Hexa Strike: Difference between revisions
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| type = Club |
| type = Club |
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| skill level = 220 |
| skill level = 220 |
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| jobs = [[White Mage]] |
| main jobs = [[White Mage]]<span class="soa"> / [[Geomancer]]</span> |
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| description = Delivers a six-hit attack. Chance of [[Critical Hit]] varies with [[TP]]. |
| description = Delivers a six-hit attack. Chance of [[Critical Hit]] varies with [[TP]]. |
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| equipment alignment = Flame |
| equipment alignment = Flame |
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Revision as of 10:42, 4 September 2025
Overview
| Name: | Hexa Strike |
|---|---|
| Weapon Type: | Club |
| Weapon Skill Type: | Physical |
| Requirements: | 220 Club skill level Main job must be White Mage / Geomancer
|
| Description: | Delivers a six-hit attack. Chance of Critical Hit varies with TP. |
| Sneak Attack: | Will stack with Sneak Attack. |
| Aligned with: |
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Properties
| Skillchains | Fusion |
|---|---|
| Modifiers: | STR: 20% MND: 20%
|
Damage Multipliers by TP:
1000 TP
1.00
1.00
2000 TP
1.00
1.00
3000 TP
1.00
1.00
Critical Hit Rate by TP:
1000 TP
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2000 TP
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3000 TP
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Horizon Changes 
None
Levels
- Hexa Strike is only available to White Mages and Geomancers. While other jobs can attain the required 220 Club skill, they cannot use Hexa Strike.
- Club skill level 220 is obtainable by White Mage and Geomancer at the level 67.
| Job | Rating | Level |
|---|---|---|
| White Mage | B+ | 67 |
| Geomancer | B+ | 67 |