[[#Involved in Quests/Missions|Quests/Missions]] • [[#Notorious Monsters Found Here|Notorious Monsters]] • [[#Regular Monsters Found Here|Regular Monsters]] • [[#Event Monsters Found Here|Event Monsters]]
[[#Involved in Quests/Missions|Quests/Missions]] • [[#Notorious Monsters Found Here|Notorious Monsters]] • [[#Regular Monsters Found Here|Regular Monsters]] • [[#Event Monsters Found Here|Event Monsters]]
| Description = Part of the [[Emptiness]] - an insidious phenomenon that has begun to gnaw away at the land. The [[:Category:Bestiary#Empty|Empty]] roam the scorched land in search of prey. This region of Promyvion is connected to the ruins of [[Pso'Xja]]. To reach Promyvion-Vahzl, begin by entering Pso'Xja via the tower at F-7 in [[Beaucedine Glacier]] (check [http://wiki.ffxiclopedia.org/wiki/Talk:Promyvion_-_Vahzl Talk page] for exact directions). Formerly level 50 capped until 2010.
| Description = Part of the [[Emptiness]] - an insidious phenomenon that has begun to gnaw away at the land. The [[:Category:Bestiary#Empty|Empty]] roam the scorched land in search of prey. This region of Promyvion is connected to the ruins of [[Pso'Xja]]. To reach Promyvion-Vahzl, begin by entering Pso'Xja via the tower at F-7 in [[Beaucedine Glacier]] (check [http://wiki.ffxiclopedia.org/wiki/Talk:Promyvion_-_Vahzl Talk page] for exact directions).
[[File:Promyvion Vahzl Map -1.webp|300px|center]]
[[File:Promyvion Vahzl Map -1.webp|300px|center]]
| Connections =
| Connections =
Latest revision as of 22:09, 2 September 2024
Description
Part of the Emptiness - an insidious phenomenon that has begun to gnaw away at the land. The Empty roam the scorched land in search of prey. This region of Promyvion is connected to the ruins of Pso'Xja. To reach Promyvion-Vahzl, begin by entering Pso'Xja via the tower at F-7 in Beaucedine Glacier (check Talk page for exact directions).
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A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants