Stealth: Difference between revisions
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imported>Mewwgoat (Fandom) Created page with "Lowers chance of being detected by enemies via sound. * Job Traits are always active. * '''Further Notes:''' ** The conditions of how this ability kicks in seem to be random. Although you do have a chance to avoid detection, it's recommended to rely on this as a last resort as there is still a good chance the enemy will aggro you if they can. ** There is also evidence that Stealth lowers the range at which some enemies agro." |
imported>Jasperbear No edit summary |
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Lowers chance of being detected by enemies via sound. |
Lowers chance of being detected by enemies via sound. |
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* Level 5 [[Ninja]] trait. Always active. |
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* Stealth lowers the range at which detect-by-sound enemies aggro by 3 [[Distance|yalms]]. |
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* '''Further Notes:''' |
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** Technically, it makes the enemy believe you are 3 yalms farther away. <ref>https://github.com/LandSandBoat/server/blob/35b8005ded64a41ceda6bd2b27f691cf2f376954/src/map/ai/controllers/mob_controller.cpp#L280</ref><ref>https://github.com/LandSandBoat/server/blob/35b8005ded64a41ceda6bd2b27f691cf2f376954/sql/traits.sql#L235C54-L235C55</ref> |
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** The conditions of how this ability kicks in seem to be random. Although you do have a chance to avoid detection, it's recommended to rely on this as a last resort as there is still a good chance the enemy will aggro you if they can. |
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** There is also evidence that Stealth lowers the range at which some enemies agro. |
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Latest revision as of 06:30, 29 March 2026
Lowers chance of being detected by enemies via sound.