Template:Infobox Weapon Skill: Difference between revisions
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| type = {type of the weapon, e.g.: Axe} |
| type = {type of the weapon, e.g.: Axe} |
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| skill level = {required skill level, e.g.: 100} |
| skill level = {required skill level, e.g.: 100} |
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| jobs = { |
| main jobs = {if ws requires main job(s), slash-separated list of those jobs. leave blank if no main job restriction} |
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| main or sub jobs = {if ws requires main or sub job(s), slash-separated list of those jobs. leave blank if no main or sub job restriction} |
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| quest = {name of quest required to obtain the ws. leave blank if none} |
| quest = {name of quest required to obtain the ws. leave blank if none} |
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| equipment = {slash-separated list of items that grant the ws. leave blank if none} |
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| description = {ingame description of the ws} |
| description = {ingame description of the ws} |
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| weapon skill type = {physical, magical, hybrid |
| weapon skill type = {physical, magical, hybrid} |
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| sneak attack = {does the ws stack with sneak attack? Accepts "yes", "no", "true", or "false"} |
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| element = {element of the ws in case of a magical ws. leave blank if its physical} |
| element = {element of the ws in case of a magical ws. leave blank if its physical} |
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| element 2 = {second element in case there's more than one. leave blank if there isn't a second element.} |
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| skillchain property = {skillchain property of the ws, e.g.: liquefaction. leave blank if none.} |
| skillchain property = {skillchain property of the ws, e.g.: liquefaction. leave blank if none.} |
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| skillchain property 2 = {second skillchain property of the ws. leave blank if none.} |
| skillchain property 2 = {second skillchain property of the ws. leave blank if none.} |
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| skillchain property 3 = {thid skillchain property of the ws. leave blank if none.} |
| skillchain property 3 = {thid skillchain property of the ws. leave blank if none.} |
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| str modifier = {percentage value of STR modifier, if any, e.g. 20%. leave blank if none.} |
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| modifier 1 = {stat that modifies the ws, e.g. STR} |
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| |
| dex modifier = {percentage value of DEX modifier, if any, e.g. 20%. leave blank if none.} |
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| modifier |
| vit modifier = {percentage value of VIT modifier, if any, e.g. 20%. leave blank if none.} |
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| modifier |
| agi modifier = {percentage value of AGI modifier, if any, e.g. 20%. leave blank if none.} |
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| modifier |
| int modifier = {percentage value of INT modifier, if any, e.g. 20%. leave blank if none.} |
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| modifier |
| mnd modifier = {percentage value of MND modifier, if any, e.g. 20%. leave blank if none.} |
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| chr modifier = {percentage value of CHR modifier, if any, e.g. 20%. leave blank if none.} |
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| other modifier = {description of any other modifier, if any. leave blank if none.} |
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| damage multiplier 1 = {multiplier the ws gets at 1000 TP} |
| damage multiplier 1 = {multiplier the ws gets at 1000 TP} |
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| damage multiplier 2 = {multiplier the ws gets at 2000 TP} |
| damage multiplier 2 = {multiplier the ws gets at 2000 TP} |
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| effect by tp 3 = {potency of additional effect at 3000 TP} |
| effect by tp 3 = {potency of additional effect at 3000 TP} |
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| notes = {any additional notes about this ws} |
| notes = {any additional notes about this ws} |
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| horizon changes = {description of any Horizon changes, if any. leave blank if none.} |
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}}</pre> |
}}</pre> |
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}}{{categorize|{{{1|}}}|[[Category:Weapon Skills]]}}__NOTOC__ |
}}{{categorize|{{{1|}}}|[[Category:Weapon Skills]]}}__NOTOC__ |
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|- |
|- |
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! Weapon Skill Type: |
! Weapon Skill Type: |
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| {{#if:{{{weapon skill type|}}}|{{#switch:{{lc:{{{weapon skill type}}}}}|physical=Physical|magical=Magical ({{{{{element}}}}})|hybrid=Hybrid ({{{{{element}}}}})|true=True|#default=}}|<!-- |
| {{#if:{{{weapon skill type|}}}|{{#switch:{{lc:{{{weapon skill type}}}}}|physical=Physical|magical=Magical ({{{{{element}}}}}{{#if:{{{element 2|}}}|/{{{{{element 2}}}}}}})|hybrid=Hybrid ({{{{{element}}}}})|true=True|#default=}}|<!-- |
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if weapon skill type is NOT defined, infer it from element and sneak attack |
if weapon skill type is NOT defined, infer it from element and sneak attack |
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-->{{#if:{{{element|}}}|{{#ifeq:{{lc:{{{element}}}}}|none<!-- |
-->{{#if:{{{element|}}}|{{#ifeq:{{lc:{{{element}}}}}|none<!-- |
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-->}} |
-->}} |
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|- |
|- |
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! Requirements: |
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! Skill Level: |
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| {{#if:{{{skill level|}}}|<div>{{{skill level}}} {{{type}}} skill level</div>}}{{#if:{{{main or sub jobs|{{{main jobs|}}}}}}|<div>{{#if:{{{main or sub jobs|}}}|Main or sub|'''Main'''}} job must be {{{main or sub jobs|{{{main jobs|}}}}}}</div>}}{{#if:{{{quest|}}}|<div>Quest: [[{{{quest}}}]]</div>}}{{#if:{{{equipment|}}}|<div>{{#if:{{{skill level|}}}{{{main or sub jobs|}}}{{{main jobs|}}}{{{quest|}}}|''or''}}equip {{{equipment}}}</div>}} |
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| {{{skill level|}}}{{#if:{{{jobs|}}}|'' ({{{jobs|}}} only)''}} |
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|- {{#if:{{{quest|}}}||style="display: none;"}} |
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! Quest: |
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| [[{{{quest|}}}]] |
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|- |
|- |
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! Description: |
! Description: |
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{{#if:{{{notes|}}}|'''Notes:''' |
{{#if:{{{notes|}}}|'''Notes:''' |
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{{{notes}}}|}} |
{{{notes}}}|}} |
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</div><!-- end flex-container-item-2 --> |
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</div> |
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<div class="flex-container-item-2"> |
<div class="flex-container-item-2"> |
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<h2>Properties</h2> |
<h2>Properties</h2> |
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|---> |
|---> |
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! Modifiers: |
! Modifiers: |
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| {{#if: {{{ |
| {{#if: {{{str modifier|}}}|<div>[[STR]]: {{{str modifier}}}</div>}}<!-- |
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-->{{#if: {{{ |
-->{{#if: {{{dex modifier|}}}|<div>[[DEX]]: {{{dex modifier}}}</div>}}<!-- |
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-->{{#if: {{{ |
-->{{#if: {{{vit modifier|}}}|<div>[[VIT]]: {{{vit modifier}}}</div>}}<!-- |
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-->{{#if: {{{ |
-->{{#if: {{{agi modifier|}}}|<div>[[AGI]]: {{{agi modifier}}}</div>}}<!-- |
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-->{{#if: {{{int modifier|}}}|<div>[[INT]]: {{{int modifier}}}</div>}}<!-- |
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-->{{#if: {{{mnd modifier|}}}|<div>[[MND]]: {{{mnd modifier}}}</div>}}<!-- |
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-->{{#if: {{{chr modifier|}}}|<div>[[CHR]]: {{{chr modifier}}}</div>}}<!-- |
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-->{{#if: {{{other modifier|}}}|<div>{{{other modifier}}}</div>}}<!-- |
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-->{{#if: {{{str modifier|}}}{{{dex modifier|}}}{{{vit modifier|}}}{{{agi modifier|}}}{{{int modifier|}}}{{{mnd modifier|}}}{{{chr modifier|}}}{{{other modifier|}}}||None}} |
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|} |
|} |
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<div style="display: grid; grid-template-columns: repeat(3, 1fr); padding: 0.4em; max-width: 40ch; row-gap: 1em;"> |
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{| class="horizon-infobox border-none-table border-none-th border-none-td align-left-th" |
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<div style="grid-column-start: span 3; margin-top: 1em; font-weight: bold;">Damage Multipliers by TP:</div> |
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| |
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<div>'''1000 TP'''<br>{{{damage multiplier 1|{{Information Needed}}}}}</div> |
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{| class="horizon-infobox border-none-table border-none-th border-none-td align-left-th" style="margin: 0;" |
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<div>'''2000 TP'''<br>{{{damage multiplier 2|{{Information Needed}}}}}</div> |
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! colspan="3" | Damage Multipliers by TP: |
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<div>'''3000 TP'''<br>{{{damage multiplier 3|{{Information Needed}}}}}</div> |
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|- |
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{{#if:{{{critical hit rate 1|}}}{{{critical hit rate 2|}}}{{{critical hit rate 3|}}}| |
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! style="width: 33%; | 1000 TP |
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<div style="grid-column-start: span 3; margin-top: 1em; font-weight: bold;">Critical Hit Rate by TP:</div> |
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! style="width: 33%; | 2000 TP |
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<div>'''1000 TP'''<br>{{{critical hit rate 1|{{Information Needed}}}}}</div> |
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! style="width: 33%; | 3000 TP |
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<div>'''2000 TP'''<br>{{{critical hit rate 2|{{Information Needed}}}}}</div> |
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|- |
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<div>'''3000 TP'''<br>{{{critical hit rate 3|{{Information Needed}}}}}</div> |
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}}<!-- end if critical hit rate --> |
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| {{{damage multiplier 2|{{Information Needed}}}}} |
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{{#if:{{{effect by tp|}}}| |
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| {{{damage multiplier 3|{{Information Needed}}}}} |
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<div style="grid-column-start: span 3; margin-top: 1em; font-weight: bold;">{{{effect by tp}}} by TP:</div> |
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|} |
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<div>'''1000 TP'''<br>{{{effect by tp 1|{{Information Needed}}}}}</div> |
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|- {{#if:{{{critical hit rate 1|}}}{{{critical hit rate 2|}}}{{{critical hit rate 3|}}}||style="display: none;"}} |
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<div>'''2000 TP'''<br>{{{effect by tp 2|{{Information Needed}}}}}</div> |
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| |
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<div>'''3000 TP'''<br>{{{effect by tp 3|{{Information Needed}}}}}</div> |
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{| class="horizon-infobox border-none-table border-none-th border-none-td align-left-th" style="margin: 0;" |
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}}<!-- end if effect by tp --> |
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! colspan="3" | Critical Hit Rate by TP: |
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</div><!-- end grid --> |
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|- |
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</div><!-- end flex-container-item-2 --> |
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! style="width: 33%; | 1000 TP |
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</div><!-- end flex-container --> |
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! style="width: 33%; | 2000 TP |
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== Horizon Changes {{changes}} == |
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! style="width: 33%; | 3000 TP |
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|- |
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{{{horizon changes|''None''}}}{{#ifeq:{{NAMESPACENUMBER}}|0| |
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| {{#if:{{{critical hit rate 1|}}}{{{critical hit rate 2|}}}{{{critical hit rate 3|}}}|{{{critical hit rate 1|{{Information Needed}}}}}|}} |
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{{#cargo_store: |
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| {{#if:{{{critical hit rate 1|}}}{{{critical hit rate 2|}}}{{{critical hit rate 3|}}}|{{{critical hit rate 2|{{Information Needed}}}}}}} |
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| {{#if:{{{critical hit rate 1|}}}{{{critical hit rate 2|}}}{{{critical hit rate 3|}}}|{{{critical hit rate 3|{{Information Needed}}}}}}} |
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|} |
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|- {{#if:{{{effect by tp|}}}||style="display: none;"}} |
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| |
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{| class="horizon-infobox border-none-table border-none-th border-none-td align-left-th" style="margin: 0;" |
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! colspan="3" | {{{effect by tp}}} by TP: |
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|- |
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! style="width: 33%; | 1000 TP |
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! style="width: 33%; | 2000 TP |
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! style="width: 33%; | 3000 TP |
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|- |
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| {{#if:{{{effect by tp|}}}|{{{effect by tp 1|{{Information Needed}}}}}}} |
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| {{#if:{{{effect by tp|}}}|{{{effect by tp 2|{{Information Needed}}}}}}} |
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| {{#if:{{{effect by tp|}}}|{{{effect by tp 3|{{Information Needed}}}}}}} |
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|} |
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|} |
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</div></div>{{#ifeq:{{NAMESPACENUMBER}}|0|{{#cargo_store: |
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_table = WeaponSkills |
_table = WeaponSkills |
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| Name = {{PAGENAME}} |
| Name = {{PAGENAME}} |
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| WeaponType = {{#switch:{{lc:{{{type}}}}}|archery = Archery|axe = Axes|club = Clubs|dagger = Daggers|great axe = Great Axes|great katana=Great Katana|great sword = Great Swords|hand-to-hand = Hand-to-Hand|katana = Katana|marksmanship = Marksmanship|polearm = Polearms|scythe = Scythes|staff = Staves|sword = Swords}} |
| WeaponType = {{#switch:{{lc:{{{type}}}}}|archery = Archery|axe = Axes|club = Clubs|dagger = Daggers|great axe = Great Axes|great katana=Great Katana|great sword = Great Swords|hand-to-hand = Hand-to-Hand|katana = Katana|marksmanship = Marksmanship|polearm = Polearms|scythe = Scythes|staff = Staves|sword = Swords}} |
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| SkillRequired = {{{skill level|}}} |
| SkillRequired = {{{skill level|}}} |
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<!-- search "main or sub jobs" or "main jobs" for each job, if found, join that job to the list --> |
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| JobsRequired = {{#invoke:String|join|/<!-- |
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-->|{{#if:{{#pos:{{lc:{{{main or sub jobs|{{{main jobs|}}}}}}}}|warrior}}|Warrior}}<!-- |
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-->|{{#if:{{#pos:{{lc:{{{main or sub jobs|{{{main jobs|}}}}}}}}|monk}}|Monk}}<!-- |
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-->|{{#if:{{#pos:{{lc:{{{main or sub jobs|{{{main jobs|}}}}}}}}|thief}}|Thief}}<!-- |
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-->|{{#if:{{#pos:{{lc:{{{main or sub jobs|{{{main jobs|}}}}}}}}|white mage}}|White Mage}}<!-- |
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-->|{{#if:{{#pos:{{lc:{{{main or sub jobs|{{{main jobs|}}}}}}}}|black mage}}|Black Mage}}<!-- |
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-->|{{#if:{{#pos:{{lc:{{{main or sub jobs|{{{main jobs|}}}}}}}}|red mage}}|Red Mage}}<!-- |
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-->|{{#if:{{#pos:{{lc:{{{main or sub jobs|{{{main jobs|}}}}}}}}|paladin}}|Paladin}}<!-- |
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-->|{{#if:{{#pos:{{lc:{{{main or sub jobs|{{{main jobs|}}}}}}}}|dark knight}}|Dark Knight}}<!-- |
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-->|{{#if:{{#pos:{{lc:{{{main or sub jobs|{{{main jobs|}}}}}}}}|beastmaster}}|Beastmaster}}<!-- |
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-->|{{#if:{{#pos:{{lc:{{{main or sub jobs|{{{main jobs|}}}}}}}}|bard}}|Bard}}<!-- |
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-->|{{#if:{{#pos:{{lc:{{{main or sub jobs|{{{main jobs|}}}}}}}}|ranger}}|Ranger}}<!-- |
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-->|{{#if:{{#pos:{{lc:{{{main or sub jobs|{{{main jobs|}}}}}}}}|summoner}}|Summoner}}<!-- |
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-->|{{#if:{{#pos:{{lc:{{{main or sub jobs|{{{main jobs|}}}}}}}}|samurai}}|Samurai}}<!-- |
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-->|{{#if:{{#pos:{{lc:{{{main or sub jobs|{{{main jobs|}}}}}}}}|ninja}}|Ninja}}<!-- |
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-->|{{#if:{{#pos:{{lc:{{{main or sub jobs|{{{main jobs|}}}}}}}}|dragoon}}|Dragoon}}<!-- |
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-->}} |
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<!-- if "main or sub jobs" parameter exists, then sub job can meet the requirement --> |
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| SubJobAllowed = {{#if:{{{main or sub jobs|}}}|1|0}} |
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| QuestRequired = {{{quest|}}} |
| QuestRequired = {{{quest|}}} |
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<!-- strip links from equipment string --> |
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| EquipmentSources = {{#replace:{{#replace:{{{equipment|}}}|[}}|]}} |
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| Description = {{{description|}}} |
| Description = {{{description|}}} |
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<!-- only Hybrid, Magical, and Physical are allowed --> |
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| WeaponSkillType = {{#switch:{{lc:{{{weapon skill type}}}}}|hybrid = Hybrid|magical = Magical|physical = Physical|true = True}} |
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| |
| WeaponSkillType = {{#switch:{{lc:{{{weapon skill type}}}}}|hybrid = Hybrid|magical = Magical|physical = Physical}} |
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<!-- switch statements make sure links point to the correct element pages --> |
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| SkillchainProperties = {{#invoke:String|join|,|{{{skillchain property|}}}|{{{skillchain property 2|}}}|{{{skillchain property 3|}}}}} |
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| Elements = {{#invoke:String|join|/|{{#switch:{{lc:{{{element}}}}}|dark|earth|ice|light|lightning|wind={{ucfirst:{{{element}}}}}|fire|water={{ucfirst:{{{element}}}}} (Element)}}|{{#switch:{{lc:{{{element 2}}}}}|dark|earth|ice|light|lightning|wind={{ucfirst:{{{element 2}}}}}|fire|water={{ucfirst:{{{element 2}}}}} (Element)}}}} |
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| ModifierAttribute = {{#invoke:String|join|,|{{{modifier 1|}}}|{{{modifier 2|}}}|{{{modifier 3|}}}}} |
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<!-- make sure links point to the correct skillchain pages --> |
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| ModifierPercentage = {{#invoke:String|join|,|{{{modifier 1 perc|}}}|{{{modifier 2 perc|}}}|{{{modifier 3 perc|}}}}} |
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| SkillchainProperties = {{#invoke:String|join|/<!-- |
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| DamageMultipliers = {{{damage multiplier 1}}},{{{damage multiplier 2}}},{{{damage multiplier 3}}} |
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-->|{{#ifeq:{{lc:{{{skillchain property|}}}}}|light|Light (Skillchain)|{{ucfirst:{{{skillchain property|}}}}}}}<!-- |
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-->|{{#ifeq:{{lc:{{{skillchain property 2|}}}}}|light|Light (Skillchain)|{{ucfirst:{{{skillchain property 2|}}}}}}}<!-- |
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-->|{{#ifeq:{{lc:{{{skillchain property 3|}}}}}|light|Light (Skillchain)|{{ucfirst:{{{skillchain property 3|}}}}}}}<!-- |
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-->}} |
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| StrModifier = {{{str modifier|}}} |
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| DexModifier = {{{dex modifier|}}} |
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| VitModifier = {{{vit modifier|}}} |
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| AgiModifier = {{{agi modifier|}}} |
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| IntModifier = {{{int modifier|}}} |
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| MndModifier = {{{mnd modifier|}}} |
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| ChrModifier = {{{chr modifier|}}} |
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| OtherModifier = {{{other modifier|}}} |
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<!-- if a specific "effect by tp" exists, store that, otherwise store critical hit rates or damage multipliers --> |
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| TpEffect = {{{effect by tp|{{#if:{{{critical hit rate 1|}}}|Critical Hit Rate|Damage Multiplier}}}}} |
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| 1000TpValue = {{{effect by tp 1|{{{critical hit rate 1|{{{damage multiplier 1|}}}}}}}}} |
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| 2000TpValue = {{{effect by tp 2|{{{critical hit rate 2|{{{damage multiplier 2|}}}}}}}}} |
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| 3000TpValue = {{{effect by tp 3|{{{critical hit rate 3|{{{damage multiplier 3|}}}}}}}}} |
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| HorizonChanges = {{{horizon changes|}}} |
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}} |
}} |
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}}</includeonly><noinclude> |
}}</includeonly><noinclude> |
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| WeaponType = Page (allowed values = Archery, Axes, Clubs, Daggers, Great Axes, Great Katana, Great Swords, Hand-to-Hand, Katana, Marksmanship, Polearms, Scythes, Staves, Swords) |
| WeaponType = Page (allowed values = Archery, Axes, Clubs, Daggers, Great Axes, Great Katana, Great Swords, Hand-to-Hand, Katana, Marksmanship, Polearms, Scythes, Staves, Swords) |
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| SkillRequired = Integer |
| SkillRequired = Integer |
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| JobsRequired = List (/) of Page (allowed values = Warrior, Monk, Thief, White Mage, Black Mage, Red Mage, Paladin, Dark Knight, Beastmaster, Bard, Ranger, Summoner, Samurai, Ninja, Dragoon) |
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| SubJobAllowed = Boolean |
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| QuestRequired = Page |
| QuestRequired = Page |
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| EquipmentSources = List (/) of Page |
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| Description = Wikitext string |
| Description = Wikitext string |
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| WeaponSkillType = String (allowed values = Hybrid, Magical, Physical |
| WeaponSkillType = String (allowed values = Hybrid, Magical, Physical) |
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| |
| Elements = List (/) of Page (allowed values = Dark, Earth, Fire (Element), Ice, Light, Lightning, Water (Element), Wind) |
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| SkillchainProperties = List ( |
| SkillchainProperties = List (/) of Page (allowed values = Compression, Darkness, Detonation, Distortion, Fragmentation, Fusion, Gravitation, Impaction, Induration, Light (Skillchain), Liquefaction, Reverberation, Scission, Transfixion) |
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| StrModifier = Wikitext string |
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| ModifierAttribute = List (,) of Page (allowed values = STR, DEX, VIT, AGI, INT, MND, CHR) |
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| DexModifier = Wikitext string |
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| ModifierPercentage = List (,) of Integer |
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| VitModifier = Wikitext string |
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| DamageMultipliers = List (,) of Float |
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| AgiModifier = Wikitext string |
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}} |
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| IntModifier = Wikitext string |
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| MndModifier = Wikitext string |
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| ChrModifier = Wikitext string |
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| OtherModifier = Wikitext string |
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| TpEffect = Wikitext string |
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| 1000TpValue = Wikitext string |
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| 2000TpValue = Wikitext string |
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| 3000TpValue = Wikitext string |
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| HorizonChanges = Wikitext |
|||
}} |
|||
{{Documentation}}</noinclude> |
{{Documentation}}</noinclude> |
||
Latest revision as of 01:45, 29 September 2025
This template defines the table "WeaponSkills". This table has not been created yet.
Template documentation
|
|---|
| Note: portions of the template sample may not be visible without values provided. |
| View or edit this documentation. (About template documentation) |
| Editors can experiment in this template's sandbox and test case pages. |
Usage
{{Infobox Weapon Skill
| name =
| type =
| skill level =
| main jobs =
| main or sub jobs =
| quest =
| equipment =
| description =
| weapon skill type =
| equipment alignment =
| equipment alignment 2 =
| equipment alignment 3 =
| element =
| element 2 =
| skillchain property =
| skillchain property 2 =
| skillchain property 3 =
| str modifier =
| dex modifier =
| vit modifier =
| agi modifier =
| int modifier =
| mnd modifier =
| chr modifier =
| other modifier =
| damage multiplier 1 =
| damage multiplier 2 =
| damage multiplier 3 =
| critical hit rate 1 =
| critical hit rate 2 =
| critical hit rate 3 =
| effect by tp =
| effect by tp 1 =
| effect by tp 2 =
| effect by tp 3 =
| notes =
| horizon changes =
}}
- name: The name of the weapon skill, e.g. Smash Axe (plain text, not a link!).
- type: The type of weapon skill, such as Sword (plain text, not a link!).
- skill level: The skill level required to use this weapon skill.
- main jobs, main or sub jobs: The main (or sub) jobs required to use this weapon skill, if there's any such requirement. Slash-delimited list.
- quest: The quest that must be completed to use this weapon skill.
- equipment: Items that can be equipped to use this weapon skill.
- description: The in-game description of the weapon skill.
- weapon skill type: The type of the weapon skill: physical, magical, hybrid, true. If set, this will determine the sneak attack value and sneak attack doesn't need to be put in.
sneak attack: Does this weapon skill stack with Sneak Attack? Accepts "yes", "no", "true", or "false".set weapon skill type instead.equipment alignment: The elemental equipment this weapon skill is aligned with (i.e. "shadow" for Shadow Gorget).not necessary any more, automatically figured out from the skillchain properties.- element, element 2: The type(s) of elemental damage this weapon deals (or None).
- skillchain property: The skillchain property this weapon skill is aligned with (i.e. scission).
- str modifier, dex modifier, vit modifier, agi modifier, int modifier, mnd modifier, chr modifier: The percentages each stat modifies this weapon skill by.
- other modifier: Any other modifications to this weapon skill.
- damage multiplier 1, damage multiplier 2, damage multiplier 3: The multiplier this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively.
- critical hit rate 1, critical hit rate 2, critical hit rate 3: The critical hit rate boost this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively.
- effect by tp, effect by tp 1, effect by tp 2, effect by tp 3: The name of an effect that this weapon skill has and its potency when TP is at 1000, 2000, and 3000 TP respectively.
- notes: Any additional notes about this weapon skill.
- horizon changes: A text description of any Horizon changes to this weapon skill.
Examples
Overview
| Name: | Mock Weapon Skill |
|---|---|
| Weapon Type: | Great Axe |
| Weapon Skill Type: | Magical (Light) |
| Requirements: | 1000 Great Axe skill level Main job must be Warrior / Beastmaster Quest: Aquiring the unaquirable
|
| Description: | The Weapon Skill to end all Weapon Skills |
| Sneak Attack: | Does not stack with Sneak Attack. |
| Aligned with: |
|
Notes:
- This Weapon Skill is too powerful to be in game. Therefore it isn't.
Properties
| Skillchains | Liquefaction (A) |
|---|---|
| Light (B) | |
| Fragmentation (C) | |
| Modifiers: | STR: 100% INT: 50%
|
Damage Multipliers by TP:
1000 TP
2.00
2.00
2000 TP
2.50
2.50
3000 TP
3.25
3.25
Critical Hit Rate by TP:
1000 TP
10%
10%
2000 TP
20%
20%
3000 TP
50%
50%
Chance to stun target by TP:
1000 TP
30%
30%
2000 TP
60%
60%
3000 TP
90%
90%
Horizon Changes 
None
Overview
| Name: | Smash Axe |
|---|---|
| Weapon Type: | Axe |
| Weapon Skill Type: | Physical |
| Requirements: | 40 Axe skill level
|
| Description: | Stuns enemy. Duration of stun varies with TP. |
| Sneak Attack: | Will stack with Sneak Attack. |
| Aligned with: |
|
Properties
| Skillchains | Induration (A) |
|---|---|
| Reverberation (B) | |
| Modifiers: | STR: 30%
|
Damage Multipliers by TP:
1000 TP
1.00
1.00
2000 TP
1.00
1.00
3000 TP
1.00
1.00
Horizon Changes 
None