Damage Types: Difference between revisions

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m put the avatar damage types into 4 containers per row
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==Avatar damage types ==
==Avatar damage types ==


[[Avatar|Avatars]] all do Blunt damage with their normal melee attacks.
[[Avatar|Avatars]] all do {{changes}} [[Slashing]] damage with their normal melee attacks.


The physical [[Blood Pact|blood pacts]], however, do 4 different types of damage (all physical BPs are melee damage unless otherwise specified):
The physical [[Blood Pact|blood pacts]], however, do 4 different types of damage (all physical BPs are melee damage unless otherwise specified):
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== Physical [[:Category:Blue Magic|Blue Magic]] damage types ==
== Physical [[:Category:Blue Magic|Blue Magic]] damage types ==



Latest revision as of 03:22, 24 April 2025

Different attacks do different types of damage, and different enemies may be resistant or particularly vulnerable to certain damage types. The basic types are:

Icon Damage Type Weapon Types
Error creating thumbnail: File missing Blunt Hand-to-Hand, Club, Staff, Harlequin Frame, Stormwaker Frame, Sharpshot Frame
Error creating thumbnail: File missing Slashing Axe, Great Axe, Great Sword, Sword, Scythe, Katana, Great Katana, Valoredge Frame
Error creating thumbnail: File missing Piercing Dagger, Polearm, Archery, Marksmanship, Shuriken, BoomerangError creating thumbnail: File missing

Exceptions

Some weapons have a different damage type than usual for their category.

  • Bilbo-type Swords, such as the Tuck, use a similar model as Rapiers, but still deal Slashing damage.
  • When using the Monk Job Ability "Formless Strikes", the damage type of melee strikes and kick attacks is nonphysical, non-elemental. This damage will not be subject to any of the damage-type specific bonuses or penalties below.

Despite having an uncharacteristic damage type when meleeing, these exceptions still use normal damage types during weapon skills. For example, when performing a weapon skill with Vampiric Claws or while using Formless Strikes and any Hand-to-Hand weapon, the damage type is Blunt.

Damage Type Modifiers by Monster Family

Family H2H (Blunt) Impact (Blunt) Slashing Piercing
Bees 1.25
Bat Trios 1.25
Rocs 0.75Error creating thumbnail: File missing 0.75 1.25
Birds 1.25
Colibri 1.25
Corses* 1.125 1.25 0.75
Doomed* Error creating thumbnail: File missing 0.875 0.875 1 Error creating thumbnail: File missing
Elementals 0.25 0.25 0.25 0.25
Flans (Normal Mode) 0.75 0.75 0.875 1 Error creating thumbnail: File missing
Flans (Spiked Mode) 0.25 0.25 0.375 0.50 Error creating thumbnail: File missing
Flies 1.25
Ghosts* 0.50 0.50 0.75 0.75
Giant Bats 1.25
Hecteyes 0.75 0.75
Hounds 1.125
Imps 1.125
Ladybugs 1.50Error creating thumbnail: File missing
Leeches 0.75 0.75
Magic Pots 1.25 1.50
Mandragoras 1.25
Mimics 0.50 0.50 0.50 0.50
Puks 1.25
Rafflesia Error creating thumbnail: File missing Error creating thumbnail: File missing 1.125 Error creating thumbnail: File missing
Skeletons* 1.125 1.25 0.875 0.50
Slimes 0.25 0.25 0.50 0.50
  • Where not otherwised specified, the damage modifier is understood to be 1.0
  • Reduced modifiers for undead monsters (marked above with *) will be raised to near 1.0 for a short time if the monster takes damage from a Banish spell.
  • The Warrior job ability Tomahawk raises reduced modifiers for any monster it is used on for 30 seconds (and +15 seconds per additional merit, up to 1:30). It is currently unknown if it raises the reduced modifiers to 1.0, or if there is less of an effect.
  • Verified ladybugs take extra damage from piercing by comparing Birdbanes to Tactician Magician Hooks +0, did not verify 1.25x or 1.5x modifier.

Avatar damage types

Avatars all do HorizonXI specific changes Slashing damage with their normal melee attacks.

The physical blood pacts, however, do 4 different types of damage (all physical BPs are melee damage unless otherwise specified):