Martial Arts: Difference between revisions

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Created page with "Reduces the delay for Hand-to-Hand attacks. * works in a similar way as dual wield, in that it works outside of gear and magic haste ** this means if you were to have too much and be capped haste(s), you would start to reduce your tp/hit while not going faster."
 
imported>Kaimoon0
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{{Job Trait|
Reduces the delay for [[Hand-to-Hand]] attacks.
| description = Reduces the delay for [[Hand-to-Hand]] attacks.

| notes =
* works in a similar way as dual wield, in that it works outside of gear and magic haste
* works in a similar way as dual wield, in that it works outside of gear and magic haste
** this means if you were to have too much and be capped haste(s), you would start to reduce your tp/hit while not going faster.
** this means if you were to have too much and be capped haste(s), you would start to reduce your tp/hit while not going faster.
| effect overview = This trait has the following effects:
| tier 1 = −80
| tier 2 = −100
| tier 3 = −120
| tier 4 = −140
| tier 5 = −160
| tier 6 = −180
}}

[[Category:Job Traits]]

Latest revision as of 18:43, 25 September 2025

Job Trait

Description: Reduces the delay for Hand-to-Hand attacks.
Job traits are always active

Notes:
  • works in a similar way as dual wield, in that it works outside of gear and magic haste
    • this means if you were to have too much and be capped haste(s), you would start to reduce your tp/hit while not going faster.

Tiers

Martial Arts: −80
Martial Arts II: −100
Martial Arts III: −120
Martial Arts IV: −140
Martial Arts V: −160
Martial Arts VI: −180

Effect Overview

This trait has the following effects:

Jobs That Learn This Trait

The following jobs obtain this trait at these corresponding levels: Lua error: Error: Table JobTraitUnlocks not found..