Tonberry Shadower: Difference between revisions
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imported>Chiimi000 Created page with "{{Infobox Monster | image = | image caption = Tonberry Shadower | job = | family = Tonberries | crystal = Light | weaknesses = {{element|}} | resistances = | immunities = | absorbs = | type = | subtype = | tier = | title obtained = }} {| class="mobs horizon-table table-xl" ! Zone || Level || Drops || Steal || Spawns || Notes |- |Yhoator Jungle |align="center"| 61 - 63 | *Tonberry Board {{Drop Rate|0|0}} *[[]] {{Drop Rate|0|0}} | *[[]] |align="cente..." |
imported>Chiimi000 mNo edit summary |
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| image = |
| image = |
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| image caption = Tonberry Shadower |
| image caption = Tonberry Shadower |
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| job = |
| job = [[Thief]] |
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| family = Tonberries |
| family = Tonberries |
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| crystal = Light |
| crystal = Light |
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| weaknesses = {{element|}} |
| weaknesses = {{element|Ice}} |
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| resistances = |
| resistances = |
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| immunities = |
| immunities = |
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|align="center"| 61 - 63 |
|align="center"| 61 - 63 |
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*[[ |
*[[Gold Beastcoin]] {{Hxi Drop Rate|asb=40/1000|0|0}} |
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*[[]] {{Drop Rate|0|0}} |
*[[Tonberry Board]] {{Hxi Drop Rate|asb=30/1000|0|0}} |
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*[[Tonberry Coat]] {{Hxi Drop Rate|asb=190/1000|0|0}} |
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*[[Tonberry Lantern]] {{Hxi Drop Rate|asb=10/1000|0|0}} |
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*[[Venom Potion]] {{Hxi Drop Rate|asb=110/1000|0|0}} |
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*{{Gil Dropped|73|145}} |
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*[[]] |
*[[Thief's Testimony]] |
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|align="center"|{{question}}<br>''Respawn: {{question}} minutes'' |
|align="center"|{{question}}<br>''Respawn: {{question}} minutes'' |
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|align="center"|A, S, L<br>{{HPMP|low hp=|high hp=|low mp=|high mp=}} |
|align="center"|A, S, L<br>{{HPMP|low hp=|high hp=|low mp=|high mp=}} |
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Revision as of 23:20, 19 January 2024
| This article is missing a picture of the monster, NM, or pet. You can help by adding it. |
| Zone | Level | Drops | Steal | Spawns | Notes |
|---|---|---|---|---|---|
| Yhoator Jungle | 61 - 63 |
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Respawn: |
A, S, L ??? HP ??? MP | |
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HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants | |||||