Sobbing Eyes: Difference between revisions

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| weaknesses = {{element|Dark}}
| weaknesses = {{element|Dark}}
| resistances = {{Blunt}}
| resistances = {{Blunt}}
| immunities =
| immunities = {{Status Effect|Sleep}}
| absorbs =
| absorbs =
| type = bcnm
| type = {{Fire|Burning Circle Notorious Monster}}
| bcnm name = Under Observation
| subtype =
| subtype =
| tier =
| tier =
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{{Monster Notes}}
{{Monster Notes}}
|}
|}
== Horizon Changes {{changes}} ==
===Notes:===
{{HorizonChangesBox|}}
:*Appears in the following BCNMs: [[Under Observation]]. Three mobs: [[Compound Eyes]] x2 and [[Sobbing Eyes]] x1
==Notes==
:*Special Attacks: [[Firaga]], [[Bindga]], [[Breakga]], [[Stun]], [[Death Ray]], [[Hex Eye]], [[Catharsis]], [[Petrogaze]] ([[Gaze Attack]] [[petrification]])
*Appears in the following BCNMs: [[Under Observation]]. Three mobs: [[Compound Eyes]] x2 and [[Sobbing Eyes]] x1
:*[[Petrogaze]] resets hate on puller. Once target has been Petrified he will turn and attack players engaged with other eyes.
*Special Attacks: [[Firaga]], [[Bindga]], [[Breakga]], [[Stun]], [[Death Ray]], [[Hex Eye]], [[Catharsis]], [[Petrogaze]] ([[Gaze Attack]] [[petrification]])
:* Immune to [[Sleep]]
*[[Petrogaze]] resets hate on puller. Once target has been Petrified he will turn and attack players engaged with other eyes.
* Immune to [[Sleep]]

Latest revision as of 19:55, 1 February 2026

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Sobbing Eyes
Job: Black Mage
Family: Hecteyes
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: Dark
Weak against: Dark Dark
Resistant to: Error creating thumbnail: File missing
Immune to: Sleep
Absorbs:
Burning Circle Notorious Monster
BCNM: Under Observation
ENM: [[{{{enm name}}}|{{{enm name}}}]]
KSNM: [[{{{ksnm name}}}|{{{ksnm name}}}]]
ZNM: [[{{{isnm name}}}|{{{isnm name}}}]]
HENM: [[{{{henm name}}}|{{{henm name}}}]]
Spawn Type:
Title Obtained:
EXP Party Type: Error creating thumbnail: File missing
Spawn Location
Zone Level Drops Steal Spawns Notes
Horlais Peak
Under Observation
1 A, L, H
??? HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Horizon Changes HorizonXI specific changes

none

Notes