{{TableMobLine-NM| Name= Southern Shadow| Spawn= | Lvl= 63| Drop= [[Master Shield]]<br>[[Revival Tree Root]]| Steal= | Family= Shadows| NumSpawns= {{Tooltip-NMMap|map=Feiyin 1-NM.png|NM= Western Shadow }}| Note= A, L, H, HP}}
{{TableMobLine-NM| Name= Southern Shadow| Spawn= | Lvl= 63| Drop= [[Master Shield]]<br>[[Revival Tree Root]]| Steal= | Family= Shadows| NumSpawns= {{Tooltip-NMMap|map=Feiyin 1-NM.png|NM= Western Shadow }}| Note= A, L, H, HP}}
{{TableMobLine-NM| Name= Western Shadow| Spawn= | Lvl= 63| Drop= [[Retaliators]]<br>[[Revival Tree Root]]|
{{TableMobLine-NM| Name= Western Shadow| Spawn= | Lvl= 63| Drop= [[Cross-Counters]]<br>[[Revival Tree Root]]|
Steal= | Family= Shadows| NumSpawns= {{Tooltip-NMMap|map=Feiyin 1-NM.png|NM= Western Shadow }}| Note= A, L, H, HP}}
Steal= | Family= Shadows| NumSpawns= {{Tooltip-NMMap|map=Feiyin 1-NM.png|NM= Western Shadow }}| Note= A, L, H, HP}}
Latest revision as of 22:58, 24 July 2024
Description
This monolithic ruined hulk erected in the middle of the Fauregandi region is the city of legend where it is assumed the Ancients lived. The inhabitants of its cermeted hallways run the gamut from the undead to the arcane. Very few people that set foot in the city come back alive.
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A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants