Strength: Difference between revisions
imported>Spiffly Created page with "Abbreviation: STR Strength is an offensive stat for both melee and ranged attacks. STR is associated with the Fire element. A stat that is compared with an enemy's vitality to determine the base damage of a character's attacks. ==Offensive== STR directly impacts attack and ranged attack: *For two-handed weapons: STR increases Attack at a rate of 75% (3 Attack per 4 STR). *For one-handed weapons (main hand): STR increases Attack at a rate of 75% (3 Attack per 4 STR)...." |
imported>Jasperbear No edit summary |
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{{disambig3|[[STR (Merit)]]}} |
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Abbreviation: STR |
Abbreviation: STR |
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==Offensive== |
==Offensive== |
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STR directly impacts attack and ranged attack: |
STR directly impacts attack and ranged attack: |
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*For two-handed weapons: STR increases Attack at a rate of |
*For two-handed weapons: STR increases Attack at a rate of 70% (7 Attack per 10 STR). |
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*For one-handed weapons (main hand): STR increases Attack at a rate of |
*For one-handed weapons (main hand): STR increases Attack at a rate of 70% (7 Attack per 10 STR). |
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*For one-handed weapons (offhand): STR increases Attack at a rate of 50% (1 Attack per 2 STR). |
*For one-handed weapons (offhand): STR increases Attack at a rate of 50% (1 Attack per 2 STR). |
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*For hand-to-hand weapons: STR increases Attack at a rate of 62.5% (5 Attack per 8 STR). |
*For hand-to-hand weapons: STR increases Attack at a rate of 62.5% (5 Attack per 8 STR). |
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*For ranged weapons: STR increases Ranged Attack at a rate of |
*For ranged weapons: STR increases Ranged Attack at a rate of 50% (1 Attack per 2 STR). |
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Strength plays an integral role in physical damage calculations, particularly in the variable: fSTR, whereby the STR of a character is compared to the VIT of its enemy, resulting in a bonus/penalty. |
Strength plays an integral role in physical damage calculations, particularly in the variable: fSTR, whereby the STR of a character is compared to the VIT of its enemy, resulting in a bonus/penalty. |
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Associated with the element of Fire. Many fire-based items add STR to a character's Stats. Example: [[Ifrit's Blade]] |
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==Breakdown of Level 1 to 75 Strength Stats by Race and Job Sorted Highest to Lowest== |
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Based off [[Warrior]] Strength score |
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:{| border="1" cellspacing="0" cellpadding="2" width="200" |
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!BGCOLOR="#CCAAFF" width="100"|Race |
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!BGCOLOR="#CCAAFF" width="50" align="center"|Lv.1 |
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!BGCOLOR="#CCAAFF" width="50" align="center"|Lv.75 |
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|- valign="top" BGCOLOR="#EEEEFF" |
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| [[Elvaan]] |
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| align="center" | 9 |
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| align="center" | 69 |
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|- valign="top" BGCOLOR="#EEEEFF" |
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| [[Galka]] |
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| align="center" | 9 |
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| align="center" | 67 |
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|- valign="top" BGCOLOR="#EEEEFF" |
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| [[Hume]] |
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| align="center" | 8 |
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| align="center" | 64 |
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|- valign="top" BGCOLOR="#EEEEFF" |
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| [[Mithra]] |
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| align="center" | 8 |
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| align="center" | 61 |
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|- valign="top" BGCOLOR="EEEEFF" |
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| [[Tarutaru]] |
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| align="center" | 7 |
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| align="center" | 58 |
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|} |
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Level 1 stats taken from FFXI official strategy guide, spring 2004 version.<br> |
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Stats up to 99 taken from FFXI Stat Calculator and do not include subjobs. [http://bellsouthpwp2.net/k/i/kinematicf/FFXI/StatCalculator/] |
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==STR Rankings Based on Job== |
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1. (Tied) [[Dark Knight]], - [[Warrior]]<br> |
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2. (Tied) [[Dragoon]], - [[Paladin]], <span class="soa">[[Rune Fencer]]</span><br> |
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3. (Tied) [[Monk]], - [[Ninja]], - [[Samurai]]<br> |
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4. (Tied) [[Bard]], - [[Beastmaster]]<span class="wotg">, - [[Dancer]]</span>, - [[Red Mage]], - [[Thief]], - [[White Mage]]<span class="toau">, - [[Blue Mage]]<sup>‡</sup></span><br> |
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5. (Tied) <span class="toau>[[Corsair]], - [[Puppetmaster]], - </span>[[Ranger]]<br> |
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6. (Tied) [[Black Mage]]<span class="wotg">, - [[Scholar]]</span><br> |
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7. [[Summoner]]<br> |
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<div class="toau"><sup>‡</sup>Set Blue Magic spells also have an impact on player STR, this ranking is based on a Blue Mage with zero spells set.</div> |
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==Full STR calculation (formula) == |
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See "formula" section of [https://horizonffxi.wiki/Category:Stats#Base_stat_calculation|Base stat calculation] |
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[[Category:Stats]] |
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Latest revision as of 19:12, 25 March 2026
Abbreviation: STR
Strength is an offensive stat for both melee and ranged attacks. STR is associated with the Fire element. A stat that is compared with an enemy's vitality to determine the base damage of a character's attacks.
Offensive
STR directly impacts attack and ranged attack:
- For two-handed weapons: STR increases Attack at a rate of 70% (7 Attack per 10 STR).
- For one-handed weapons (main hand): STR increases Attack at a rate of 70% (7 Attack per 10 STR).
- For one-handed weapons (offhand): STR increases Attack at a rate of 50% (1 Attack per 2 STR).
- For hand-to-hand weapons: STR increases Attack at a rate of 62.5% (5 Attack per 8 STR).
- For ranged weapons: STR increases Ranged Attack at a rate of 50% (1 Attack per 2 STR).
Strength plays an integral role in physical damage calculations, particularly in the variable: fSTR, whereby the STR of a character is compared to the VIT of its enemy, resulting in a bonus/penalty.
Associated with the element of Fire. Many fire-based items add STR to a character's Stats. Example: Ifrit's Blade
Breakdown of Level 1 to 75 Strength Stats by Race and Job Sorted Highest to Lowest
Based off Warrior Strength score
Level 1 stats taken from FFXI official strategy guide, spring 2004 version.
Stats up to 99 taken from FFXI Stat Calculator and do not include subjobs. [1]
STR Rankings Based on Job
1. (Tied) Dark Knight, - Warrior
2. (Tied) Dragoon, - Paladin, Rune Fencer
3. (Tied) Monk, - Ninja, - Samurai
4. (Tied) Bard, - Beastmaster, - Dancer, - Red Mage, - Thief, - White Mage, - Blue Mage‡
5. (Tied) Corsair, - Puppetmaster, - Ranger
6. (Tied) Black Mage, - Scholar
7. Summoner
Full STR calculation (formula)
See "formula" section of stat calculation