[[#Involved in Quests/Missions|Quests/Missions]] • [[#NPCs Found Here|NPCs]] • [[#weather|Weather]] • [[#treasure chest|Treasure Chest]] • [[#treasure coffer|Treasure Coffer]] • [[#Individual_Training|Individual Training]] • [[#Notorious Monsters Found Here|Notorious Monsters]] • [[#Regular Monsters Found Here|Regular Monsters]] • [[#Event Monsters Found Here|Event Monsters]]
[[#Involved in Quests/Missions|Quests/Missions]] • [[#NPCs Found Here|NPCs]] • [[#weather|Weather]] • [[#treasure chest|Treasure Chest]] • [[#treasure coffer|Treasure Coffer]] <!--• [[#Individual_Training|Individual Training]]--> • [[#Notorious Monsters Found Here|Notorious Monsters]] • [[#Regular Monsters Found Here|Regular Monsters]] • [[#Event Monsters Found Here|Event Monsters]]
| Description = During the [[Great War]], the armies of Altana, led by the first order of the Royal Knights of [[San d'Oria]], reconstructed this underground fortress in hopes of taking the [[beastmen]] armies in [[Sauromugue Champaign|Sauromugue]] by surprise. Outfitted with hundreds of troops from all three nations, the forces of Altana were successful in their attacks on the beastmen--until an enemy unit discovered a secret entrance to the citadel. This miscalculation resulted in the slaughter of all within the fortress, dealing a severe blow to the allied forces.
| Description = During the [[Great War]], the armies of Altana, led by the first order of the Royal Knights of [[San d'Oria]], reconstructed this underground fortress in hopes of taking the [[beastmen]] armies in [[Sauromugue Champaign|Sauromugue]] by surprise. Outfitted with hundreds of troops from all three nations, the forces of Altana were successful in their attacks on the beastmen--until an enemy unit discovered a secret entrance to the citadel. This miscalculation resulted in the slaughter of all within the fortress, dealing a severe blow to the allied forces.
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| BGM = None
| BGM = None
| Expansion = Final Fantasy XI
| Expansion = Final Fantasy XI
| Weather = {{Earth|Weather}} {{Thunder|Weather}}
| Notes = Obtaining the {{KeyItem}}[[Pouch of weighted stones]] from the ??? target at ({{Location Tooltip|area=Garlaige Citadel|map=Map 1|pos=G-8}}) allows players to open [[Banishing Gate]]s simply by examining the gates.
| Notes = <!--Obtaining the {{KeyItem}}[[Pouch of weighted stones]] from the ??? target at ({{Location Tooltip|area=Garlaige Citadel|map=Map 1|pos=G-8}}) allows players to open [[Banishing Gate]]s simply by examining the gates.
-->
}}
}}
== Involved in [[:Category:Quests|Quests]]/[[:Category:Missions|Missions]] ==
== Involved in [[:Category:Quests|Quests]]/[[:Category:Missions|Missions]] ==
Latest revision as of 22:21, 14 April 2024
Description
During the Great War, the armies of Altana, led by the first order of the Royal Knights of San d'Oria, reconstructed this underground fortress in hopes of taking the beastmen armies in Sauromugue by surprise. Outfitted with hundreds of troops from all three nations, the forces of Altana were successful in their attacks on the beastmen--until an enemy unit discovered a secret entrance to the citadel. This miscalculation resulted in the slaughter of all within the fortress, dealing a severe blow to the allied forces.
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants