Sewer Syrup: Difference between revisions

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imported>Dejey
Created page with "{{Infobox Monster | image = Sewer.Syrup.png | image caption = Sewer Syrup | job = | family = Slimes | family2 = | family3 = | crystal = Water | weaknesses = {{Element|Fire}}{{Element|Lightning}} | resistances = {{Element|Water}} {{Mob Icon|slashing}} {{color|negative|-50%}} {{Mob Icon|piercing}}{{color|negative|-50%}} {{Mob Icon|blunt}} {{color|negative|-75%}} | immunities = | absorbs = | type = Notorious Monster | subtype = | tier = | title obtained = }} <!--It..."
 
imported>Bufftrubbish0
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A, H<br>
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{{HPMP|low hp=10,000|high hp=11,500|low mp=none|high mp=}}
{{HPMP|low hp=10000|high hp=11500|low mp=none|high mp=}}
|- class="assault" <!-- this table row is to be used for monsters that also appear in nyzul isle. Please do not delete the content as the class="assault" will hide this. Delete this message-->
|- class="assault" <!-- this table row is to be used for monsters that also appear in nyzul isle. Please do not delete the content as the class="assault" will hide this. Delete this message-->
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Revision as of 16:55, 21 September 2024

Sewer Syrup
Job:
Family: Slimes
Family 2: [[:Category:|]]
Family 3: [[:Category:|]]
Crystal: Water
Weak against: Fire FireLightning Lightning
Resistant to: Water Water Error creating thumbnail: File missing -50% Error creating thumbnail: File missing-50% Error creating thumbnail: File missing -75%
Immune to:
Absorbs:
Notorious Monster
BCNM: [[{{{bcnm name}}}|{{{bcnm name}}}]]
ENM: [[{{{enm name}}}|{{{enm name}}}]]
KSNM: [[{{{ksnm name}}}|{{{ksnm name}}}]]
ZNM: [[{{{isnm name}}}|{{{isnm name}}}]]
HENM: [[{{{henm name}}}|{{{henm name}}}]]
Spawn Type:
Title Obtained:
EXP Party Type: Error creating thumbnail: File missing
Spawn Location


Zone Level Drops Steal Spawns Notes

64-65

1

A, H
10,000~11,500 HP

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Horizon Changes HorizonXI specific changes

none

Notes