Combat: Difference between revisions
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imported>Dnoons Created page with "{{Infobox Monster | image = Combat.png | image caption = Combat | job = Warrior | family = Giant Bats | family2 = | family3 = | crystal = Wind | weaknesses = {{Element|Light}}{{Element|Wind}}{{piercing}} | resistances = {{Element|Dark}} | immunities = | absorbs = | type = | subtype = | tier = | title obtained = | exp party type = | mob 1 level = | mob 1 area = }} {| class="droppedby horizon-table table-xl center-col-2 center-col-5 center-col-6" ! Zone ||..." |
imported>Himeros387890 m adjusted asb drop rates |
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{{Infobox Monster |
{{Infobox Monster|nd |
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| image = Combat.png |
| image = Combat.png |
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| image caption = Combat |
| image caption = Combat |
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*[[Bat Wing]] {{Hxi Drop Rate|asb=240/1000|0|0}} |
*[[Bat Wing]] {{Hxi Drop Rate|asb=240/1000|0|0}} |
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*[[Fiend Blood]] {{Hxi Drop Rate|asb= |
*[[Fiend Blood]] {{Hxi Drop Rate|asb=10/1000|0|0}} |
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*[[Horutoto Chest Key]] {{Hxi Drop Rate|asb=10/1000|0|0}} |
*[[Horutoto Chest Key]] {{Hxi Drop Rate|asb=10/1000|0|0}} |
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|20 -23 |
|20 -23 |
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*[[Bat Wing]] {{Hxi Drop Rate|asb= |
*[[Bat Wing]] {{Hxi Drop Rate|asb=150/1000|0|0}} |
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*[[Fiend Blood]] {{Hxi Drop Rate|asb= |
*[[Fiend Blood]] {{Hxi Drop Rate|asb=10/1000|0|0}} |
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|27 - 30 |
|27 - 30 |
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*[[Bat Fang]] {{Hxi Drop Rate|asb= |
*[[Bat Fang]] {{Hxi Drop Rate|asb=50/1000|0|0}} |
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*[[Bat Wing]] {{Hxi Drop Rate|asb= |
*[[Bat Wing]] {{Hxi Drop Rate|asb=150/1000|0|0}} |
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*[[Fiend Blood]] {{Hxi Drop Rate|asb= |
*[[Fiend Blood]] {{Hxi Drop Rate|asb=10/1000|0|0}} |
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== Horizon Changes {{changes}} == |
== Horizon Changes {{changes}} == |
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{{HorizonChangesBox|}} |
{{HorizonChangesBox|}} |
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==Notes== |
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<!--delete dialogue section if not required --> |
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Latest revision as of 11:32, 16 November 2025
| Zone | Level | Drops | Steal | Spawns | Notes |
|---|---|---|---|---|---|
| Outer Horutoto Ruins |
20 - 23 |
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6 | A, H, L ??? HP |
| Maze of Shakhrami |
20 -23 |
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22 | NA, H, L ??? HP |
| Korroloka Tunnel |
27 - 30 |
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48 | NA, H, L ??? HP | |
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HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants | |||||
Horizon Changes 
none