Created page with "{{Zone Infobox|Type=Outdoors|Map Acquisition=Purchase|Stats={{Tractor}}|Expansion=Rise of the Zilart|Notes=The full moon at night (0:00-3:00) activates the bridge, fountain, and moon gates. The Moongate Pass is obtainable during this time.|Description=This amphitheater-like area is comprised of a series of levels leading up to the top, where one can enter the Hall of the Gods. The high walls, made of cermet, make for a labyrinthine atmosphere, where dangerous..."
{{Zone Infobox|Type=Outdoors|Map Acquisition=Purchase|Stats={{Tractor}}|Expansion=[[Rise of the Zilart]]|Notes=The full moon at night (0:00-3:00) activates the bridge, fountain, and moon gates.
| ToC = [[#Involved in Quests/Missions|Quests/Missions]] • [[#fishing|Fishing]] • [[#weather|Weather]] • [[#Notorious Monsters Found Here|Notorious Monsters]] • [[#Regular Monsters Found Here|Regular Monsters]] • [[#Event Monsters Found Here|Event Monsters]]
The [[Moongate Pass]] is obtainable during this time.|Description=This amphitheater-like area is comprised of a series of levels leading up to the top, where one can enter the [[Hall of the Gods]]. The high walls, made of cermet, make for a labyrinthine atmosphere, where dangerous beasts can lurk behind the next turn. When the full moon is unclouded, certain architecture in this area seems to activate, giving the place some sort of ambient life. Caution is suggested when traversing this dangerous area.|Connections=*[[Hall of the Gods]] at ({{Location Tooltip|area=Ro'Maeve|pos=H-3}})
| Description = This amphitheater-like area is comprised of a series of levels leading up to the top, where one can enter the [[Hall of the Gods]]. The high walls, made of cermet, make for a labyrinthine atmosphere, where dangerous beasts can lurk behind the next turn. When the full moon is unclouded, certain architecture in this area seems to activate, giving the place some sort of ambient life. Caution is suggested when traversing this dangerous area.
*[[Sanctuary of Zi'Tah]] at ({{Location Tooltip|area=Ro'Maeve|pos=H-11}})|Region=Li'Telor|Requirements=None|Restrictions=None|ToC=[[#Involved in Quests/Missions|Quests/Missions]] • [[#fishing|Fishing]] • [[#weather|Weather]] • [[#Treasure_Casket|Treasure Casket]] • [[#Notorious Monsters Found Here|Notorious Monsters]] • [[#Regular Monsters Found Here|Regular Monsters]] • [[#Event Monsters Found Here|Event Monsters]]}}
[[File:Romaeve-pic.jpg|300px|center]]
| Connections =
[[Hall of the Gods]] at ({{Location Tooltip|area=Ro'Maeve|pos=H-3}}) <br>
[[Sanctuary of Zi'Tah]] at ({{Location Tooltip|area=Ro'Maeve|pos=H-11}})
| Stats = {{Tractor}}
== Involved in Quests/Missions ==
| Region = Li'Telor
{| class="fandom-table"
| Type = Outdoor
!Quest
| Maps =
!Type
{{Zone Tooltip Map|Map 1}}
!Starter
| Map Acquisition = [[Map of the Li'Telor Region|Purchase]]
{{TableMobLine-Special| Name= Mokkurkalfi| Spawn= ''Spawned for mission: [[The Final Image]]| Lvl= | Drop= | Steal= | Family= Golems| NumSpawns= 2| Note=A, M }}
{{TableMobFooter-Special}}
__NOTOC__
Latest revision as of 13:39, 10 December 2024
Description
This amphitheater-like area is comprised of a series of levels leading up to the top, where one can enter the Hall of the Gods. The high walls, made of cermet, make for a labyrinthine atmosphere, where dangerous beasts can lurk behind the next turn. When the full moon is unclouded, certain architecture in this area seems to activate, giving the place some sort of ambient life. Caution is suggested when traversing this dangerous area.
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Hall of the Gods at (H-3<span style="position:absolute; left:34px; top:Expression error: Unrecognized punctuation character "{".px; z-index:15; width:32px; height:32px; background:
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Sanctuary of Zi'Tah at (H-11<span style="position:absolute; left:34px; top:Expression error: Unrecognized punctuation character "{".px; z-index:15; width:32px; height:32px; background:
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants