*[[King Ranperre's Tomb]] at ({{Location Tooltip|area=Jugner Forest|pos=F-5}}) - Exit only<!--, until a character completes the [[Middle Lands Investigation]] quest, which provides access to [[Proto-Waypoint]] at (G-5).
[[King Ranperre's Tomb]] at ({{Location Tooltip|area=Jugner Forest|pos=F-5}}) - Exit only<!--, until a character completes the [[Middle Lands Investigation]] quest, which provides access to [[Proto-Waypoint]] at (G-5).
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*[[Batallia Downs]] at ({{Location Tooltip|area=Jugner Forest|pos=L-4}})
<br>[[Batallia Downs]] at ({{Location Tooltip|area=Jugner Forest|pos=L-4}})
*[[Carpenters' Landing]] at ({{Location Tooltip|area=Jugner Forest|pos=E-6}}, {{Location Tooltip|area=Jugner Forest|pos=J-8}})
<br>[[Carpenters' Landing]] at ({{Location Tooltip|area=Jugner Forest|pos=E-6}}, {{Location Tooltip|area=Jugner Forest|pos=J-8}})
*[[Davoi]] at ({{Location Tooltip|area=Jugner Forest|pos=G-12}})
<br>[[Davoi]] at ({{Location Tooltip|area=Jugner Forest|pos=G-12}})
*[[La Theine Plateau]] at ({{Location Tooltip|area=Jugner Forest|pos=D-11}})
<br>[[La Theine Plateau]] at ({{Location Tooltip|area=Jugner Forest|pos=D-11}})
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*[[Jugner Forest (S)]] via [[Cavernous Maw]] at ({{Location Tooltip|area=Jugner Forest|pos=H-11}})
*[[Jugner Forest (S)]] via [[Cavernous Maw]] at ({{Location Tooltip|area=Jugner Forest|pos=H-11}})
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| Monstrosity = {{Large}}
| Monstrosity = {{Large}}
| Stats = {{Chocobo}} {{Fellow}} {{Tractor}}
| Stats = {{Chocobo}} {{Tractor}}
| Region = Norvallen
| Region = Norvallen
| Type = Outdoor
| Type = Outdoor
Revision as of 09:33, 15 August 2023
Description
Located to the east of the Kingdom of San d'Oria, this vast, dense woodland is often shrouded in darkness--even during the day. Before the construction of a main road that connected the adjoining areas, travelers and merchants often shunned the Jugner Forest; all would fear the ferocious beasts that lurked in the shadows of the mighty trees. Even today, only a large caravan protected by hired mercenaries could survive an attack from the Orcs and Goblin raiders that prey on passersby.
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A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants