Dalham: Difference between revisions
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|Physical Qualities = |
|Physical Qualities = |
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|Magical Qualities = |
|Magical Qualities = |
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|Further Notes = * |
|Further Notes = *True Sight / True Hearing. Will aggro players regardless of the party that spawned it. |
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*Refer to the [[Calm Before the Storm|mission]] pages for more information. |
*Refer to the [[Calm Before the Storm|mission]] pages for more information. |
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Revision as of 14:48, 7 August 2024
| Zone | Level | Drops | Steal | Spawns | Notes |
|---|---|---|---|---|---|
| Bibiki Bay | 65 | 1 | A, T(H) ~9,300 HP ??? MP | ||
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HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants | |||||
| Spawn Conditions | Companions/Summons |
|---|---|
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| Special Abilities | Passive Traits |
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| Further Notes | |
(see testimonials) | |
Historical Background
In Islamic folklore, Dalham was a Djinn that took the form of a man riding a camel. It was said to inhabit desert islands and had the power to cause shipwrecks. Dalham would devour the shipwrecked sailors who washed ashore on the island.
