Double Darkness: Difference between revisions
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== Notes == |
== Notes == |
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Level 4 Darkness, though identical to |
Level 4 Darkness, though identical to [[:Category:Darkness|Darkness]] in every way known, is technically a level 4 [[Skillchain]]. |
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Deals Dark, Earth, Water, or Ice damage. Damage type is picked by monster's elemental resistances, and in the case of equal resistances it generally follows the pattern of Ice > Earth > Water > Dark. |
Deals Dark, Earth, Water, or Ice damage. Damage type is picked by monster's elemental resistances, and in the case of equal resistances it generally follows the pattern of Ice > Earth > Water > Dark. |
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== Generating Darkness == |
== Generating Darkness == |
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It can only result from |
It can only result from [[:Category:Darkness|Darkness]] ([[Weapon Skill|WS]] property or [[Skillchain]]) -> [[:Category:Darkness|Darkness]] ([[Weapon Skill|WS]] property), and cannot be "continued" by any other Skillchain property. |
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== References == |
== References == |
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Revision as of 07:14, 22 January 2023
| Darkness Skillchain Info | |
|---|---|
| Skillchain Tier: | 4 |
| Element: | Ice / Earth / Water / Dark |
| Gorget: | Snow Gorget / Soil Gorget / Aqua Gorget / Shadow Gorget |
| Belt: | Snow Belt / Soil Belt / Aqua Belt / Shadow Belt |
| Related Day: | Iceday / Earthsday / Watersday / Darksday |
Notes
Level 4 Darkness, though identical to Darkness in every way known, is technically a level 4 Skillchain.
Deals Dark, Earth, Water, or Ice damage. Damage type is picked by monster's elemental resistances, and in the case of equal resistances it generally follows the pattern of Ice > Earth > Water > Dark.
For a two-step Level 4 Darkness, the Skillchain damage mirrors the final Weapon Skill before resistances or bonuses. Skillchain damage of a given element can be enhanced with day/weather bonuses from the Elemental Obis and by Staves. See the main Skillchain page for more information.
Generating Darkness
It can only result from Darkness (WS property or Skillchain) -> Darkness (WS property), and cannot be "continued" by any other Skillchain property.