Tame: Difference between revisions
From Horizon Wiki Mirror
Content deleted Content added
imported>Mewwgoat (Fandom) Created page with "* Makes target docile and more susceptible to charm. * '''Obtained:''' Beastmaster Level 30 * '''Recast Time:''' 10:00 * '''Duration:''' Instant == Notes/Description == * Using Tame on a mob that has not become aggressive will make it more susceptible to charm. * Using Tame on an aggressive mob may cause the target to stop attacking immediately and go back to its natural state. * The ability can be resisted. The success rate of Tame is determined by comparing your INT..." |
imported>Gwj Added condition for Tame debuff wearing off |
||
| (3 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
{{Job Ability |
|||
| description = Makes target docile and more susceptible to charm. |
|||
* '''Obtained:''' Beastmaster Level 30 |
|||
| job = Beastmaster |
|||
* '''Recast Time:''' 10:00 |
|||
| level = 30 |
|||
* '''Duration:''' Instant |
|||
| recast = 10 minutes |
|||
| duration = Instant |
|||
== Notes/Description == |
|||
| range = |
|||
| notes = |
|||
* Using Tame on a mob that has not become aggressive will make it more susceptible to charm. |
* Using Tame on a mob that has not become aggressive will make it more susceptible to charm. |
||
* Using Tame on an aggressive mob may cause the target to stop attacking immediately and go back to its natural state. |
* Using Tame on an aggressive mob may cause the target to stop attacking immediately and go back to its natural state. |
||
* The ability can be resisted. The success rate of Tame is determined by comparing your INT to the target's INT. |
* The ability can be resisted. The success rate of Tame is determined by comparing your [[Intelligence|INT]] to the target's [[Intelligence|INT]]. |
||
**code in ASB is |
|||
***local resist = applyResistanceAbility(player, target, xi.magic.ele.NONE, xi.skill.NONE, player:getStat(xi.mod.INT) - target:getStat(xi.mod.INT)) if resist <= 0.25 then |
|||
* Tame can only be used on mobs that can be charmed. Using Tame on uncharmable mobs will have no effect. |
* Tame can only be used on mobs that can be charmed. Using Tame on uncharmable mobs will have no effect. |
||
* Tame will have no effect if another player is on the mob's enmity list. |
* Tame will have no effect if another player is on the mob's enmity list. |
||
** Tame may be used on a mob that has become aggressive to another player if that player has not performed an action against it. |
** Tame may be used on a mob that has become aggressive to another player if that player has not performed an action against it. |
||
* Tame will have a lower success rate if the target's HP is considerably low. |
* Tame will have a lower success rate if the target's HP is considerably low. |
||
* Tame will have no effect on the mob if the Beastmaster already has a pet |
* Tame will have no effect on the mob if the Beastmaster already has a pet. |
||
* Tame cannot be used on another player's mob where Charm has failed, only your own. |
* Tame cannot be used on another player's mob where Charm has failed, only your own. |
||
* Tame will wear off the next time that mob would have Charm targeted on them (regardless of success of the Charm). |
|||
| changes = |
|||
| macro = /ja "Tame" <stnpc> |
|||
}} |
|||
Latest revision as of 14:02, 14 April 2025
Job Ability
| Makes target docile and more susceptible to charm. |
| Job: Beastmaster |
| Level: 30 |
| Recast Time: 10 minutes |
| Duration: Instant |
Notes
|
Horizon Changes
| None |
Macro Syntax
|