Rampaging Ram: Difference between revisions

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Created page with "{| border="0" width="100%" |width="50%" align="left" valign="center"| '''Job:''' <br /> '''Family:''' Ram<br /> '''Crystal:''' <span style="color: #cc9900;">'''Earth'''</span><br /> '''Weak to:''' <span style="color: red;">'''Notorious Monster'''</span> |width="50%" align="center"| thumb|Rampaging Ram |} {| border="0" width="100%" cellpadding="4" cellspacing="2" |align="center" BGCOLOR="#ffdead"| '''Zone''' |align="center..."
 
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{{Infobox Monster
{| border="0" width="100%"
| image =
|width="50%" align="left" valign="center"|
| image caption = Rampaging Ram
'''Job:''' <br />
| job = [[Warrior]]
'''Family:''' [[:Category:Rams|Ram]]<br />
| family = Rams
'''Crystal:''' <span style="color: #cc9900;">'''Earth'''</span><br />
| crystal = Earth
'''Weak to:'''
| weaknesses = {{element|Water}}
| resistances =
| immunities =
| absorbs =
| type = Notorious Monster
| subtype =
| tier =
| spawn = Lottery
| title obtained =
}}


{| class="nms horizon-table table-xl"
<span style="color: red;">'''Notorious Monster'''</span>
! Zone || Level || Drops || Steal || Spawns || Notes

|width="50%" align="center"|
[[Image:Rampaging Ram.jpg|thumb|Rampaging Ram]]
|}
{| border="0" width="100%" cellpadding="4" cellspacing="2"
|align="center" BGCOLOR="#ffdead"|
'''Zone'''
|align="center" BGCOLOR="#ffdead"|
'''Level'''
|align="center" BGCOLOR="#ffdead"|
'''Drops'''
|align="center" BGCOLOR="#ffdead"|
'''Steal'''
|align="center" BGCOLOR="#ffdead"|
'''Spawns'''
|align="center" BGCOLOR="#ffdead"|
'''Notes'''
|-
|-
|[[Konschtat Highlands]]
|align="left" BGCOLOR="#ffd9d9"|
| 27-28
[[Konschtat Highlands]]
|
|align="center" BGCOLOR="#ffd9d9"|
* [[Ram Skin]] {{Hxi Drop Rate|100%}}
27-28
* [[Ram Horn]] {{Hxi Drop Rate|asb=390/1000|0|0}}
|align="left" BGCOLOR="#ffd9d9"|
*[[Ram Skin]] {{Drop Rate|1|1}}
* [[Rampaging Horn]] {{Hxi Drop Rate|100%}}
|
*[[Ram Horn]] {{Drop Rate|1|1}}
| align="center" | 1
*[[Rampaging Horn]] {{Drop Rate|1|1}}
|align="left" BGCOLOR="#ffd9d9"|
| align="center" | A, S, Sc
<!--Add Items Stolen Here-->
|align="center" BGCOLOR="#ffd9d9"|
1
|align="center" BGCOLOR="#ffd9d9"|
A, S, Sc
|-
|-
|align="center" colspan="6" BGCOLOR="#ffdead"|
!align="center" colspan="6"|
{{Monster Notes}}
{{Monster Notes}}
|}
|}
[[File:KonschtatHighlands.png|thumb|Spawns in the area spanning from (H-6) to (I-8).]]
[[File:KonschtatHighlands.png|thumb|Spawns in the area spanning from (H-6) to (I-8).]]


== Horizon Changes {{changes}} ==
'''Notes:'''
{{HorizonChangesBox|}}
*[[Lottery Spawn]] from [[Tremor Ram]] spawning in the map sections between the west side of the [[Crag of Dem]] and the mountain at left center of the map, encompassing (H-6)/(I-6)/(H-7)/(I-7)/(H-8)/(I-8). This is roughly the same spawn area as for [[Steelfleece Baldarich]] and [[Bendigeit Vran]].


== Notes ==
[[Category:Bestiary]][[Category:Notorious Monsters]][[category:Rams]]
* [[Lottery Spawn]] from [[Tremor Ram]] spawning in the map sections between the west side of the [[Crag of Dem]] and the mountain at left center of the map, encompassing (H-6)/(I-6)/(H-7)/(I-7)/(H-8)/(I-8). This is roughly the same spawn area as for [[Steelfleece Baldarich]] and [[Bendigeit Vran]].

Latest revision as of 23:24, 3 February 2025

This article is missing a picture of the monster, NM, or pet. You can help by adding it.
Rampaging Ram
Job: Warrior
Family: Rams
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: Earth
Weak against: Water Water
Resistant to:
Immune to:
Absorbs:
Notorious Monster
BCNM: [[{{{bcnm name}}}|{{{bcnm name}}}]]
ENM: [[{{{enm name}}}|{{{enm name}}}]]
KSNM: [[{{{ksnm name}}}|{{{ksnm name}}}]]
ZNM: [[{{{isnm name}}}|{{{isnm name}}}]]
HENM: [[{{{henm name}}}|{{{henm name}}}]]
Spawn Type: Lottery
Title Obtained:
EXP Party Type: Error creating thumbnail: File missing
Spawn Location


Zone Level Drops Steal Spawns Notes
Konschtat Highlands 27-28 1 A, S, Sc
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
Error creating thumbnail: File missing
Spawns in the area spanning from (H-6) to (I-8).

Horizon Changes HorizonXI specific changes

none

Notes