Cure: Difference between revisions
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__NOTOC__{{Collapse Sections}}{{Infobox Magic |
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Restores target's HP. also see [[Curaga]] |
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| spell name = Cure |
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| icon = File:Cure-menu.webp |
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| type = White Magic |
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| skill = Healing |
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| description = Restores target's HP. |
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| mp = 8 |
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| element = Light |
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| whm level = 1 |
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| rdm level = 3 |
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| pld level = 5 |
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| sch level = 5 |
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| casting time = 2 |
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| recast time = 5 |
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| affected targets = single |
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}} |
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<section begin="Item Image"/>{{Item Image|ScrollofCure.PNG|Cure}}<section end="Item Image"/> |
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==Statistics== |
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{{Item Statistics |
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| type = Scroll |
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| name = Scroll of Cure |
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| icon id = 4608 |
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| jobs = WHM |
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| level = 1 |
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| job2 = RDM |
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| level2 = 3 |
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| job3 = PLD |
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| level3 = 5<span class="wotg"> |
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| job4 = SCH |
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| level4 = 5</span> |
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| description = Teaches the white magic Cure<br/>Restores target's HP. |
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| notes = |
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<ul><li>Cure spells deal damage to [[Undead]] family monsters.</li> |
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<li>Cure spells remove [[Sleep (Status Effect)|Sleep]] from affected targets.</li> |
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<li class="toau">Automatons will cast this spell with every head configuration except [[Spiritreaver Head]], maneuvers and attachments permitting.</li> |
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<!--<li>Under [[Afflatus Solace]], Cure spells grant a brief Stoneskin effect equal to 25% of the total cured amount, including overheal. This stoneskin effect caps at 300.</li>--> |
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<li class="wotg">Healing becomes area of effect on the target under the effects of [[Accession]]<!-- or [[Majesty]]-->. |
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</li><ul/> |
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}} |
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== |
== Further Information == |
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The most up to date understanding of cure potency is documented on the [[Healing Magic Skill]] page. |
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{| width="100%" cellpadding="5 |
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|Type: [[Healing]] |
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==Other Uses== |
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|MP: 8/24/46/88/135 |
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{{Used In |
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|Cast: 2/2.25/2.5/2.5/2.5 seconds |
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| resale price = {{Resale Price|17}} |
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|Recast: 8/5.5/5/8/10 Seconds |
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}} |
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|Element: [[Light]] |
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==How to Obtain== |
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|Target: [[Single]] |
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{{AH|Scrolls|White Magic}} |
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===Jobs=== |
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* Freshly created [[White Mage]]s start the game with this in their inventory. There is an {{Exclusive|nc}} tag on the item. |
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===Merchants=== |
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{| class="npc-table horizon-table table-sm" |
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! colspan="3" style="text-align: left; font-weight: normal"; |'''Price:''' 61 - 69 gil |
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|- |
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! width="25%" |Name |
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! width="40%" |Location |
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! width="35%" |Type |
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|- |
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|[[Kususu]] |
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|{{Location|Port Windurst|H-8}} |
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|{{Merchant|standard}} |
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|- |
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|[[Regine]] |
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|{{Location|Port San d'Oria|J-8}} |
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|{{Merchant|standard}} |
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|- |
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|[[Sororo]] |
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|{{Location|Bastok Markets|H-5}} |
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|{{Merchant|standard}} |
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|} |
|} |
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---- |
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{{HealingNavbox}} |
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[[Category:Healing Magic]] |
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{{noera}} |
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* (MND * 3) + VIT + (Healing Magic Skill * 0.6) = Power |
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** 1 MND is worth 3 vit and worth 1.8 skill, making mind the most valuable |
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Learnable by [[White Mage|WHM]] 1, [[Red Mage|RDM]] 3, [[Paladin|PLD]] 5, [[Sch|SCH]] 5 |
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On HorizonXI, healing spells reach certain potency caps (such as 20 HP restored for Cure) and will only surpass those caps once a player's combined MND, VIT, and Healing Magic Skill reach a pre-determined "power". Viewing the below script, you can see what "power" requirements healing spells need to improve potency. |
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https://github.com/AirSkyBoat/AirSkyBoat/blob/staging/scripts/globals/spells/healing_spell.lua |
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The "power" formula is believed to be as follows: |
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(MND * 3) + VIT + (Healing Magic Skill * 0.6) = Power |
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As per the above link, [[Cure]] will only heal for a maximum of 20 HP until a player reaches a power of 100. |
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If a player has 22 MND, 19 VIT, and 36 healing skill, their total power would be 106.6 and would thus break the 100 power threshold needed for Cure's potency to jump from 20 to 30. |
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== Cure II == |
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Learnable by [[White Mage|WHM]] 11, [[Red Mage|RDM]] 14, [[Paladin|PLD]] 17. |
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Cure II will only heal for a maximum of 75 HP until a player reaches a power of 170. of which it will heal for 90 before cure modifications. |
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== Cure III == |
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Learnable by [[White Mage|WHM]] 21, [[Red Mage|RDM]] 26, [[Paladin|PLD]] 30. |
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Cure III will only heal for a maximum of 160 HP until a player reaches a power of 300. of which it will heal for 190 before cure modifications. |
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== Cure IV == |
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[[White Mage]] 41,[[Red Mage]] Lv. 48, [[Paladin]] Lv. 55, [[Scholar]] Lv. 55, Magic Skill 147 [[Automaton]] |
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Cure IV will only heal for a maximum of 330 HP until a player reaches a power of 460, of which it will heal for 390 before cure modifications. |
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== Cuve V == |
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[[White Mage]] 61 |
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Cure V will only heal for a maximum of 570 HP until a player reaches a power of 560, of which it will heal for 690 before cure modifications. |
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== Example of the math == |
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*cure IV |
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{ { power = 220, maxCap = 330, rate = 0.6666, constant = 165, minCap = 270 }, { <b>power = 460</b>, maxCap = 390, rate = 2, constant = 275, minCap = 270 }, { power = 999, maxCap = 390, rate = 6.5, constant = 354.6666, minCap = 270 } } |
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after this, then bonuses such as day, weather, staff, potency are figured in. |
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Latest revision as of 02:22, 13 October 2025
Cure
| Type | White Magic Healing Magic Skill |
|---|---|
| Description | Restores target's HP. |
| Cost | 8 MP |
| Element | |
| Jobs |
|
| Casting Time | 2 seconds |
| Recast Time | 5 seconds |
| Affected Targets | Single |
Statistics
- Cure spells deal damage to Undead family monsters.
- Cure spells remove Sleep from affected targets.
- Automatons will cast this spell with every head configuration except Spiritreaver Head, maneuvers and attachments permitting.
- Healing becomes area of effect on the target under the effects of Accession.
Further Information
The most up to date understanding of cure potency is documented on the Healing Magic Skill page.
Other Uses
| Resale Price: ~17 gil |
How to Obtain
Auction House Category: Scrolls > White Magic Error creating thumbnail: File missing
Jobs
- Freshly created White Mages start the game with this in their inventory. There is an
tag on the item.
Merchants
| Price: 61 - 69 gil | ||
|---|---|---|
| Name | Location | Type |
| Kususu | Port Windurst (H-8 | Standard Merchant |
| Regine | Port San d'Oria (J-8 | Standard Merchant |
| Sororo | Bastok Markets (H-5 | Standard Merchant |
| Magic of Vana'diel: Healing Magic | |
|---|---|
| HP Recovery |
|
| Revival | |
| Status Recovery | |
| Magic of Vana'diel | |
|---|---|
| Magic Skills | |


