Compound Eyes: Difference between revisions

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[[Category:Bestiary]][[category:Hecteyes]][[Category:Notorious Monsters]]
[[Category:Notorious Monsters]]
{{Infobox Monster
{| border="0" width="100%"
| image =
|width="50%" align="left" valign="center"|
| image caption = Compound Eyes
'''Job:''' [[Black Mage]]<br>
| job = [[Black Mage]]
'''Family:''' [[:Category:Hecteyes|Hecteyes]]<br>
| family = Hecteyes
'''Crystal:''' {{Dark|Dark}}<br>
| crystal = Dark
'''Weak to:''' {{Dark}}<br>
| weaknesses = {{element|Dark}}
'''Strong to:''' [[Blunt]]
| resistances = {{blunt}}

| immunities =
{{Color|NM|Burning Circle Notorious Monster}}
| absorbs =
|width="50%" align="center"|
| type = {{Color|NM|Burning Circle Notorious Monster}}
[[File:Compound eyes.jpg|thumb|Compound Eyes]]
| subtype =
|}
| tier =
| title obtained =
}}
{| class="nms horizon-table table-xl"
{| class="nms horizon-table table-xl"
! Zone || Level || Drops || Steal || Spawns || Notes
! Zone || Level || Drops || Steal || Spawns || Notes
|-
|-
|style="padding-left:1ex"|[[Horlais Peak]]
|[[Horlais Peak]]
:''[[Under Observation]]''
:''[[Under Observation]]''
|align="center"|
|align="center"|

Revision as of 11:48, 24 February 2024

This article is missing a picture of the monster, NM, or pet. You can help by adding it.
Compound Eyes
Job: Black Mage
Family: Hecteyes
Family 2: [[:Category:{{{family2}}}|{{{family2}}}]]
Family 3: [[:Category:{{{family3}}}|{{{family3}}}]]
Crystal: Dark
Weak against: Dark Dark
Resistant to: Error creating thumbnail: File missing
Immune to:
Absorbs:
Burning Circle Notorious Monster
BCNM: [[{{{bcnm name}}}|{{{bcnm name}}}]]
ENM: [[{{{enm name}}}|{{{enm name}}}]]
KSNM: [[{{{ksnm name}}}|{{{ksnm name}}}]]
ZNM: [[{{{isnm name}}}|{{{isnm name}}}]]
HENM: [[{{{henm name}}}|{{{henm name}}}]]
Spawn Type:
Title Obtained:
EXP Party Type: Error creating thumbnail: File missing
Spawn Location
Zone Level Drops Steal Spawns Notes
Horlais Peak
Under Observation
2 A, L, H
??? HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes: