Gargoyle (NM): Difference between revisions
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imported>Potatoking90 Created page with "{{Infobox Monster | family = Dolls | job = Warrior | crystal = Ice | weaknesses = {{Lightning}} | type = Notorious Monster | title = | image = Gargoyle (NM).jpg }} {| class="nms horizon-table table-xl" |- ! Zone || Level || Drops || Steal || Spawns || Notes |- |Pso'Xja |align="center"| | | |align="center"|16 |align="center"|A, T(S), T(H), M |- !align="center" colspan="6"| {{Monster Notes}} |} {{NM-Notes |Spawn Conditions = *Notorious monster gargoyles are..." |
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| job = [[Warrior]] |
| job = [[Warrior]] |
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| crystal = Ice |
| crystal = Ice |
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| weaknesses = {{Lightning}} |
| weaknesses = {{element|Lightning}} |
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| type = Notorious Monster |
| type = Notorious Monster |
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| title = |
| title = |
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| image = Gargoyle (NM).jpg |
| image = Gargoyle (NM).jpg |
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| spawn = Mission |
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{{Monster Notes}} |
{{Monster Notes}} |
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== Horizon Changes {{changes}} == |
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{{HorizonChangesBox|}} |
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==Notes== |
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{{NM-Notes |
{{NM-Notes |
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|Spawn Conditions = *Notorious monster gargoyles are spawned by the Stone Doors in the [[Pso'Xja/Maps#Map_11|Pso'Xja tower at J-8 in Beaucedine]] and must be fought during [[Promathia Mission 5-3/Tenzen Path|Tenzen's Path]]. Each successive gargoyle leading to the elevator has incremental amounts of HP. Defeating one opens the next door for 10 seconds. |
|Spawn Conditions = *Notorious monster gargoyles are spawned by the Stone Doors in the [[Pso'Xja/Maps#Map_11|Pso'Xja tower at J-8 in Beaucedine]] and must be fought during [[Promathia Mission 5-3/Tenzen Path|Tenzen's Path]]. Each successive gargoyle leading to the elevator has incremental amounts of HP. Defeating one opens the next door for 10 seconds. |
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Latest revision as of 17:28, 31 January 2026
| Zone | Level | Drops | Steal | Spawns | Notes |
|---|---|---|---|---|---|
| Pso'Xja | 16 | A, T(S), T(H), M | |||
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HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants | |||||
Horizon Changes 
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Notes
| Spawn Conditions | Companions/Summons |
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| Further Notes | |
(see testimonials) | |