[[#Involved in Quests/Missions|Quests/Missions]] • [[#digging|Chocobo Digging]] • [[#harvesting|Harvesting]] • [[#fishing|Fishing]] • [[#NPCs Found Here|NPCs]] • [[#Notorious Monsters Found Here|Notorious Monsters]] • [[#Regular Monsters Found Here|Regular Monsters]] • [[#Event Monsters Found Here|Event Monsters]]
[[#Involved in Quests/Missions|Quests/Missions]] • [[#digging|Chocobo Digging]] • [[#harvesting|Harvesting]] • [[#fishing|Fishing]] • [[#NPCs Found Here|NPCs]] • [[#Notorious Monsters Found Here|Notorious Monsters]] • [[#Regular Monsters Found Here|Regular Monsters]] • [[#Event Monsters Found Here|Event Monsters]]
| Description = The Wajaom woodlands cover a vast stretch of land to the west of the Imperial capital. The name "Wajaom," meaning "abundance" in the language of Aht Urhgan, is a fitting term to describe the rainforest tract that also encompasses the [[Bhaflau Thickets|Bhaflau thickets]] to the north. The areas are home to a rich variety of fauna, from [[:category:Colibri|birds]] that hover in the air with their rapid wingbeats to [[:category:bees|bees]] that build hives of enormous size. Once the Imperial Army's watchtowers and patrolled routes allowed children to safely enjoy berry gathering in the forest, but due to the Empire's weakened defenses, the woodland paths are now used by the [[:category:Mamool Ja |Mamool Ja]] for raids on the Imperial capital.
| Description = The Wajaom woodlands cover a vast stretch of land to the west of the Imperial capital. The name "Wajaom," meaning "abundance" in the language of Aht Urhgan, is a fitting term to describe the rainforest tract that also encompasses the [[Bhaflau Thickets|Bhaflau thickets]] to the north. The areas are home to a rich variety of fauna, from [[:category:Colibri|birds]] that hover in the air with their rapid wingbeats to [[:category:bees|bees]] that build hives of enormous size. Once the Imperial Army's watchtowers and patrolled routes allowed children to safely enjoy berry gathering in the forest, but due to the Empire's weakened defenses, the woodland paths are now used by the [[:category:Mamool Ja |Mamool Ja]] for raids on the Imperial capital.
[[File:Wajaom_04.jpg|300px|center]]
[[File:Wajaom_04.webp|300px|center]]
| Connections = {{:{{PAGENAME}}/Connections}}
| Connections = {{:{{PAGENAME}}/Connections}}
| Stats = {{Chocobo}} {{Fellow}} {{Tractor}}
| Stats = {{Chocobo}} {{Fellow}} {{Tractor}}
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| Weather = {{Zone Icon|wind}}
| Weather = {{Zone Icon|wind}}
| Map Acquisition = [[Map of Wajaom Woodlands|Purchase]]
| Map Acquisition = [[Map of Wajaom Woodlands|Purchase]]
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Description
The Wajaom woodlands cover a vast stretch of land to the west of the Imperial capital. The name "Wajaom," meaning "abundance" in the language of Aht Urhgan, is a fitting term to describe the rainforest tract that also encompasses the Bhaflau thickets to the north. The areas are home to a rich variety of fauna, from birds that hover in the air with their rapid wingbeats to bees that build hives of enormous size. Once the Imperial Army's watchtowers and patrolled routes allowed children to safely enjoy berry gathering in the forest, but due to the Empire's weakened defenses, the woodland paths are now used by the Mamool Ja for raids on the Imperial capital.
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A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants