Thread Leech: Difference between revisions
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|[[Pashhow Marshlands]] |
|[[Pashhow Marshlands]] |
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|19-22 |
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|Beastmen's Blood {{Hxi Drop Rate|asb=100/1000|0|0}} |
|Beastmen's Blood {{Hxi Drop Rate|asb=100/1000|0|0}} |
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Fiend Blood {{Hxi Drop Rate|asb=5/1000|0|0}} |
Fiend Blood {{Hxi Drop Rate|asb=5/1000|0|0}} |
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|17 |
|17 |
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|''Respawn'': 5m 30s |
|''Respawn'': 5m 30s |
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Fiend Blood {{Hxi Drop Rate|asb=100/1000|0|0}} |
Fiend Blood {{Hxi Drop Rate|asb=100/1000|0|0}} |
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|''Respawn'': 5m 30s |
|''Respawn'': 5m 30s |
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|Carbuncles Ruby {{Hxi Drop Rate|asb=10/1000|0|0}} |
|Carbuncles Ruby {{Hxi Drop Rate|asb=10/1000|0|0}} |
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Fiend Blood {{Hxi Drop Rate|asb=100/1000|0|0}} |
Fiend Blood {{Hxi Drop Rate|asb=100/1000|0|0}} |
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|''Respawn'': 5m 30s |
|''Respawn'': 5m 30s |
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|Beastmen's Blood {{Hxi Drop Rate|asb=1/1000|0|0}} |
|Beastmen's Blood {{Hxi Drop Rate|asb=1/1000|0|0}} |
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Fiend Blood {{Hxi Drop Rate|asb=100/1000|0|0}} |
Fiend Blood {{Hxi Drop Rate|asb=100/1000|0|0}} |
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|''Respawn'': 5m 30s |
|''Respawn'': 5m 30s |
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'''L, H, Sc,''' |
'''L, H, Sc,''' |
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498~598 HP |
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|- class="assault" <!-- this table row is to be used for monsters that also appear in nyzul isle. Please do not delete the content as the class="assault" will hide this. Delete this message--> |
|- class="assault" <!-- this table row is to be used for monsters that also appear in nyzul isle. Please do not delete the content as the class="assault" will hide this. Delete this message--> |
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Revision as of 19:11, 25 November 2025
| Zone | Level | Drops | Steal | Spawns | Notes |
|---|---|---|---|---|---|
| Pashhow Marshlands | 19-22 | Beastmen's Blood (0)
Fiend Blood (0) |
17 | Respawn: 5m 30s
L, H, Sc, | |
| Valkurm Dunes | 21-25 |
Fiend Blood (0) |
Respawn: 5m 30s
L, H, Sc, | ||
| Korroloka Tunnel | 28-31 | Carbuncles Ruby (0)
Fiend Blood (0) |
Respawn: 5m 30s
L, H, Sc, | ||
| Ordelles Caves | 18-21 | Beastmen's Blood (0)
Fiend Blood (0) |
Respawn: 5m 30s
L, H, Sc, | ||
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HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants | |||||
Horizon Changes 
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