Sacred Scorpions: Difference between revisions
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| entry item = Faded Stone |
| entry item = Faded Stone |
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==Mobs== |
==Mobs== |
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==Notes== |
==Notes== |
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*Each will use [[Draw In]] prior to using TP. |
*Each will use [[Draw In]] prior to using TP. |
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*have [[Petrification]] on auto attacks. |
*have [[Petrification]] on auto attacks. |
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*Each TP move has an additional effect, and is 40'. |
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* '''If you have weakness. Do the following.''' |
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**[[Wild Rage]]:AoE physical damage, absorbed by 2 [[Utsusemi]] shadows. |
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** First, if wait for a TP move before accepting raise. |
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**[[Earthbreaker]]: 40' AoE heavy damage plus [[Stun]]. |
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** Second, move 45 yalms away from the closest scorpion. |
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**[[Venom Storm]]: 40' 100[[HP]]/tic [[Poison]]. |
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** Third, you '''should''' be safe there. But watch for poison and get ready to antidote. |
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***'''Bring [[Antidote|Antidotes]]: at least two stacks''' |
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* '''Do not tractor your teammates. Do the following if you get tractored.''' |
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*Each one will use their respetive [[Two Hour Ability]] at around 20% |
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** Return to homepoint and chocobo back to where your alliance is fighting. |
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*[[Ifdet]] can use some AoE spells, such as AoE [[Silence]], [[Blind]], and [[Paralyze]]. |
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** When you are ready, click on the ??? again. |
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*All 3 can be [[Stun|Stunned]] |
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** You should get the battlefield buff again and you may return to fighting. |
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* '''Poison is strong. Bring Antidotes. Don't be that guy.''' |
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*'''Utsusemi shadows will absorb Wild Rage AoE ability.''' |
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==Strategy== |
==Strategy== |
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* Tank the Scorpions 45 yalms apart from one another in a triangle |
* Tank the Scorpions 45 yalms apart from one another in a triangle |
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** This allows for a safe spot in the center of the triangle for mages to rest and DDs to escape if needed. |
** This allows for a safe spot in the center of the triangle for mages to rest and DDs to escape if needed. |
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* Recommended that each person brings 1-2 stacks of Antidotes and self-cures the high damaging poison. |
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** For example, you trade the [[Faded Stone]] to the ???. |
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** Batcheh spawns first, Tank 1 will grab it and tank it where it spawned. No need to attack this scorpion at all at this time. |
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** Efdet spawns shortly after Batcheh, Tank 2 will grab it and run to their designated spot 45 yalms away. No need to attack this scorpion at all at this time. |
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** Sefedsepu spawns shortly after Efdet, Tank 3 will grab it and run to their designated spot 45 yalms away. Once enmity has been established, begin killing Sefedsepu. |
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** Once Sefedsepu dies, begin killing Efdet. |
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** Once Efdet dies, begin killing Batcheh. |
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** Profit. |
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[[category:HENM]] |
[[category:HENM]] |
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{{FFXIMap Markers|mapid=50|mapx=135.51|mapy=131.97|entitytype=Sacred Scorpions|image=|displayposition=}} |
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{{FFXIMap Markers|mapid=50|mapx=105.11|mapy=182.53|entitytype=Sacred Scorpions|image=|displayposition=}} |
{{FFXIMap Markers|mapid=50|mapx=105.11|mapy=182.53|entitytype=Sacred Scorpions|image=|displayposition=}} |
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Latest revision as of 00:48, 4 October 2025
| Sacred Scorpions | |
|---|---|
| Type: | HENM (Tier I) |
| Zone: | Sauromugue Champaign (F-5 |
| Entry Item: | Faded Stone |
| Level: | No minimum |
| Members: | 18 |
| Time: | 60 minutes |
Mobs
| Name | Level | Job | Type |
|---|---|---|---|
| Batcheh | 88 | WHM | Scorpion |
| Sefedsepu | 88 | WAR | Scorpion |
| Ifdet | 88 | RDM | Scorpion |
Possible Rewards
| Zero to One of |
|---|
| Venomous Claw (0) |
| Zero to one of |
|---|
| Dilation Ring (0) |
| Zero to One of |
|---|
| Carapace Bullet (0) |
| Zero to one of |
|---|
| Horus's Helm (0) |
| Zero to one of |
|---|
| Opuntia Hoop (0) |
Notes
- Each will use Draw In prior to using TP.
- have Petrification on auto attacks.
- Each TP move has an additional effect, and is 40'.
- Wild Rage:AoE physical damage, absorbed by 2 Utsusemi shadows.
- Earthbreaker: 40' AoE heavy damage plus Stun.
- Venom Storm: 40' 100HP/tic Poison.
- Bring Antidotes: at least two stacks
- Each one will use their respetive Two Hour Ability at around 20%
- Ifdet can use some AoE spells, such as AoE Silence, Blind, and Paralyze.
- All 3 can be Stunned
Strategy
- Must be killed in reverse spawn order. SPAWN ORDER IS RANDOM.
- Tank the Scorpions 45 yalms apart from one another in a triangle
- This allows for a safe spot in the center of the triangle for mages to rest and DDs to escape if needed.
