Template:SpifflyTest: Difference between revisions
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imported>Spiffly No edit summary |
imported>Spiffly Replaced content with "<onlyinclude><includeonly> {| |- {{#if:{{{mb mob 1 area|}}}|style="display: none;"|}} ! Area | {{{mb mob 1 area}}} |} </includeonly></onlyinclude>" |
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<onlyinclude><includeonly> |
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|- {{#if:{{{mb mob 1 area|}}}|style="display: none;"|}} |
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<includeonly><onlyinclude><!-- |
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! Area |
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--- Start Categorizations --- |
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| {{{mb mob 1 area}}} |
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-->{{Categorize|{{{1|}}}|{{#switch:{{lc:{{{type}}}}}<!-- |
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|} |
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-->| material = [[Category:Materials]]<!-- |
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</includeonly></onlyinclude> |
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-->| quest item = [[Category:Quest Items]]<!-- |
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-->| armor = [[Category:Armor]]<!-- |
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-->{{#if:{{{slot|}}}|[[Category:{{#switch:{{lc:{{{slot}}}}} |
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| ring = Rings |
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| ear = Ears |
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| shield = Shields |
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| #default = {{{slot}}}}}]]}}<!-- |
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-->| weapon = [[Category:Weapons]]<!-- |
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-->{{#if:{{{weapon type|}}}|[[Category:{{#switch:{{lc:{{{weapon type}}}}} |
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| axe = Axes |
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| club = Clubs |
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| dagger = Daggers |
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| great axe = Great Axes |
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| great sword = Great Swords |
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| polearm = Polearms |
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| scythe = Scythes |
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| staff = Staves |
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| sword = Swords |
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| string instrument = String Instruments |
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| wind instrument = Wind Instruments |
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| grip = Grips |
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| fishing tackle = Fishing Tackle |
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| ammo = Ammunition |
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| pet item = Pet Items |
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| handbell = Handbells |
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| #default = {{{weapon type}}}}}]]}}<!-- |
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-->| accessory = {{#if:{{{accessory type|}}}|[[Category:{{#switch:{{lc:{{{accessory type}}}}} |
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| string instrument = String Instruments |
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| wind instrument = Wind Instruments |
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| grip = Grips |
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| fishing tackle = Fishing Tackle |
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| charged ammunition = Charged Ammunition |
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| trinket = Trinkets |
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| pet item = Pet Items |
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| animator = Animators |
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| soultrapper = Soultrappers |
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| #default = {{{accessory type}}}}}]]}}<!-- |
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-->| food = [[Category:Food]]{{#switch:{{lc:{{{food type|}}}}} |
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| ingredient = [[Category:Ingredients]] |
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| raw meat = [[Category:Raw Meat]] |
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| raw fish = [[Category:Raw Fish]] |
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}}<!-- |
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-->| fish = [[Category:Fish]]{{#switch:{{lc:{{{habitat|}}}}} |
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| freshwater = [[Category:Freshwater Fish]] |
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| saltwater = [[Category:Saltwater Fish]]}}{{#if:{{{effects|}}}|[[Category:Food]]}}<!-- |
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-->| medicine = [[Category:Medicines]]<!-- |
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-->| furnishing = [[Category:Furnishings]]{{#if:{{{aura element|}}}|[[Category:{{{aura element}}} Aura Furnishings]]}}<!-- |
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-->| key = [[Category:Keys]]<!-- |
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-->| dial key = [[Category:Dial Keys]]<!-- |
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-->| door key = [[Category:Door Keys]]<!-- |
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-->| coffer key = [[Category:Coffer Keys]]<!-- |
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-->| chest key = [[Category:Chest Keys]]<!-- |
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-->| tenshodo key = [[Category:Tenshodo Keys]]<!-- |
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-->| scroll = [[Category:Scrolls]]<!-- |
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-->| die = [[Category:Dice]]<!--<!-- |
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-->| job testimony = [[Category:Job Testimonies]]<!-- |
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-->| #default = }}<!-- |
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wont need superior equipment on horizon anytime soon so commenting it out |
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--><!--{{#if:{{{superior level|}}}|[[Category:Superior Equipment]]}}--> |
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{{#if:{{{cosmetic|}}}|{{#switch:{{lc:{{{cosmetic}}}}}<!-- |
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-->| yes | y | true = [[Category:Cosmetic]]}}|}} |
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<!-- |
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if custom content is true then categorize as such |
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-->{{#if:{{{custom content|}}}|{{#switch:{{lc:{{{custom content}}}}} |
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| y | yes | true = [[Category:HorizonXI Custom Content]] |
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|#default= |
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}}|}}<!-- |
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if content has Horizon Changes then categorize as such |
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-->{{#if:{{{horizon changes|}}}|{{#switch:{{lc:{{{horizon changes}}}}} |
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| y | yes | true = [[Category:Horizon Changes]] |
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|#default= |
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}}|}}<!-- |
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--- End Categorizations --- |
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-->}}<!-- |
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adding an image based on the image keyword. used to add images of the ingame model of the item from screenshots |
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-->{{#if:{{{image|}}}|[[File:{{{image}}}|{{{image size|300px}}}|thumb|{{{image caption|}}}]]|}}<!-- |
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OPTION 1: LIKE IN RETAIL WIKI - ICON AND BORDERS ON CARD |
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add a table div to display the item card statistics. if the icon file exists, style it with a border and padding |
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--><!--<div style="display:table; {{#ifexist:File:{{5Digit|{{{icon id|}}}}}.png|min-width:359px; border:1px solid #aaa; border-radius:5px; padding-right:5px;}}">--><!-- |
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if the icon file exists, add it using the superimpose template which puts it on a standard background |
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--><!--{{#ifexist:File:{{5Digit|{{{icon id|}}}}}.png|<div style="display:table-cell; width:32px; padding:1ex;">{{Superimpose|base=icon background.png|base_width=32px|float={{5Digit|{{{icon id|}}}}}.png|float_width=32px|x=0|y=0}}</div>}}--><!-- |
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OPTION 2: NO ICONS NO BORDERS ON CARD |
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--><div style="display:table;"><!-- |
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open item card table content div |
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--><div style="display:table-cell; vertical-align:middle"><!-- |
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--><div><b>{{#if:{{{name|}}}|{{{name}}}|{{ucfirst:{{lc:{{PAGENAME}}}}}}}}</b>{{#if:{{{tags|}}}|<span style="float:right; margin-left:1em; width:48px;">{{{tags}}}</span>}}</div><!-- |
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-->{{#ifeq:{{lc:{{{type|}}}}}|scroll| '''[[{{{jobs}}}]] Lv.{{{level}}} {{#if:{{{job2|}}}|/ [[{{{job2}}}]] Lv.{{{level2}}}}} {{#if:{{{job3|}}}|/ [[{{{job3}}}]] Lv.{{{level3}}}}} {{#if:{{{job4|}}}|/ [[{{{job4}}}]] Lv.{{{level4}}}}} {{#if:{{{job5|}}}|/ [[{{{job5}}}]] Lv.{{{level5}}}}}'''|}}<!-- |
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-->{{#ifeq:{{lc:{{{type|}}}}}|die| '''[[COR]] Lv.{{{level}}}<br>Teaches the [[Phantom Roll]] ability<br>"[[{{{roll}}}]]."'''|}}<!-- |
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-->{{#if:{{{slot|}}}{{{weapon type|}}}{{{accessory type|}}}{{{races|}}}{{{superior level|}}}|<div>{{#switch:{{lc:{{{type|}}}}}<!-- |
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-->| armor = {{#switch:{{lc:{{{slot|}}}}}||ring = <b>[[[:Category:Rings|Ring]]]</b>|ear = <b>[[[:Category:Ears|Ear]]]</b>|shield = |#default = <b>[[[:Category:{{{slot}}}|{{{slot}}}]]]</b>}}<!-- |
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-->| weapon = {{#switch:{{lc:{{{weapon type|}}}}}|ammo|ammunition = [[:Category:Ammunition|Archery]]|grip|grips|ammo|ammunition|pet item|pet items|soultrappers| = |#default = <b>({{#switch:{{lc:{{{weapon type}}}}}|string instrument = [[String Instrument|String Instr.]]|wind instrument = [[Wind Instrument|Wind Instr.]]|scythe = [[Scythes|Scythe]]|dagger = [[Daggers|Dagger]]|#default = [[{{{weapon type}}}]]}})</b>}}<!-- |
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-->| accessory = {{#switch:{{lc:{{{accessory type|}}}}}|animator|grip|grips|ammo|ammunition|pet item|pet items|soultrappers|trinket|charged ammunition|pet item = |#default = <b>({{#switch:{{lc:{{{accessory type}}}}}|string instrument = [[String Instrument|String Instr.]]|wind instrument = [[Wind Instrument|Wind Instr.]]|#default = [[{{{accessory type}}}]]}})</b>}}<!-- |
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-->}} {{#if:{{{races|}}}|{{Races|{{{races}}}}}|{{Races}}}}{{#if:{{{superior level|}}}|<b> [[Superior Equipment|Su{{{superior level|}}}]]</b>}}</div>}}<!-- |
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-->{{#if:{{{description|}}}|<div>{{#switch:{{lc:{{{type|}}}}}|furnishing = <b>[[:Category:Furnishings|Furnishing]]: </b><br>}}{{{description}}}</div>}}<!-- |
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-->{{#if:{{{stats|}}}{{{damage|}}}{{{delay|}}}|<div>{{#if:{{{damage|}}}|{{Stat|DMG:}} {{{damage}}} {{Stat|Delay:}} {{{delay}}} <nowiki/>}}{{#if:{{{stats|}}}|{{{stats}}}}}</div>}}<!-- |
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-->{{#switch:{{lc:{{{type|}}}}}|scroll = | die = |<!-- |
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-->{{#if:{{{level|}}}|<div><b>Lv.</b> {{{level}}} <b>{{#if:{{{jobs|}}}|{{{jobs}}}|All Jobs}}</b></div>}}}}<!-- |
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-->{{#if:{{{charges|}}}{{{charge delay|}}}{{{recast|}}}|<div><span style="float: right; margin-left: 1em; clear: both;">{{EnchantmentDetails|{{{charges|}}}|{{{charge delay|}}}|{{{recast|}}}}}</span></div>}}<!-- |
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-->{{#if:{{{item level|}}}|<div><span style="float: right; margin-left: 1em; clear: both;"><b><[[Item Level]]:</b> {{{item level|}}}<b>></b></span></div>}}<!-- |
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-->{{#switch:{{lc:{{{type|}}}}}|furnishing = {{#if:{{{aura element|}}}{{{storage|}}}|<div><span style="float: right; margin-left: 1em"><b><{{#ifexist:File:{{{aura element|}}}Icon.png|[[File:{{{aura element|}}}Icon.png|{{{aura element}}} Aura|link=:Category:{{{aura element|}}} Aura Furnishings]] <nowiki/>}}[[Storage|STG]]:</b> {{{storage|}}}></span></div>}}}}<!-- |
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close item card table content div |
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--></div><!-- |
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close item card table div |
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--></div><!-- |
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-->{{#switch:{{lc:{{{type|}}}}}<!-- |
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-->| armor = {{#if:{{{shield type|}}}|<div>{{Shield Type|{{{shield type|}}}}}</div>}}<!-- |
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-->| weapon = {{#if:{{{damage|}}}<!-- |
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-->|<div style="margin-top: 1em">'''Damage Per Second:''' {{Weapon Calculation|dps|{{{damage}}}|{{{delay}}}|type={{{weapon type|}}}}}{{#ifeq:{{lc:{{{weapon type|}}}}}|hand-to-hand|<nowiki>*</nowiki>}}{{#if:{{{alternate dps|}}}{{{alternate damage|}}}{{{alternate delay|}}}|<nowiki/> / {{#if:{{{alternate dps|}}}|{{{alternate dps}}}|{{Weapon Calculation|dps|{{{alternate damage|{{{damage}}}}}}|{{{alternate delay|{{{delay}}}}}}|type={{{weapon type|}}}}}}}{{#ifeq:{{lc:{{{weapon type|}}}}}|hand-to-hand|<nowiki>*</nowiki>}}}}</div><!-- |
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--><div>'''TP Per Hit:''' {{Weapon Calculation|tp per hit|{{{delay}}}|type={{{weapon type|}}}}}{{#ifeq:{{lc:{{{weapon type|}}}}}|hand-to-hand|<nowiki>*</nowiki>}}{{#if:{{{alternate tp|}}}{{{alternate delay|}}}|<nowiki/> / {{#if:{{{alternate tp|}}}|{{{alternate tp}}}|{{Weapon Calculation|tp per hit|{{{alternate delay|{{{delay}}}}}}|type={{{weapon type|}}}}}}}{{#ifeq:{{lc:{{{weapon type|}}}}}|hand-to-hand|<nowiki>*</nowiki>}}}}</div><!-- |
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--><div>{{#if:{{{weapon type|}}}|'''[[Weapon Rank]]:''' {{#switch: {{lc:{{{weapon type}}}}}<!-- |
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-->|hand-to-hand|hand to hand|h2h = {{#expr: floor(({{{damage}}}+3)/9)}}<!-- |
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-->|axe|axes|club|clubs|dagger|daggers|great axe|great axes|great sword|great swords|polearm|polearms|scythe|scythes|staff|staffs|stave|staves|sword|swords|bow|great bow|archery|crossbow|cross bow|crossbows|marksmanship|gun|guns|katana|katanas|great katana|great katanas|throwing = {{#expr: floor({{{damage}}}/9)}}<!-- |
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-->|default = |
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}}}}</div><!-- |
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-->{{#ifeq:{{lc:{{{weapon type}}}}}|hand-to-hand|<div><small>*Base delay for Hand-to-Hand is assumed to be 480 and<br>it's damage formula works differently than most weapons.<br>See the [[:Category:Hand-to-Hand|Hand-to-Hand]] for further information.</small></div>}}<!-- |
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-->}}<!-- |
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-->| furnishing = |
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{<!---->{{!}}class="ffxi-table table-xs" |
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{{!}}- style="background-color:#e0e0e0;" align="center" |
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!style="width:20ex; padding-left:1ex" align="left"{{!}}[[Moghancements|Moghancement]]: |
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{{!}} {{#if:{{{moghancement|}}}|{{#if:{{#pos:{{lc:{{{moghancement}}}}}|moglification}}|[[{{{moghancement}}}]]|[[Moghancement: {{{moghancement}}}|{{{moghancement}}}]]}}|{{Information Needed|{{{1|}}}}}}} |
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{{!}}- style="background-color:#e0e0e0;" align="center" |
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!style="width:20ex; padding-left:1ex" align="left"{{!}}[[Moghancement#Elemental_Strength|Aura Strength]]:''' |
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{{!}} {{#if:{{{aura strength|}}}|{{{aura strength}}}|{{Information Needed|{{{1|}}}}}}} |
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{{!}}- style="background-color:#e0e0e0;" align="center" |
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!style="width:20ex; padding-left:1ex" align="left"{{!}}[[Layout|Placement]]:''' |
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{{!}} {{#if:{{{placement|}}}|{{{placement}}}|{{Information Needed|{{{1|}}}}}}} |
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{{!}}- style="background-color:#e0e0e0;" align="center" |
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!style="width:20ex; padding-left:1ex" align="left"{{!}}[[Layout|Dimensions]]:''' |
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{{!}} {{#if:{{{dimensions|}}}|{{{dimensions}}}|{{Information Needed|{{{1|}}}}}}} |
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{{!}}<!---->} |
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}}<!-- |
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-->{{#switch:{{lc:{{{type|}}}}}|armor|weapon = {{#if:{{{evolith 1|}}}{{{evolith1|}}}|<div style="margin-top: 1em"; class="evolith">{{Evolith Slots|{{{evolith 1|{{{evolith1|}}}}}}|{{{evolith 2|{{{evolith2|}}}}}}|{{{evolith 3|{{{evolith3|}}}}}}}}</div>}}}}<!-- |
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-->{{#if:{{{stackable|}}}|<div style="margin-top: 1em">'''Stackable:''' {{#switch:{{lc:{{{stackable|}}}}}|1|not stackable = ''Not Stackable''|#default = {{{stackable}}}}}</div>}}<!-- |
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-->{{#switch:{{lc:{{{type|}}}}}|armor|weapon = {{#if:{{{ability activated|}}}|<div style="margin-top: 1em">'''[[{{{ability activated}}}|{{{ability activated}}} Effects]]:'''{{#switch:{{lc:{{{ability activated|}}}}}|reward =<nowiki/> ([[Charm (Status Effect)|Charmed]] or [[Call Beast|Called]] pets only)|repair =<nowiki/> ([[Automaton]] only)}}</div><!-- |
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-->{{#if:{{{ability effects|}}}<!-- |
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-->|<div> |
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{{{ability effects}}} |
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</div><!-- |
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-->|<div> |
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*{{Categorize|{{{1|}}}|{{Information Needed}}|{{Information Needed|nc}}}} |
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</div>}}}}}}<!-- |
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Fish |
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-->{{#switch:{{lc:{{{type|}}}}}|fish = <!-- |
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-->{{#if:{{{habitat|}}}|<div style="margin-top: 1em">'''Habitat:''' {{{habitat|}}}</div>}}<!-- |
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-->{{#if:{{{size|}}}{{{length|}}}{{{weight|}}}|<div style="margin-top: 1em">'''Size:''' {{#switch:{{#if:{{{size|}}}|{{lc:{{{size|}}}}}|large}}|item = Item ''(You feel something pulling at your line.)''|small = Small ''(Something caught the hook!)''|large = Large ''(Something caught the hook!!!)''}}</div>{{#if:{{{length|}}}{{{weight|}}}|<div style="margin-left: 1em">{{#if:{{{length|}}}|{{{length|}}}|{{Categorize|{{{1|}}}|{{Information Needed}}|{{Information Needed|nc}}}}}} ([[Ilms|Im]]), {{#if:{{{weight|}}}|{{{weight|}}}|{{Categorize|{{{1|}}}|{{Information Needed}}|{{Information Needed|nc}}}}}} ([[Ponzes|Pz]]) ''(See [[Fish Ranking]])''</div>}}<!-- |
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-->}}<!-- |
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-->}}<!-- |
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-->{{#if:{{{effects|}}}{{#switch:{{lc:{{{type|}}}}}|food|medicine = 1}}|<!-- |
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-->{{#switch:{{lc:{{{type|}}}}}<!-- |
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-->| medicine = <div style="margin-top: 1em">'''Medicine Effects:''' ({{#switch:{{{use delay|0}}}|0|instant = {{ht|This item takes only an instant to use.|Instant}}|#default = {{ht|This item takes {{{use delay}}} to use.|{{{use delay}}}}}}}, {{#switch:{{lc:{{{duration|0}}}}}|0|instant = {{ht|This item's effects resolve in an instant.|Instant}}|#default = {{ht|This item's effects last for {{{duration}}}.|{{{duration}}}}}}})</div><!-- |
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-->| food | fish = <div style="margin-top: 1em">'''Food Effects:''' ({{#switch:{{lc:{{#if:{{{food type|}}}|{{{food type|}}}|{{#switch:{{lc:{{{type|}}}}}|fish = raw fish}}}}}}<!-- |
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-->| ingredient = {{ht|This item's effects last for {{#if:{{{duration|}}}|{{{duration}}}|5 minutes}}.|{{#if:{{{duration|}}}|{{{duration}}}|5 minutes}}}}, {{#if:{{{races|}}}|{{ht|This food can only be eaten by the following races: {{{races}}}.|{{{races}}}}}|{{ht|This food can be eaten by characters of any race.|All Races}}}}<!-- |
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-->| raw fish = {{ht|This item's effects last for {{#if:{{{duration|}}}|{{{duration}}}|5 minutes}}.|{{#if:{{{duration|}}}|{{{duration}}}|5 minutes}}}}, {{ht|This food can only be eaten by Mithra characters and by characters with special equipment.|Mithra}}[[Latent and Hidden Effects#Food-related Effects|*]]<!-- |
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-->| raw meat = {{ht|This item's effects last for {{#if:{{{duration|}}}|{{{duration}}}|5 minutes}}.|{{#if:{{{duration|}}}|{{{duration}}}|5 minutes}}}}, {{ht|This food can only be eaten by Galka characters and by characters with special equipment.|Galka}}[[Latent and Hidden Effects#Food-related Effects|*]]<!-- |
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-->| #default = {{ht|This item's effects last for {{#if:{{{duration|}}}|{{{duration}}}|{{#switch:{{lc:{{{stackable}}}}}|1|not stackable = 3 hours|12 = 30 minutes|99 = 3 minutes|#default = an unknown amount of time}}}}.|{{#if:{{{duration|}}}|{{{duration}}}|{{#switch:{{lc:{{{stackable}}}}}|1|not stackable = 3 hours|12 = 30 minutes|99 = 3 minutes|#default = {{Categorize|{{{1|}}}|{{Information Needed}}|{{Information Needed|nc}}}}}}}}}}, {{#if:{{{races|}}}|{{ht|This food can only be eaten by the following races: {{{races}}}.|{{{races}}}}}|{{ht|This food can be eaten by all races.|All Races}}}}<!-- |
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-->}})</div><!-- |
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-->}}<!-- |
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-->{{#if:{{{effects|}}}|<div> |
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{{{effects}}} |
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</div><!-- |
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-->{{#if:{{{alternate effects|}}}|{{#switch:{{lc:{{{type|}}}}}|food|fish = <div style="margin-top: 1em">'''Alternate Food Effects:''' ({{#if:{{{duration|}}}{{{alternate duration|}}}|{{ht|This food's alternate effects last for {{{alternate duration|{{{duration}}}}}}.|{{{alternate duration|{{{duration}}}}}}}}|{{ht|This food's alternate effects last for {{#switch:{{lc:{{{stackable}}}}}|1|not stackable = 3 hours|12 = 30 minutes|99 = 3 minutes|#default = an unknown amount of time}}.|{{#switch:{{lc:{{{stackable}}}}}|1|not stackable = 3 hours|12 = 30 minutes|99 = 3 minutes|#default = {{Categorize|{{{1|}}}|{{Information Needed}}|{{Information Needed|nc}}}}}}}}}}}}, {{ht|This food has the following effects only when this condition is met.|{{{alternate condition}}}}})</div><div> |
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{{{alternate effects}}} |
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</div>}}<!-- |
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-->|{{#switch:{{lc:{{{type|}}}}}|food|medicine = <div>{{Categorize|{{{1|}}}|{{Information Needed}}|{{Information Needed|nc}}}}</div>}}<!-- |
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-->}}<!-- |
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-->{{#switch:{{lc:{{{type|}}}}}|medicine=|#default={{#if:{{{use delay|}}}|<div>''Requires {{{use delay}}} to use.''</div>}}}}<!-- |
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-->{{#if:{{{after use delay|}}}|<div>''Prevents the use of items, spells, and abilities for {{{after use delay}}} after use.''</div>}}<!-- |
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-->}}<!-- |
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-->{{#if:{{{use|}}}{{{type|}}}|{{#if:{{{use|}}}<!-- |
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-->|<div style="margin-top: 1em">{{#switch:{{lc:{{{use|}}}}}|none = ''No known use.''|#default = {{#switch:{{lc:{{{type|}}}}}<!-- |
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-->| key = {{#switch:{{lc:{{{use|}}}}}<!-- |
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-->| chest key = '''[[:Category:Keys|Key]]:''' [[:Category:Chest Keys|Chest Key]]<!-- |
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-->| coffer key = '''[[:Category:Keys|Key]]:''' [[:Category:Coffer Keys|Coffer Key]]<!-- |
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-->| door key = '''[[:Category:Keys|Key]]:''' [[:Category:Door Keys|Door Key]]<!-- |
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-->| tenshodo key = '''[[:Category:Keys|Key]]:''' [[:Category:Tenshodo Keys|Tenshodo Key]]<!-- |
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-->| #default = {{{use}}}<!-- |
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-->}}<!-- |
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-->| #default = {{{use}}}<!-- |
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-->}}}}</div><!-- |
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-->|{{#switch:{{lc:{{{type|}}}}}<!-- |
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-->| material = <div style="margin-top: 1em">'''[[:Category:Materials|Crafting Material]]:''' ''[[{{FULLPAGENAME}}#Used in Recipes|See list]]''</div><!-- |
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-->| quest item = <div style="margin-top: 1em">'''[[:Category:Quest Items|Quest Item]]:''' ''[[{{FULLPAGENAME}}#Other Uses|See list]]''</div><!-- |
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-->| container = <div style="margin-top: 1em">{{#if:{{{contents|}}}|'''Container:''' {{#switch:{{lc:{{{contents|}}}}}|random = ''[[{{FULLPAGENAME}}#Item Contents|Random contents]]''|#default = [[{{{contents}}}]]{{#if:{{{contents amount|}}}|<nowiki/> x {{formatnum:{{{contents amount}}}}}}}{{#switch:{{lc:{{{infinite use|}}}}}|yes|true = <nowiki/> ''(infinite)''}}}}}}</div><!-- |
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-->}}<!-- |
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-->}}}}<!-- |
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-->{{#if:{{{notes|}}}|<div style="margin-top: 1em">{{{notes}}}</div>}}<!-- |
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-->{{#if:{{{storable|}}}|<div style="margin-top: 1em">{{{storable}}}</div>}}<!-- |
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-->{{#ifeq:{{lc:{{{augmentable}}}}}|y|<div style="margin-top: 1em">''This item can be '''augmented'''. See below for details.''</div>|}}<!-- |
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-->{{#switch:{{lc:{{{type|}}}}}<!-- |
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-->| armor | weapon = {{#if:{{{set|}}}|<div style="margin-top: 1em">{{Equipment Set|{{{set|}}}}}</div>}}<!-- |
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-->| fish = {{#if:{{{eastern analog|}}}{{{western analog|}}}|<div style="margin-top: 1em">''See [[{{#if:{{{eastern analog|}}}|{{{eastern analog|}}}|{{{western analog|}}}}}]] for the {{#if:{{{eastern analog|}}}|eastern|western}} analog of this fish.''</div>}}<!-- |
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-->}}<!-- |
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-->{{#if:{{{see also|}}}|<div style="margin-top: 1em">''See also: {{{see also|}}}''</div>}}<!-- |
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-->{{#if:{{{returning|}}}|''This is a Returning Weapon. When used, it performs a ranged attack and<br>returns to your hand. As such, it requires no ammunition.''}}<!-- |
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--></onlyinclude></includeonly> |
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