Ifrit: Difference between revisions
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{{Infobox Magic |
{{Infobox Summoning Magic |
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| spell name = Ifrit |
| spell name = Ifrit |
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| spell type = Summoning |
| spell type = Summoning |
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| description = |
| description = Summons {{Fire|Ifrit}} to fight by your side. |
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| macro = /ma "Ifrit" <me> |
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| element = Fire |
| element = Fire |
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| jobs = Level 1 [[Summoner]] |
| jobs = Level 1 [[Summoner]] |
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===[[Blood Pact: Rage]]=== |
===[[Blood Pact: Rage]]=== |
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{| class="ffxi-table horizon-table table-lg" |
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! |
!Blood Pact |
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!Level |
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!BGCOLOR="#E0E0E0" width=4%|Level |
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!MP |
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!BGCOLOR="#E0E0E0" width=4%|MP |
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!S/T<sup>1</sup> |
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!Description |
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!Comment |
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|[[Inferno]] |
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| ⚫ | |||
|BGCOLOR="#E3E6FF"|[[Inferno]] |
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|align="center |
|align="center"|LVx2 |
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|align="center |
|align="center"| |
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|[[Punch]] |
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|BGCOLOR="#E3E6FF"|[[Punch]] |
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|align="center |
|align="center"|S |
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|align=" |
|align="left"| |
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|align="left" BGCOLOR="#e3e6ff"| |
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|align="center |
|align="center"|24 |
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|align="center |
|align="center"|T |
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|align="left |
|align="left"| |
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|align="center |
|align="center"|48 |
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|align="center |
|align="center"|S |
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|align="left"|Deals {{Fire|fire}} elemental damage. |
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|[[Double Punch]] |
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|align="center |
|align="center"|30 |
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|align="center |
|align="center"|56 |
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|align="center |
|align="center"|S |
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|align="left |
|align="left"|Delivers a twofold attack. |
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|align="left"| |
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| ⚫ | |||
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|align="center |
|align="center"|118 |
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|align="center |
|align="center"|T |
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|align="left"|Deals {{Fire|fire}} elemental damage. |
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|align="left |
|align="left"| |
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|align="left" BGCOLOR="#e3e6ff"| |
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|[[Flaming Crush]] |
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|align="center |
|align="center"|70 |
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|align="center |
|align="center"|164 |
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|align="center |
|align="center"| |
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|align="left |
|align="left"|Delivers a threefold attack that deals {{Fire|fire}} elemental damage. |
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|align="left |
|align="left"|The damage is still considered physical '''(does not work with [[Invincible]] active)''', but the damage can be reduced or increased depending on the target's elemental resistance/weakness. |
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===[[Blood Pact: Ward]]=== |
===[[Blood Pact: Ward]]=== |
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{| class="ffxi-table horizon-table table-lg" |
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{| border="0" cellpadding="1" width="100%" |
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! |
!Blood Pact |
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!Level |
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!BGCOLOR="#E0E0E0" width=4%|Level |
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!MP |
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!BGCOLOR="#E0E0E0" width=4%|MP |
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!S/T<sup>1</sup> |
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! |
!Description |
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!Comment |
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|- |
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| ⚫ | |||
|align="center"|39 {{Changes|Was changed from level 38 to 39}} |
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|align="center |
|align="center"|84 |
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|align="center |
|align="center"| |
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Revision as of 17:25, 23 January 2024
Ifrit
| Type | Summoning |
|---|---|
| Description | Summons Ifrit to fight by your side. |
| Macro | /ma "Ifrit" <me> |
| Cost | *7 MP |
| Element | |
| Casting Time | 7 seconds |
| Recast Time | 30 seconds |
Notes
- * MP cost is initial cast (See Avatar Perpetuation Costs)
Avatar Abilities
Ifrit's Blood Pacts are all Fire-based.
| Blood Pact | Level | MP | S/T1 | Description | Comment |
|---|---|---|---|---|---|
| Inferno | 1 | LVx2 | Required MP: Caster's level x2. Uses all MP and delivers dark elemental damage to enemies within area of effect. | Available only while Astral Flow is active. | |
| Punch | 1 | 9 | S | Deals physical damage. | |
| Fire II | 10 | 24 | T | Deals fire elemental damage. | |
| Burning Strike | 23 | 48 | S | Deals fire elemental damage. | The damage is still considered physical (does not work with Invincible active), but the damage can be reduced or increased depending on the target's elemental resistance/weakness. |
| Double Punch | 30 | 56 | S | Delivers a twofold attack. | |
| Fire IV | 60 | 118 | T | Deals fire elemental damage. | |
| Flaming Crush | 70 | 164 | Delivers a threefold attack that deals fire elemental damage. | The damage is still considered physical (does not work with Invincible active), but the damage can be reduced or increased depending on the target's elemental resistance/weakness. |
| Blood Pact | Level | MP | S/T1 | Description | Comment |
|---|---|---|---|---|---|
| Crimson Howl | 39
|
84 | Enhances attack of party members within area of effect (a boost of roughly 10%). (Lasts 180 seconds )
|
Grants the same status effect as Warrior's Warcry. However, the potency is increased and duration is much longer. |
1 S/T column indicates whether a particular Blood Pact participates in Skillchains (S) or uses TP (T). Blood Pacts that use TP can be used as a Magic Burst; however, Astral Flow can also Magic Burst even though it does not actually consume TP.
How to Obtain
Quest:

