Evasion: Difference between revisions
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imported>Spiffly Created page with "==Evasion== Stat that is compared to an enemy attacker's accuracy to determine the chance that a character has of avoiding an attack. See Hit Rate for details. Evasion is directly affected by a character's evasion skill and AGI. For every two points of AGI a character has, their evasion is raised by one point. See Check for details on how to interpret high evasion and low evasion check messages. ==Evasion Skill== A character's natural evas..." |
imported>Spiffly Redirected page to Category:Evasion |
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#redirect [[Category:Evasion]] |
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Stat that is compared to an enemy attacker's [[accuracy]] to determine the chance that a character has of avoiding an attack. See [[Hit Rate]] for details. |
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[[Evasion]] is directly affected by a character's evasion skill and [[AGI]]. For every two points of [[AGI]] a character has, their [[evasion]] is raised by one point. |
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See [[Check]] for details on how to interpret high evasion and low evasion check messages. |
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==Evasion Skill== |
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A character's natural evasion skill gained via actual combat experience. Different jobs have different evasion potentials. |
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===Job Ratings=== |
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{|class=sortable width="100%" cellpadding="5" cellspacing="0" border="1" |
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|BGCOLOR="#D87093" width="20%" align="center"|'''Job''' |
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|BGCOLOR="#D87093" width="10%" align="center"|'''Skill Rank''' |
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|BGCOLOR="#D87093" width="10%" align="center"|'''Cap at Lv.37''' |
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|BGCOLOR="#D87093" width="10%" align="center"|'''Cap at Lv.75''' |
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|align="center"|{{sort|01|A+}} |
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See: [[:category:Combat Skills|Combat Skills]] for more Skill information. |
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Latest revision as of 09:30, 10 May 2023
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