Intelligence: Difference between revisions
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imported>Spiffly Created page with "{{otheruses|the gameplay statistic}} Abbreviation: INT * A stat that helps determine the effectiveness of Elemental Magic spells, Black Magic Enfeebling Magic spells, Black Magic Enhancing Magic spells, Ninjutsu and some Blue Magic magical spells. ** See Calculating Magic Damage for the precise calculations. *INT reduces the base damage taken fro..." |
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Abbreviation: INT |
Abbreviation: INT |
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A stat that affects: |
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* Black Magic |
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** See [[Calculating Magic Damage]] for the precise calculations. |
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** [[Absorb-STR]], [[Absorb-DEX]], [[Absorb-VIT]], [[Absorb-AGI]], [[Absorb-INT]], [[Absorb-MND]], and [[Absorb-CHR]] accuracy |
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** [[Blaze Spikes]], [[Ice Spikes]], and [[Shock Spikes]] damage |
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* It is speculated that intelligence is a factor in the success of a [[Thief]]'s lockpicking ability, reducing the chance of spawning a [[Mimic]] or the chance of failure. |
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* Ninjutsu |
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* White Magic |
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** [[Dia]] and [[Diaga]] accuracy, duration, and potency |
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* Magic Resistance |
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* Job Abilities |
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** Beastmaster's [[Tame]] success rate |
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Associated with the element of Ice. Many ice-based items add INT to a character's Stats. Example: [[Shiva's Claws]] |
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==Breakdown of Intelligence by Race== |
==Breakdown of Intelligence by Race== |
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17. (Tied) [[Dancer]], [[Dragoon]], [[Warrior]]<br> |
17. (Tied) [[Dancer]], [[Dragoon]], [[Warrior]]<br> |
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20. (Tied) [[Monk]], [[Paladin]]<br> |
20. (Tied) [[Monk]], [[Paladin]]<br> |
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==Full INT calculation (formula) == |
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See "formula" section of [https://horizonffxi.wiki/Category:Stats#Base_stat_calculation|Base stat calculation] |
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[[Category:Stats]] |
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Latest revision as of 19:12, 25 March 2026
Abbreviation: INT
A stat that affects:
- Black Magic
- Elemental Magic spells, Black Magic Enfeebling Magic spellsand some Blue Magic magical spells (See Calculating Magic Damage for the precise calculations)
- Absorb-STR, Absorb-DEX, Absorb-VIT, Absorb-AGI, Absorb-INT, Absorb-MND, and Absorb-CHR accuracy
- Blaze Spikes, Ice Spikes, and Shock Spikes damage
- Ninjutsu
- White Magic
- Magic Resistance
- INT reduces the base damage taken from Black Magic spells and Ninjutsu.
- Job Abilities
- Beastmaster's Tame success rate
- Intelligence also determines the additional effect from Fire Arrows, Ice Arrows, Lightning Arrows, Acid Bolts, Sleep Bolts, Blind Bolts, Bloody Bolts, Venom Bolts, Earth Arrows, Water Arrows, and Wind Arrows.
Associated with the element of Ice. Many ice-based items add INT to a character's Stats. Example: Shiva's Claws
Breakdown of Intelligence by Race
1. Tarutaru
2. Hume
3. Mithra
4. Galka
5. Elvaan
INT Rankings Based on Job
1. Black Mage
2. Summoner
3. (Tied) Dark Knight, Corsair, Red Mage, Scholar, Thief,
8. (Tied) Bard, Blue Mage, Ninja, Rune Fencer
12. (Tied) Beastmaster, Puppetmaster, Ranger, Samurai, White Mage
17. (Tied) Dancer, Dragoon, Warrior
20. (Tied) Monk, Paladin
Full INT calculation (formula)
See "formula" section of stat calculation