Category:Imps: Difference between revisions
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'''Quest NMs:''' [[Bukki]], [[Elder's Imp]], [[Swiftwinged Gekko]], [[Vanasarvik]], [[Watch Imp]] |
'''Quest NMs:''' [[Bukki]], [[Elder's Imp]], [[Swiftwinged Gekko]], [[Vanasarvik]], [[Watch Imp]] |
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Latest revision as of 11:03, 20 April 2024
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In the time of the Great War, Imps were given the roles of scouts and messengers in the Shadow Lord's armies, and are thus well known to veteran soldiers even on the continent of Quon. Critical hits or weapon skills may break an Imp's horn, although they are able to utilize another one after the first one is broken.
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Special Attacks
| Special Abilities | Aht Urhgan Areas | Wings of the Goddess Areas | Abyssea | Pankration |
| Abrasive Tantara: 10' AoE Amnesia. Not used if Horn is broken. | ||||
| Deafening Tantara: 10' AoE Silence. Not used if Horn is broken. | ||||
| Frenetic Rip: Single-target three-fold physical attack. Only used once their Horn has been broken. | ||||
| Grating Tantara: 10' AoE damage and Amnesia. Not used if Horn is broken. Only used by certain Notorious Monsters. | ||||
| Stifling Tantara: 10' AoE damage and Silence. Not used if Horn is broken. Only used by certain Notorious Monsters. | ||||
| Note: Notorious Monsters in this family may use all of the above and/or additional unique special abilities. | ||||
Notorious Monsters in Family
Monsters in Family
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