Promathia: Difference between revisions
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| image caption = Promathia |
| image caption = Promathia |
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| job = |
| job = |
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| family = |
| family = Supreme Beings |
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| crystal = |
| crystal = |
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| weaknesses = {{element|Light}} |
| weaknesses = {{element|Light}} |
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| subtype = |
| subtype = |
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| tier = |
| tier = |
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| spawn = mission |
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| title obtained = |
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{{Monster Notes}} |
{{Monster Notes}} |
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== Horizon Changes {{changes}} == |
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{{HorizonChangesBox|}} |
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==Notes== |
==Notes== |
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*Appears in battlefield event for [[Dawn|Promathia Mission 8-4: Dawn]]. This is the final boss for the [[Chains of Promathia]] storyline. |
*Appears in battlefield event for [[Dawn|Promathia Mission 8-4: Dawn]]. This is the final boss for the [[Chains of Promathia]] storyline. |
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Latest revision as of 14:46, 1 February 2026
| Promathia | |
|---|---|
| Family: | Supreme Beings |
| Crystal: | None |
| Weak against: | |
| Immune to: | |
| Final Boss | |
| Spawn Type: | Mission |
| Zone | Level | Drops | Steal | Spawns | Notes |
|---|---|---|---|---|---|
Empyreal Paradox
|
1 | A, T(S) ~8,000 HP ??? MP | |||
Empyreal Paradox
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1 | A, T(S) ~12,000 HP ??? MP | |||
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HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants | |||||
Horizon Changes 
none
Notes
- Appears in battlefield event for Promathia Mission 8-4: Dawn. This is the final boss for the Chains of Promathia storyline.
- Prishe and Selh'teus fight alongside you in this battle.
- Immune to Stun, and seemingly immune to all Dark elemental spells.
- When hit by Selh'teus's Luminous Lance, Promathia is stunned for a long time (appearing hunched over and impaled by a spear of light).
- At the beginning of each phase, Prishe automatically engages him after 4 minutes.
First phase
- ~8,000 HP.
- Promathia's special abilities:
- Empty Salvation: AoE (range 25?) damage (~250), dispels up to 3 effects
- Pestilent Penance: Cone attack damage (~400), inflicts Plague
- Malevolent Blessing: Cone Attack damage (400-500), inflicts Curse
- Infernal Deliverance: AoE (targeted?) damage and Stun, ignores Utsusemi
- Comet: Single-target magic damage (600-900)
- Chains of Apathy: Targets Humes only. No effect due to the Light of Vahzl.
- Chains of Arrogance: Targets Elvaan only. No effect due to the Light of Mea.
- Chains of Cowardice: Targets Tarutaru only. No effect due to the Light of Holla.
- Chains of Envy: Targets Mithra only. No effect due to the Light of Dem.
- Chains of Rage: Targets Galka only. No effect due to the Light of Al'Taieu.
- Note: If you didn't retrieve the appropriate key item from The Garden of Ru'Hmet, the associated Chains ability will inflict Terror on you.
Second phase
- ~12,000 HP.
- His melee attacks can hit very hard, so kiting is recommended.
- Promathia uses most of the previous abilities, plus:
- Seal of Quiescence: AoE Mute, lasts up to 75 seconds
- Winds of Oblivion: AoE Amnesia, lasts up to 75 seconds
- Meteor: AoE magic damage (300-600). Promathia casts this spell once per minute. It has a 10 second casting time so clear away from his target.
- Bastion of Twilight: Magic Shield (the ring color will be green)
- Wheel of Impregnability: Invincible (the ring color will be red)
- Prishe can shatter his shields with Nullifying Dropkick as long as she's not unconscious.