Template:Infobox Weapon Skill: Difference between revisions
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<includeonly><onlyinclude>{{Preview Only Infobox| |
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<pre>{{Infobox Weapon Skill |
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| name = {name of the weapon skill, e.g.: Mistral Axe} |
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| type = {type of the weapon, e.g.: Axe} |
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| skill level = {required skill level, e.g.: 100} |
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| jobs = {jobs that can use the ws. leave blank if all} |
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| quest = {name of quest required to obtain the ws. leave blank if none} |
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| description = {ingame description of the ws} |
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| sneak attack = {does the ws stack with sneak attack? Accepts "yes", "no", "true", or "false"} |
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| element = {element of the ws in case of a magical ws. leave blank if its physical} |
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| skillchain property = {skillchain property of the ws, e.g.: liquefaction. leave blank if none.} |
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| skillchain property 2 = {second skillchain property of the ws. leave blank if none.} |
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| skillchain property 3 = {thid skillchain property of the ws. leave blank if none.} |
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| modifier 1 = {stat that modifies the ws, e.g. STR} |
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| modifier 1 perc = {percentage value of modifier 1, e.g. 20%} |
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| modifier 2 = {second stat that modifies the ws. leave blank if none.} |
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| modifier 2 perc = {percentage value of modifier 2} |
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| modifier 3 = {third stat that modifies the ws. leave blank if none.} |
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| modifier 3 perc = {percentage value of modifier 3} |
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| damage multiplier 1 = {multiplier the ws gets at 1000 TP} |
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| damage multiplier 2 = {multiplier the ws gets at 2000 TP} |
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| damage multiplier 3 = {multiplier the ws gets at 3000 TP} |
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| critical hit rate 1 = {crit rate boost the ws gets at 1000} |
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| critical hit rate 2 = {crit rate boost the ws gets at 2000} |
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| critical hit rate 3 = {crit rate boost the ws gets at 3000} |
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| effect by tp = {additional effect of the ws. leave blank if none} |
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| effect by tp 1 = {potency of additional effect at 1000 TP} |
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| effect by tp 2 = {potency of additional effect at 2000 TP} |
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| effect by tp 3 = {potency of additional effect at 3000 TP} |
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| notes = {any additional notes about this ws} |
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}}</pre> |
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}}{{categorize|{{{1|}}}|[[Category:Weapon Skills]]}}__NOTOC__ |
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| skillchain property 2 = |
| skillchain property 2 = |
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| skillchain property 3 = |
| skillchain property 3 = |
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| modifier 1 = |
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| modifier 1 perc = |
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| modifier 2 = |
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| modifier 2 perc = |
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| modifier 3 = |
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| modifier 3 perc = |
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| modifiers = |
| modifiers = |
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| damage multiplier 1 = |
| damage multiplier 1 = |
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*'''description:''' The in-game description of the weapon skill. |
*'''description:''' The in-game description of the weapon skill. |
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*'''sneak attack:''' Does this weapon skill stack with Sneak Attack? Accepts "yes", "no", "true", or "false". |
*'''sneak attack:''' Does this weapon skill stack with Sneak Attack? Accepts "yes", "no", "true", or "false". |
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*'''equipment alignment:''' The elemental equipment this weapon skill is aligned with (i.e. "shadow" for [[Shadow Gorget]]). |
*<s>'''equipment alignment:''' The elemental equipment this weapon skill is aligned with (i.e. "shadow" for [[Shadow Gorget]]).</s> not necessary any more, automatically figured out from the skillchain properties. |
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*'''element:''' The type of elemental damage this weapon deals (or None). |
*'''element:''' The type of elemental damage this weapon deals (or None). |
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*'''skillchain property:''' The skillchain property this weapon skill is aligned with (i.e. ''scission''). |
*'''skillchain property:''' The skillchain property this weapon skill is aligned with (i.e. ''scission''). |
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*''' |
*'''modifier 1''', '''modifier 1 perc''', '''modifier 2''', '''modifier 2 perc''', '''modifier 3''', '''modifier 3 perc:''' The stats that modify this weapon skill and the percentage they modify it by. |
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*('''modifiers:''' This is the fallback option for the individual modifiers that serves for backwards compatibility with old variants of the template. Use the individual modifier parameters if possible.) |
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*'''damage multiplier 1''', '''damage multiplier 2''', '''damage multiplier 3:''' The multiplier this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively. |
*'''damage multiplier 1''', '''damage multiplier 2''', '''damage multiplier 3:''' The multiplier this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively. |
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*'''critical hit rate 1''', '''critical hit rate 2''', '''critical hit rate 3:''' The critical hit rate boost this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively. |
*'''critical hit rate 1''', '''critical hit rate 2''', '''critical hit rate 3:''' The critical hit rate boost this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively. |
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Revision as of 20:51, 28 November 2023
Usage
{{Infobox Weapon Skill
| name =
| type =
| skill level =
| jobs =
| quest =
| description =
| sneak attack =
| equipment alignment =
| equipment alignment 2 =
| equipment alignment 3 =
| element =
| skillchain property =
| skillchain property 2 =
| skillchain property 3 =
| modifier 1 =
| modifier 1 perc =
| modifier 2 =
| modifier 2 perc =
| modifier 3 =
| modifier 3 perc =
| modifiers =
| damage multiplier 1 =
| damage multiplier 2 =
| damage multiplier 3 =
| critical hit rate 1 =
| critical hit rate 2 =
| critical hit rate 3 =
| effect by tp =
| effect by tp 1 =
| effect by tp 2 =
| effect by tp 3 =
| notes =
}}
- name: The name of the weapon skill, e.g. Smash Axe (plain text, not a link!).
- type: The type of weapon skill, such as Sword (plain text, not a link!).
- skill level: The skill level required to use this weapon skill.
- jobs: The jobs that can natively use this weapon skill.
- quest: The quest that must be completed to use this weapon skill.
- description: The in-game description of the weapon skill.
- sneak attack: Does this weapon skill stack with Sneak Attack? Accepts "yes", "no", "true", or "false".
equipment alignment: The elemental equipment this weapon skill is aligned with (i.e. "shadow" for Shadow Gorget).not necessary any more, automatically figured out from the skillchain properties.- element: The type of elemental damage this weapon deals (or None).
- skillchain property: The skillchain property this weapon skill is aligned with (i.e. scission).
- modifier 1, modifier 1 perc, modifier 2, modifier 2 perc, modifier 3, modifier 3 perc: The stats that modify this weapon skill and the percentage they modify it by.
- (modifiers: This is the fallback option for the individual modifiers that serves for backwards compatibility with old variants of the template. Use the individual modifier parameters if possible.)
- damage multiplier 1, damage multiplier 2, damage multiplier 3: The multiplier this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively.
- critical hit rate 1, critical hit rate 2, critical hit rate 3: The critical hit rate boost this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively.
- effect by tp, effect by tp 1, effect by tp 2, effect by tp 3: The name of an effect that this weapon skill has and its potency when TP is at 1000, 2000, and 3000 TP respectively.
- notes: Any additional notes about this weapon skill.
Examples
Overview
| Name: | Mock Weapon Skill |
|---|---|
| Weapon Type: | Great Axe |
| Skill Level: | 1000 (WAR / BST only) |
| Quest: | Aquiring the unaquirable |
| Description: | The Weapon Skill to end all Weapon Skills |
| Sneak Attack: | Does not stack with Sneak Attack. |
| Aligned with elemental equipment: |
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Notes:
- This Weapon Skill is too powerful to be in game. Therefore it isn't.
Properties
| Skillchains | Liquefaction (A) |
|---|---|
| Light (B) | |
| Fragmentation (C) | |
| Element: | Light |
| Modifiers: | STR: 100% INT: 50% |
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Overview
| Name: | Smash Axe |
|---|---|
| Weapon Type: | Axe |
| Skill Level: | 40 |
| Description: | Stuns enemy. Duration of stun varies with TP. |
| Sneak Attack: | Will stack with Sneak Attack. |
| Aligned with elemental equipment: |
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Properties
| Skillchains | Induration (A) |
|---|---|
| Reverberation (B) | |
| Element: | None |
| Modifiers: | STR:30% |
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