Bastok Mission 8-1: Difference between revisions

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{{Mission Header
{{Mission Header
|Mission Name=The Chains That Bind Us
|Mission Name=The Chains That Bind Us
|Expansion=Rise of the Zilart
|Expansion=bastok
|Start=Any Bastok Gate Guard
|Start=Any Bastok Gate Guard
|Description=The president has ordered a full-scale investigation of Zepwell Island. You are to travel to the [[Quicksand Caves]] located in the central Altepa Desert. Report to [[Iron Eater]] for a briefing.
|Description=The president has ordered a full-scale investigation of Zepwell Island. You are to travel to the [[Quicksand Caves]] located in the central Altepa Desert. Report to [[Iron Eater]] for a briefing.
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|Next=Bastok Mission 8-2{{!}}Enter the Talekeeper
|Next=Bastok Mission 8-2{{!}}Enter the Talekeeper
|Title=
|Title=
|Reward=Rank Points
|Rewards=Rank Points
|Image=
|Image=
}}
}}


=Walkthrough=
==Walkthrough==
*Speak with a Gate Guard to accept the mission.
*Speak with a Gate Guard to accept the mission.
**Trade Crystals to get the mission.
**Trade 20~30 crystals. (Traded 25 water crystals)


*Visit [[Iron Eater]] at the President's Office in Metalworks.
*Visit [[Iron Eater]] at the President's Office in Metalworks.

*Head for (G-5) in [[Western Altepa Desert]] (take the tunnel), and enter [[Quicksand Caves]] Map 7.
===Quicksand Caves, Part 1 (Fight)===
*Make your way to (H-8) and open the weighted door.
*Head for ({{Location Tooltip|area=Western Altepa Desert|pos=G-5}}) in [[Western Altepa Desert]] (take the tunnel), and enter [[Quicksand Caves]].
** Alternatively, the door will open by applying enough weight on the nearby sensor. One of the following is needed:

*** a single [[Galka]]
*Make your way to ({{Location Tooltip|area=Quicksand Caves|map=Map 5|pos=H-8}}) and open the weighted door.
*** any combination of 2 [[Hume]]s, [[Mithra]]s, or [[Elvaan]]s
**The door will open by applying enough weight on the nearby sensor. It needs a total of 3 "points":
*** 3 [[Tarutaru]]s
***[[Galka]] are worth a full 3 points
*At (G-11), you'll find yourself in a small room. Clear it out, and then check the Galka Statue to spawn 3 Antica NMs. They can be slept.
***[[Hume]]s, [[Mithra]], and [[Elvaan]] are worth 2 points
***[[Tarutaru]] are worth 1 point

*At ({{Location Tooltip|area=Quicksand_Caves|map=Map 5|pos=G-11}}), you'll find yourself in a small room. Clear it out, and then check the Galka Statue to spawn 3 Antica NMs. They can be slept.
**[[Triarius IV-XIV]] ([[Black Mage]])
**[[Triarius IV-XIV]] ([[Black Mage]])
**[[Princeps IV-XLV]] ([[Paladin]])
**[[Princeps IV-XLV]] ([[Paladin]])
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*It is recommended you defeat them in that order, however a well-balanced party should have little difficulty with them.
*It is recommended you defeat them in that order, however a well-balanced party should have little difficulty with them.

*Check the Galka Statue again for a cutscene.
*Check the Galka Statue again for a cutscene.

*Make your way to (D-12) of [[Western Altepa Desert]] and enter [[Quicksand Caves]] Map 5.
===Quicksand Caves, Part 2===
** This entrance is accessed at (C-11)→(D-11) in the far Southwest corner.
*Make your way to ({{Location Tooltip|area=Western Altepa Desert|pos=D-12}}) of [[Western Altepa Desert]] and enter [[Quicksand Caves]] Map 5.
*Inside, head through the eastern weighted door at (K-8) this will take you to Map 6.
** This entrance is accessed at ({{Location Tooltip|area=Western Altepa Desert|pos=C-11}})→({{Location Tooltip|area=Western Altepa Desert|pos=D-11}}) in the far southwest corner.
*Go east to another weight device at (G-8) and proceed east again.

**The ??? you need is on the floor infront of the mural in the room at (H-8).
*Inside, head through the eastern weighted door at ({{Location Tooltip|area=Quicksand_Caves|map=Map 4|pos=K-8}}) this will take you to Map 6.

*Go east to another weight device at ({{Location Tooltip|area=Quicksand_Caves|map=Map 7|pos=G-8}}) and proceed east again.
**The ??? you need is on the floor in front of the mural in the room at ({{Location Tooltip|area=Quicksand_Caves|map=Map 7|pos=H-8}}).


*Check the ??? for a cutscene with [[Zeid]].
*Check the ??? for a cutscene with [[Zeid]].

*Return to [[Iron Eater]] for a final cutscene.
*Return to [[Iron Eater]] for a final cutscene.



Latest revision as of 08:03, 12 January 2026

The Chains That Bind Us
Series Bastok Missions
Starting NPC Any Bastok Gate Guard
Title None
Repeatable No 
Description The president has ordered a full-scale investigation of Zepwell Island. You are to travel to the Quicksand Caves located in the central Altepa Desert. Report to Iron Eater for a briefing.
Rewards
Rank Points
← Previous Mission Next Mission →
On My Way Enter the Talekeeper


Walkthrough

  • Speak with a Gate Guard to accept the mission.
    • Trade 20~30 crystals. (Traded 25 water crystals)
  • Visit Iron Eater at the President's Office in Metalworks.

Quicksand Caves, Part 1 (Fight)

  • Head for (G-5
  1. 5555FF; opacity:0.5;">) in Western Altepa Desert (take the tunnel), and enter Quicksand Caves.
  • Make your way to (H-8
  1. 5555FF; opacity:0.5;">) and open the weighted door.
    • The door will open by applying enough weight on the nearby sensor. It needs a total of 3 "points":
  • At (G-11
  1. 5555FF; opacity:0.5;">), you'll find yourself in a small room. Clear it out, and then check the Galka Statue to spawn 3 Antica NMs. They can be slept.
  • It is recommended you defeat them in that order, however a well-balanced party should have little difficulty with them.
  • Check the Galka Statue again for a cutscene.

Quicksand Caves, Part 2

  • Make your way to (D-12
  1. 5555FF; opacity:0.5;">) of Western Altepa Desert and enter Quicksand Caves Map 5.
    • This entrance is accessed at (C-11
  1. 5555FF; opacity:0.5;">)→(D-11
  2. 5555FF; opacity:0.5;">) in the far southwest corner.
  • Inside, head through the eastern weighted door at (K-8
  1. 5555FF; opacity:0.5;">) this will take you to Map 6.
  • Go east to another weight device at (G-8
  1. 5555FF; opacity:0.5;">) and proceed east again.
    • The ??? you need is on the floor in front of the mural in the room at (H-8
  1. 5555FF; opacity:0.5;">).
  • Check the ??? for a cutscene with Zeid.