountain Buster]] || Impact
|- align=center
|[[Mountain Buster]] || Impact
|}
|}
</div>
|width=25%|
<div class="flex-container-item-4">
{| width=100%
{| class="horizon-table editing-table table-sm center-col-1 center-col-2"
! colspan=2 | [[Leviathan]]
|-
|-
! [[Blood Pact]] || Damage Type
!colspan=2|[[Leviathan]]
|-
|-
![[Blood Pact]] || Damage Type
| [[Barracuda Dive]] || [[Slashing]]
|-
|- align=center
|[[Barracuda Dive]] || Slashing
| [[Tail Whip]] || Impact
|-
|- align=center
|[[Tail Whip]] || Impact
| [[Spinning Dive]] || [[Slashing]]
|- align=center
|[[Spinning Dive]] || Slashing
|}
|}
</div>
|- valign=top
<div class="flex-container-item-4">
|width=25%|
{| class="horizon-table editing-table table-sm center-col-1 center-col-2"
{| width=100%
! colspan=2 | [[Garuda]]
|-
! [[Blood Pact]] || Damage Type
|-
|-
| [[Claw]] || [[Piercing]]
!colspan=2|[[Garuda]]
|-
|-
![[Blood Pact]] || Damage Type
| [[Predator Claws]] || [[Slashing]]
|- align=center
| [[Claw]] || Piercing
|- align=center
| [[Predator Claws]] || Slashing
|}
|}
</div>
|width=25%|
<div class="flex-container-item-4">
{| width=100%
{| class="horizon-table editing-table table-sm center-col-1 center-col-2"
! colspan=2 | [[Shiva]]
|-
|-
! [[Blood Pact]] || Damage Type
!colspan=2|[[Shiva]]
|-
|-
![[Blood Pact]] || Damage Type
| [[Axe Kick]] || H2H
|-
|- align=center
|[[Axe Kick]] || H2H
| [[Double Slap]] || H2H
|-
|- align=center
|[[Double Slap]] || H2H
| [[Rush]] || H2H
|- align=center
|[[Rush]]|| H2H
|}
|}
</div>
|width=25%|
<div class="flex-container-item-4">
{| width=100%
{| class="horizon-table editing-table table-sm center-col-1 center-col-2"
|-
!colspan=2|[[Ramuh]]
! colspan=2 | [[Ramuh]]
|-
|-
![[Blood Pact]] || Damage Type
! [[Blood Pact]] || Damage Type
|-
|- align=center
|[[Shock Strike]]|| Impact
| [[Shock Strike]] || Impact
|-
|- align=center
|[[Chaotic Strike]]|| Impact
| [[Chaotic Strike]] || Impact
|}
|}
</div>
|width=25%|
<div class="flex-container-item-4">
{| width=100%
{| class="horizon-table editing-table table-sm center-col-1 center-col-2"
! colspan=2 | [[Fenrir]]
|-
|-
! [[Blood Pact]] || Damage Type
!colspan=2|[[Fenrir]]
|-
|-
![[Blood Pact]] || Damage Type
| [[Moonlit Charge]] || Impact
|-
|- align=center
|[[Moonlit Charge]]||Impact
| [[Crescent Fang]] || [[Piercing]]
|-
|- align=center
|[[Crescent Fang]]||Piercing
| [[Eclipse Bite]] || [[Slashing]]
|- align=center
|[[Eclipse Bite]]||Slashing
|}
|}
</div>
|- valign=top
<div class="flex-container-item-4">
|width=25%|
{| class="horizon-table editing-table table-sm center-col-1 center-col-2"
{| width=100%
! colspan=2 | [[Diabolos]]
|-
|-
! [[Blood Pact]] || Damage Type
!colspan=2|[[Diabolos]]
|-
|-
| [[Camisado]] || [[Blunt]] (H2H or Impact?) {{Verification}}
![[Blood Pact]] || Damage Type
|- align=center
| [[Camisado]] || Blunt (H2H or Impact?)
|}
|}
|}
</div>
</div>
<div class="toau">
<div class="toau">

== Physical [[:Category:Blue Magic|Blue Magic]] damage types ==
== Physical [[:Category:Blue Magic|Blue Magic]] damage types ==


Physical [[:Category:Blue Magic|Blue Magic]] takes on Damage Types as well. Below is the list:
Physical [[:Category:Blue Magic|Blue Magic]] takes on Damage Types as well. Below is the list:
<div class="flex-container">

{| class="horizon-table editing-table table-lg"
<div class="flex-container-item-3">
{| class="horizon-table editing-table table-lg" style="width:25em"
|- valign=top
|- valign=top
! colspan=2 | Blunt
|width=33%|
{| width=100%
|-
!colspan=2|Blunt
|- align=center
|- align=center
| [[Power Attack]] || [[Sprout Smack]]
| [[Power Attack]]
| [[Sprout Smack]]
|- align=center
|- align=center
| [[Head Butt]] || [[Helldive]]
| [[Head Butt]]
| [[Helldive]]
|- align=center
|- align=center
| [[Bludgeon]] || [[Grand Slam]]
| [[Bludgeon]]
| [[Grand Slam]]
|- align=center
|- align=center
| [[Jet Stream]] || [[Uppercut]]
| [[Jet Stream]]
| [[Uppercut]]
|- align=center
|- align=center
| [[Terror Touch]] || [[Sickle Slash]]
| [[Terror Touch]]
| [[Sickle Slash]]
|- align=center
|- align=center
| [[Dimensional Death]] (H2H) || [[Body Slam]]
| [[Dimensional Death]] (H2H)
| [[Body Slam]]
|- align=center
|- align=center
| [[Frenetic Rip]] || [[Frypan]]
| [[Frenetic Rip]]
| [[Frypan]]
|- align=center
|- align=center
| [[Hydro Shot]] (H2H) || [[Tail Slap]]
| [[Hydro Shot]] (H2H)
| [[Tail Slap]]
|- align=center
|- align=center
| [[Hysteric Barrage]] (H2H) || [[Cannonball (Blue Magic)|Cannonball]] (H2H)
| [[Hysteric Barrage]] (H2H)
| [[Cannonball (Blue Magic)|Cannonball]] (H2H)
|- align=center
|- align=center
| [[Ram Charge]] || [[Asuran Claws]] (H2H)
| [[Ram Charge]]
| [[Asuran Claws]] (H2H)
|- align=center
|- align=center
| [[Goblin Rush]]
| [[Goblin Rush]]
|
|}
|}
</div>
|width=33%|
<div class="flex-container-item-3>
{| width=100%
{| class="horizon-table editing-table table-lg" style="width:15em"
|- BGCOLOR=#ffdead
|-
!colspan=2|Piercing
! colspan=2 | Piercing
|- align=center
|- align=center
| [[Wild Oats]] || [[Queasyshroom]]
| [[Wild Oats]]
| [[Queasyshroom]]
|- align=center
|- align=center
| [[Feather Storm]] || [[Screwdriver]]
| [[Feather Storm]]
| [[Screwdriver]]
|- align=center
|- align=center
| [[Pinecone Bomb ]] || [[Disseverment]]
| [[Pinecone Bomb ]]
| [[Disseverment]]
|- align=center
|- align=center
| [[Benthic Typhoon ]] || [[Quadratic Continuum ]]
| [[Benthic Typhoon ]]
| [[Quadratic Continuum ]]
|}
|}
</div>
|width=33%|
<div class="flex-container-item-3>
{| width=100%
{| class="horizon-table editing-table table-lg" style="width:15em"
|-
|-
!colspan=2|Slashing
! colspan=2 | Slashing
|- align=center
|- align=center
| [[Foot Kick]] || [[Battle Dance]]
| [[Foot Kick]]
| [[Battle Dance]]
|- align=center
|- align=center
| [[Claw Cyclone]] || [[Smite of Rage]]
| [[Claw Cyclone]]
| [[Smite of Rage]]
|- align=center
|- align=center
| [[Mandibular Bite]] || [[Death Scissors]]
| [[Mandibular Bite]]
| [[Death Scissors]]
|- align=center
|- align=center
| [[Spinal Cleave]] || [[Vertical Cleave]]
| [[Spinal Cleave]]
| [[Vertical Cleave]]
|- align=center
|- align=center
| [[Seedspray]] || [[Spiral Spin]]
| [[Seedspray]]
| [[Spiral Spin]]
|- align=center
|- align=center
| [[Final Sting]] || [[Vanity Dive]]
| [[Final Sting]]
| [[Vanity Dive]]
|- align=center
|- align=center
| [[Whirl of Rage]] || [[Delta Thrust]] {{Verification}}
| [[Whirl of Rage]]
| [[Delta Thrust]] {{Verification}}
|}
|}
|}
</div></div>
</div>
</div>



Latest revision as of 03:22, 24 April 2025

Different attacks do different types of damage, and different enemies may be resistant or particularly vulnerable to certain damage types. The basic types are:

Icon Damage Type Weapon Types
Error creating thumbnail: File missing Blunt Hand-to-Hand, Club, Staff, Harlequin Frame, Stormwaker Frame, Sharpshot Frame
Error creating thumbnail: File missing Slashing Axe, Great Axe, Great Sword, Sword, Scythe, Katana, Great Katana, Valoredge Frame
Error creating thumbnail: File missing Piercing Dagger, Polearm, Archery, Marksmanship, Shuriken, BoomerangError creating thumbnail: File missing

Exceptions

Some weapons have a different damage type than usual for their category.

  • Bilbo-type Swords, such as the Tuck, use a similar model as Rapiers, but still deal Slashing damage.
  • When using the Monk Job Ability "Formless Strikes", the damage type of melee strikes and kick attacks is nonphysical, non-elemental. This damage will not be subject to any of the damage-type specific bonuses or penalties below.

Despite having an uncharacteristic damage type when meleeing, these exceptions still use normal damage types during weapon skills. For example, when performing a weapon skill with Vampiric Claws or while using Formless Strikes and any Hand-to-Hand weapon, the damage type is Blunt.

Damage Type Modifiers by Monster Family

Family H2H (Blunt) Impact (Blunt) Slashing Piercing
Bees 1.25
Bat Trios 1.25
Rocs 0.75Error creating thumbnail: File missing 0.75 1.25
Birds 1.25
Colibri 1.25
Corses* 1.125 1.25 0.75
Doomed* Error creating thumbnail: File missing 0.875 0.875 1 Error creating thumbnail: File missing
Elementals 0.25 0.25 0.25 0.25
Flans (Normal Mode) 0.75 0.75 0.875 1 Error creating thumbnail: File missing
Flans (Spiked Mode) 0.25 0.25 0.375 0.50 Error creating thumbnail: File missing
Flies 1.25
Ghosts* 0.50 0.50 0.75 0.75
Giant Bats 1.25
Hecteyes 0.75 0.75
Hounds 1.125
Imps 1.125
Ladybugs 1.50Error creating thumbnail: File missing
Leeches 0.75 0.75
Magic Pots 1.25 1.50
Mandragoras 1.25
Mimics 0.50 0.50 0.50 0.50
Puks 1.25
Rafflesia Error creating thumbnail: File missing Error creating thumbnail: File missing 1.125 Error creating thumbnail: File missing
Skeletons* 1.125 1.25 0.875 0.50
Slimes 0.25 0.25 0.50 0.50
  • Where not otherwised specified, the damage modifier is understood to be 1.0
  • Reduced modifiers for undead monsters (marked above with *) will be raised to near 1.0 for a short time if the monster takes damage from a Banish spell.
  • The Warrior job ability Tomahawk raises reduced modifiers for any monster it is used on for 30 seconds (and +15 seconds per additional merit, up to 1:30). It is currently unknown if it raises the reduced modifiers to 1.0, or if there is less of an effect.
  • Verified ladybugs take extra damage from piercing by comparing Birdbanes to Tactician Magician Hooks +0, did not verify 1.25x or 1.5x modifier.

Avatar damage types

Avatars all do HorizonXI specific changes Slashing damage with their normal melee attacks.

The physical blood pacts, however, do 4 different types of damage (all physical BPs are melee damage unless otherwise specified):