<br>[[The Garden of Ru'Hmet]] via Gate of the Gods (H-10)
*[[The Garden of Ru'Hmet]] via ''Gate of the Gods'' at {{Position|The Garden of Ru'Hmet|H-10}}
| Stats = {{Escape}} {{Tractor}}
| Stats = {{Escape}} {{Tractor}}
| Region = Lumoria
| Region = Lumoria
| Type = Dungeon
| Type = Dungeon
| Maps =
{{Zone Tooltip Map|Map 1}}
{{Zone Tooltip Map|Map 2}}
{{Zone Tooltip Map|Map 3}}
| Map Acquisition = [[Map of Hu'Xzoi|Mini-Quest]]
| Map Acquisition = [[Map of Hu'Xzoi|Mini-Quest]]
| Restrictions = None
| Restrictions = None
| Requirements = [[Garden of Antiquity]]
| Requirements = [[Garden of Antiquity]]
| Expansion = [[Chains of Promathia]]
| Expansion = Chains of Promathia
| HELM = None
| HELM = None
| Weather = None
| Weather = None
Latest revision as of 12:38, 13 August 2025
Description
This area is part of the Celestial Capital of Al'Taieu. This ancient structure is the most elaborate construct of the Zilart. A virtual labyrinth of corridors and haunting rooms, this monolithic building was once the residence of the Zilartian royal family. Deep within the palace is said to lie the Chamber of Eventide, an ancient device created by the Dawn Maidens to cleanse the emptiness from a person's soul.
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A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants