Clear Mind: Difference between revisions
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{{Job Trait| |
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Raises amount of [[Magic Points|MP]] recovered while healing. |
| description = Raises amount of [[Magic Points|MP]] recovered while healing. |
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| notes = |
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== Job Trait Tiers == |
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Tiers III, V, and VI are stronger on Horizon.{{verification}} |
* Tiers III, V, and VI are stronger on Horizon.{{verification}} |
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=== Clear Mind === |
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'''Obtained:''' [[Summoner]] Lv.15, [[White Mage]] Lv.15 {{verification}}, [[Black Mage]] Lv.15, [[Red Mage]] Lv.31 |
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=== Clear Mind II === |
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'''Obtained:''' [[Summoner]] Lv.30, [[White Mage]] Lv.35 {{verification}}, [[Black Mage]] Lv.30, [[Red Mage]] Lv.53 |
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=== Clear Mind III === |
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'''Obtained:''' [[Summoner]] Lv.45, [[White Mage]] Lv.45 {{verification}}, [[Black Mage]] Lv.45, [[Red Mage]] Lv.75 |
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=== Clear Mind IV === |
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'''Obtained:''' [[Summoner]] Lv.60, [[White Mage]] Lv.55 {{verification}}, [[Black Mage]] Lv.60, |
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=== Clear Mind V === |
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'''Obtained:''' [[Summoner]] Lv.70, [[White Mage]] Lv.65 {{verification}}, [[Black Mage]] Lv.75, |
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=== Clear Mind VI === |
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'''Obtained:''' [[White Mage]] Lv.75 |
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== Notes == |
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*Each upgrade of this trait increases the amount of [[MP Recovered While Healing]]. |
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* Does not stack with other Clear Mind job traits. The highest level of Clear Mind takes precedence. |
* Does not stack with other Clear Mind job traits. The highest level of Clear Mind takes precedence. |
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*Standard recovery of MP per tick while resting without this trait is as follows: +12, +16, +20... |
* Standard recovery of MP per tick while resting without this trait is as follows: +12, +16, +20... |
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* Certain jobs gain an increase to their base [[MP Recovered While Healing]], and the increased amount per tick, |
* Certain jobs gain an increase to their base [[MP Recovered While Healing]], and the increased amount per tick, when reaching 75. See the Horizon Changes section for further information. |
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* White Mage levels are Horizon Changes and not yet verified.{{Verification}} |
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| effect overview = This trait has the following effects: |
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== Horizon Changes {{changes}} == |
== Horizon Changes {{changes}} == |
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{{#section:Category:Horizon Changes|Clear Mind WHM}} |
{{#section:Category:Horizon Changes|Clear Mind WHM}} |
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[[Category:Job Traits]] |
[[Category:Job Traits]] |
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__NOTOC__ |
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Revision as of 00:35, 23 September 2025
Job Trait
| Description: Raises amount of MP recovered while healing. Job traits are always active |
Notes:
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Tiers
Clear Mind II: +6 MP Recovered While Healing (+18, +22, +26... MP per Tick)
Clear Mind III: +9 MP Recovered While Healing (+21, +25, +29... MP per Tick)
Clear Mind IV: +12 MP Recovered While Healing (+24, +28, +32... MP per Tick)
Clear Mind V: +15 MP Recovered While Healing (+27, +31, +35... MP per Tick)
Clear Mind VI: +18 MP Recovered While Healing (+30, +34, +38... MP per Tick)
Effect Overview
This trait has the following effects:
Jobs That Learn This Trait
The following jobs obtain this trait at these corresponding levels: Lua error: Error: Table JobTraitUnlocks not found..
Horizon Changes 
- Higher levels of Clear Mind can be obtained at lower levels than normal, and the effects of certain tiers are increased. Error creating thumbnail: File missing
- Base MP recovery rate starts at 12 per tick. Each tick thereafter increases by 4. This effect was originally 1 per tick.
- Certain jobs have a further increase to their base MP recovery rate and MP/tick scaling, due to increases to the scaling of Clear Mind.
At level 75, these changes are:
- Red Mage: +1 for a total of 5 MP recovery rate scaling per tick
- Black Mage and Summoner: +2 for a total of 6 MP recovery rate scaling per tick
- White Mage: +3 for a total of 7 MP recovery rate scaling per tick
Equipment that Enhances this Trait
- Although no equipment directly enhances Clear Mind, there is equipment that increases your MP Recovered While Healing.