Store TP: Difference between revisions
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imported>Mewwgoat (Fandom) Created page with "* Increases the rate at which TP is gained. * Job Traits are always active. * '''Further Notes:''' ** Each upgrade of this trait further increases character's rate of TP gain. ** The amount of additional TP gained is based on this trait's Trait Value; Store TP+10 is equal to a 10% increase in TP gain per swing, meaning the actual increase to TP/hit will vary based on the weapon's base TP/hit. ** TP/hit from Store TP is calculated as ''(Base TP/hit) * (1 + (Total Store TP..." |
imported>Kaimoon0 job trait template |
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{{Job Trait| |
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| description = Increases the rate at which [[TP]] is gained. |
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* Job Traits are always active. |
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| notes = |
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* '''Further Notes:''' |
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** Each upgrade of this trait further increases character's rate of TP gain. |
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| effect overview = This trait has the following effects: |
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| tier 1 = +10% TP |
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| tier 2 = +15% TP |
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| tier 3 = +20% TP |
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| tier 4 = +25% TP |
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}} |
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== Calculations == |
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{| class=" |
{| class="ffxi-table horizon-table" style="width: auto;" |
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| colspan="1" |'''Delay Range:''' |
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|'''Equation''' |
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! scope="col" | Delay |
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! scope="col" | Equation |
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| style="text-align: right;" | 0–180 |
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| colspan="1" |'''180 - 450:''' |
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| (Delay - 180) * 1.5 / 180 + 5 |
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| style="text-align: right;" | 180–450 |
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| colspan="1" |'''450 - 480:''' |
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| (Delay - 180) * 6.5 / 270 + 5 |
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| style="text-align: right;" | 450–480 |
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| colspan="1" |'''480 - 530:''' |
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| (Delay - 450) * 1.5 / 30 + 11.5 |
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| style="text-align: right;" | 480–530 |
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| colspan="1" |'''530 - 999:''' |
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| (Delay - 480) * 1.5 / 50 + 13 |
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| style="text-align: right;" | 530–999 |
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For example, Hagun has a 450 base delay, so its base TP per hit is: |
For example, Hagun has a 450 base delay, so its base TP per hit is: (450 - 180) * 6.5 / 270 + 5 = 11.5 TP |
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When calculating TP after accounting for Store TP, FFXI drops all decimal places after the first. For example, 11.49% adjusted TP per hit will count as exactly 11.4% TP per hit. |
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* For example, suppose a player without this trait lands an attack and gets back 10%TP. |
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** If a player with '''Store TP I''' lands the same attack, he/she will get back 11%TP ''(10% more)''. |
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** If a player with '''Store TP II''' lands the same attack, he/she will get back 11.5%TP ''(15% more)''. |
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* Another example, suppose a player without this trait lands an attack and gets back 15%TP. |
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** If a player with '''Store TP I''' lands the same attack, he/she will get back 16.5%TP ''(10% more)''. |
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** If a player with '''Store TP II''' lands the same attack, he/she will get back 17.2%TP ''(15% more)''. |
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Additional hits from multi-hit weapon skills or double/triple attacks are also affected by Store TP with the same method. |
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* For example, any additional hit with '''Store TP II''' will be (1 TP/hit) * (1 + (15 / 100)), or 1.1 TP/hit (when appropriately rounded down). |
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[[Category:Job Traits]] |
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Latest revision as of 08:22, 11 October 2025
Job Trait
| Description: Increases the rate at which TP is gained. Job traits are always active |
Notes:
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Tiers
Store TP II: +15% TP
Store TP III: +20% TP
Store TP IV: +25% TP
Effect Overview
This trait has the following effects:
Jobs That Learn This Trait
The following jobs obtain this trait at these corresponding levels: Lua error: Error: Table JobTraitUnlocks not found..
Calculations
Base TP/hit varies depeding on the amount of delay the weapon you are using has. Refer to this list below:
| Delay | Equation |
|---|---|
| 0–180 | (Delay - 180) * 1.5 / 180 + 5 |
| 180–450 | (Delay - 180) * 6.5 / 270 + 5 |
| 450–480 | (Delay - 450) * 1.5 / 30 + 11.5 |
| 480–530 | (Delay - 480) * 1.5 / 50 + 13 |
| 530–999 | (Delay - 530) * 3.5 / 470 + 14.5 |
For example, Hagun has a 450 base delay, so its base TP per hit is: (450 - 180) * 6.5 / 270 + 5 = 11.5 TP
When calculating TP after accounting for Store TP, FFXI drops all decimal places after the first. For example, 11.49% adjusted TP per hit will count as exactly 11.4% TP per hit.
- For example, suppose a player without this trait lands an attack and gets back 10%TP.
- If a player with Store TP I lands the same attack, he/she will get back 11%TP (10% more).
- If a player with Store TP II lands the same attack, he/she will get back 11.5%TP (15% more).
- Another example, suppose a player without this trait lands an attack and gets back 15%TP.
- If a player with Store TP I lands the same attack, he/she will get back 16.5%TP (10% more).
- If a player with Store TP II lands the same attack, he/she will get back 17.2%TP (15% more).
Additional hits from multi-hit weapon skills or double/triple attacks are also affected by Store TP with the same method.
- For example, any additional hit with Store TP II will be (1 TP/hit) * (1 + (15 / 100)), or 1.1 TP/hit (when appropriately rounded down).