Template:Boilerplate/Regular Mob: Difference between revisions
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imported>Spiffly mNo edit summary |
imported>Spiffly m added additional parameters |
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| family3 = |
| family3 = |
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| crystal = |
| crystal = |
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| weaknesses = |
| weaknesses = {{Element|}} |
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| resistances = |
| resistances = {{Element|}} |
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| immunities = |
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| absorbs = |
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| tier = |
| tier = |
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| title obtained = |
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| exp party type = |
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<!--It's likely that you are copying this page over from retail wiki. Please make the following changes: |
<!--It's likely that you are copying this page over from retail wiki. Please make the following changes: |
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* Replace {{Drop Rate}} template with {{Hxi Drop Rate|asb=0/1000|0|0}}. Horizon drop rates can be found via the "ASB Search". |
* Replace {{Drop Rate}} template with {{Hxi Drop Rate|asb=0/1000|0|0}}. Horizon drop rates can be found via the "ASB Search". |
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* Despoil is out of the current HXI era. |
* Despoil is out of the current HXI era. |
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* Delete this message before saving your page.--> |
* Delete this message before saving your page.--> |
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{| class="droppedby horizon-table table-xl" |
{| class="droppedby horizon-table table-xl center-col-2 center-col-5 center-col-6" |
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! Zone || Level || Drops || Steal || Spawns || Notes |
! Zone || Level || Drops || Steal || Spawns || Notes |
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* {{Hxi Drop Rate|asb=0/1000|0|0}} |
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|- class="assault" <!-- this table row is to be used for monsters that also appear in nyzul isle. Please do not delete the content as the class="assault" will hide this. Delete this message--> |
|- class="assault" <!-- this table row is to be used for monsters that also appear in nyzul isle. Please do not delete the content as the class="assault" will hide this. Delete this message--> |
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==Notes== |
==Notes== |
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Latest revision as of 00:15, 12 November 2024
| This article is missing a picture of the monster, NM, or pet. You can help by adding it. |
| Zone | Level | Drops | Steal | Spawns | Notes |
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HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants | |||||
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