Template:Infobox Weapon Skill/doc: Difference between revisions
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imported>Kaimoon0 split documentation from Template:Infobox Weapon Skill |
imported>Kaimoon0 adding str/dex/etc modifier and horizon changes parameters for easier migration from dpl/lst to cargo |
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| skillchain property 2 = |
| skillchain property 2 = |
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| skillchain property 3 = |
| skillchain property 3 = |
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| str modifier = |
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| modifier |
| dex modifier = |
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| vit modifier = |
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| modifier |
| agi modifier = |
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| int modifier = |
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| modifier |
| mnd modifier = |
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| chr modifier = |
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| ⚫ | |||
| damage multiplier 1 = |
| damage multiplier 1 = |
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| damage multiplier 2 = |
| damage multiplier 2 = |
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| effect by tp 3 = |
| effect by tp 3 = |
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| notes = |
| notes = |
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| horizon changes = |
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}} |
}} |
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</pre> |
</pre> |
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*'''element:''' The type of elemental damage this weapon deals (or None). |
*'''element:''' The type of elemental damage this weapon deals (or None). |
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*'''skillchain property:''' The skillchain property this weapon skill is aligned with (i.e. ''scission''). |
*'''skillchain property:''' The skillchain property this weapon skill is aligned with (i.e. ''scission''). |
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*''' |
*'''str modifier''', '''dex modifier''', '''vit modifier''', '''agi modifier''', '''int modifier''', '''mnd modifier''', '''chr modifier:''' The percentages each stat modifies this weapon skill by. |
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*'''other modifier:''' Any other modifications to this weapon skill. |
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*('''modifiers:''' This is the fallback option for the individual modifiers that serves for backwards compatibility with old variants of the template. Use the individual modifier parameters if possible.) |
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*'''damage multiplier 1''', '''damage multiplier 2''', '''damage multiplier 3:''' The multiplier this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively. |
*'''damage multiplier 1''', '''damage multiplier 2''', '''damage multiplier 3:''' The multiplier this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively. |
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*'''critical hit rate 1''', '''critical hit rate 2''', '''critical hit rate 3:''' The critical hit rate boost this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively. |
*'''critical hit rate 1''', '''critical hit rate 2''', '''critical hit rate 3:''' The critical hit rate boost this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively. |
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*'''effect by tp''', '''effect by tp 1''', '''effect by tp 2''', '''effect by tp 3:''' The name of an effect that this weapon skill has and its potency when TP is at 1000, 2000, and 3000 TP respectively. |
*'''effect by tp''', '''effect by tp 1''', '''effect by tp 2''', '''effect by tp 3:''' The name of an effect that this weapon skill has and its potency when TP is at 1000, 2000, and 3000 TP respectively. |
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*'''notes:''' Any additional notes about this weapon skill. |
*'''notes:''' Any additional notes about this weapon skill. |
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*'''horizon changes:''' A text description of any Horizon changes to this weapon skill. |
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<hr> |
<hr> |
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| skillchain property 2 = Light |
| skillchain property 2 = Light |
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| skillchain property 3 = Fragmentation |
| skillchain property 3 = Fragmentation |
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| ⚫ | |||
| modifiers = [[STR]]: 100%<br>[[INT]]: 50% |
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| int modifier = 50% |
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| ⚫ | |||
| ⚫ | |||
| modifier 2 perc = 50% |
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| damage multiplier 1 = 2.00 |
| damage multiplier 1 = 2.00 |
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| damage multiplier 2 = 2.50 |
| damage multiplier 2 = 2.50 |
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| skillchain property 2 = Reverberation |
| skillchain property 2 = Reverberation |
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| skillchain property 3 = |
| skillchain property 3 = |
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| str modifier = 30% |
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| damage multiplier 1 = 1.00 |
| damage multiplier 1 = 1.00 |
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| damage multiplier 2 = 1.00 |
| damage multiplier 2 = 1.00 |
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Revision as of 17:42, 3 September 2025
Usage
{{Infobox Weapon Skill
| name =
| type =
| skill level =
| jobs =
| quest =
| description =
| sneak attack =
| equipment alignment =
| equipment alignment 2 =
| equipment alignment 3 =
| element =
| skillchain property =
| skillchain property 2 =
| skillchain property 3 =
| str modifier =
| dex modifier =
| vit modifier =
| agi modifier =
| int modifier =
| mnd modifier =
| chr modifier =
| other modifier =
| damage multiplier 1 =
| damage multiplier 2 =
| damage multiplier 3 =
| critical hit rate 1 =
| critical hit rate 2 =
| critical hit rate 3 =
| effect by tp =
| effect by tp 1 =
| effect by tp 2 =
| effect by tp 3 =
| notes =
| horizon changes =
}}
- name: The name of the weapon skill, e.g. Smash Axe (plain text, not a link!).
- type: The type of weapon skill, such as Sword (plain text, not a link!).
- skill level: The skill level required to use this weapon skill.
- jobs: The jobs that can natively use this weapon skill.
- quest: The quest that must be completed to use this weapon skill.
- description: The in-game description of the weapon skill.
- weapon skill type: The type of the weapon skill: physical, magical, hybrid, true. If set, this will determine the sneak attack value and sneak attack doesn't need to be put in.
- sneak attack: Does this weapon skill stack with Sneak Attack? Accepts "yes", "no", "true", or "false".
equipment alignment: The elemental equipment this weapon skill is aligned with (i.e. "shadow" for Shadow Gorget).not necessary any more, automatically figured out from the skillchain properties.- element: The type of elemental damage this weapon deals (or None).
- skillchain property: The skillchain property this weapon skill is aligned with (i.e. scission).
- str modifier, dex modifier, vit modifier, agi modifier, int modifier, mnd modifier, chr modifier: The percentages each stat modifies this weapon skill by.
- other modifier: Any other modifications to this weapon skill.
- damage multiplier 1, damage multiplier 2, damage multiplier 3: The multiplier this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively.
- critical hit rate 1, critical hit rate 2, critical hit rate 3: The critical hit rate boost this weapon skill gains when TP is at 1000, 2000, and 3000 TP respectively.
- effect by tp, effect by tp 1, effect by tp 2, effect by tp 3: The name of an effect that this weapon skill has and its potency when TP is at 1000, 2000, and 3000 TP respectively.
- notes: Any additional notes about this weapon skill.
- horizon changes: A text description of any Horizon changes to this weapon skill.
Examples
Overview
| Name: | Mock Weapon Skill |
|---|---|
| Weapon Type: | Great Axe |
| Weapon Skill Type: | Magical (Light) |
| Requirements: | 1000 Great Axe skill level Quest: Aquiring the unaquirable
|
| Description: | The Weapon Skill to end all Weapon Skills |
| Sneak Attack: | Does not stack with Sneak Attack. |
| Aligned with: |
|
Notes:
- This Weapon Skill is too powerful to be in game. Therefore it isn't.
Properties
| Skillchains | Liquefaction (A) |
|---|---|
| Light (B) | |
| Fragmentation (C) | |
| Modifiers: | STR: 100% INT: 50%
|
Damage Multipliers by TP:
1000 TP
2.00
2.00
2000 TP
2.50
2.50
3000 TP
3.25
3.25
Critical Hit Rate by TP:
1000 TP
10%
10%
2000 TP
20%
20%
3000 TP
50%
50%
Chance to stun target by TP:
1000 TP
30%
30%
2000 TP
60%
60%
3000 TP
90%
90%
Horizon Changes 
None
Overview
| Name: | Smash Axe |
|---|---|
| Weapon Type: | Axe |
| Weapon Skill Type: | Physical |
| Requirements: | 40 Axe skill level
|
| Description: | Stuns enemy. Duration of stun varies with TP. |
| Sneak Attack: | Will stack with Sneak Attack. |
| Aligned with: |
|
Properties
| Skillchains | Induration (A) |
|---|---|
| Reverberation (B) | |
| Modifiers: | STR: 30%
|
Damage Multipliers by TP:
1000 TP
1.00
1.00
2000 TP
1.00
1.00
3000 TP
1.00
1.00
Horizon Changes 
None